ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -33,7 +33,7 @@ import PassiveBuffEffMng import ItemControler import PlayerActivity import ChEquip import FBCommon import PlayerVip import random @@ -324,9 +324,10 @@ for ipyData in ipyDataList: if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()): return elif mwID != 101: #定海神针特殊 可直接获得 elif mwID == 101: #定海神针特殊 可直接获得 FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_MagicWeapon,FBCommon.Over_isPass:1}) else: return DoActiveMW(curPlayer, mwID) return