| | |
| | | CalcAttrDict_Type(int(pqAttrID), pqAttrValue, lingGenQualityAttrList)
|
| | | #GameWorld.DebugLog(" 属性点(%s)品阶等级属性: befPQLV=%s,curPQLV=%s,pqAttrInfoDict=%s" % (pointAttrID, befPQLV, curPQLV, pqAttrInfoDict))
|
| | | if hadRefreshAttr and befPQLV < curPQLV:
|
| | | EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, curPQLV)
|
| | | for pqlv in xrange(befPQLV+1, curPQLV+1):
|
| | | EventShell.EventRespons_LingGenQualityUP(curPlayer, pointAttrID, pqlv)
|
| | |
|
| | | #GameWorld.DebugLog("等级属性点加属性: %s" % allAttrList)
|
| | | #GameWorld.DebugLog("灵根品阶等级属性: %s" % lingGenQualityAttrList)
|