| | |
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_TotalExp % playerID, 0)
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0)
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ElderBattlefield, 0, ChConfig.CME_Log_Start)
|
| | | |
| | | else:
|
| | | rebornBuffLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_RebornBuffLV)
|
| | | __DoAddRebornBuff(curPlayer, rebornBuffLV, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
| | | for buffID in buffIDList:
|
| | | BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
|
| | |
|
| | | |
| | | skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3)
|
| | | BuffSkill.DelBuffBySkillID(curPlayer, skillBuffID, tick)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | rebornBuffLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_RebornBuffLV)
|
| | | if rebornBuffLV >= IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 4):
|
| | | return
|
| | | skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3) + rebornBuffLV
|
| | | __DoAddRebornBuff(curPlayer, rebornBuffLV+1, tick)
|
| | | return
|
| | |
|
| | | def __DoAddRebornBuff(curPlayer, rebornBuffLV, tick):
|
| | | skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3) + rebornBuffLV - 1
|
| | | skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
|
| | | if not skillBuff:
|
| | | GameWorld.Log("上古复活加buff 找不到技能%s" % skillBuffID)
|
| | | return
|
| | | GameWorld.GetGameFB().SetPlayerGameFBDict(playerID, FBPlayerDict_RebornBuffLV, rebornBuffLV+1)
|
| | | playerID = curPlayer.GetID()
|
| | | GameWorld.GetGameFB().SetPlayerGameFBDict(playerID, FBPlayerDict_RebornBuffLV, rebornBuffLV)
|
| | | buffType = SkillCommon.GetBuffType(skillBuff)
|
| | | BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
|
| | | |
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 设置玩家随机坐标点
|
| | | def __SetPlayerRandomPos(curPlayer):
|