xdh
2018-11-23 4a5b10c5ca95f49cf3700619e1033da645c9de89
4969 上古战场退出副本清除buff
1个文件已修改
19 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py
@@ -164,7 +164,9 @@
            GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_TotalExp % playerID, 0)
            GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0)
            EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ElderBattlefield, 0, ChConfig.CME_Log_Start)
    else:
        rebornBuffLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_RebornBuffLV)
        __DoAddRebornBuff(curPlayer, rebornBuffLV, tick)
    DoFBHelp(curPlayer, tick)
    return
@@ -198,7 +200,8 @@
    for buffID in buffIDList:
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    
    skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3)
    BuffSkill.DelBuffBySkillID(curPlayer, skillBuffID, tick)
    return
@@ -663,18 +666,20 @@
    rebornBuffLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_RebornBuffLV)
    if rebornBuffLV >= IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 4):
        return
    skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3) + rebornBuffLV
    __DoAddRebornBuff(curPlayer, rebornBuffLV+1, tick)
    return
def __DoAddRebornBuff(curPlayer, rebornBuffLV, tick):
    skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3) + rebornBuffLV - 1
    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
    if not skillBuff:
        GameWorld.Log("上古复活加buff   找不到技能%s" % skillBuffID)
        return
    GameWorld.GetGameFB().SetPlayerGameFBDict(playerID, FBPlayerDict_RebornBuffLV, rebornBuffLV+1)
    playerID = curPlayer.GetID()
    GameWorld.GetGameFB().SetPlayerGameFBDict(playerID, FBPlayerDict_RebornBuffLV, rebornBuffLV)
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    return
## 设置玩家随机坐标点
def __SetPlayerRandomPos(curPlayer):