1111 【主干】【后端】屏蔽部分流向(拍卖行、队伍、强化、分解);
| | |
| | | return
|
| | |
|
| | | def DR_AuctionHouse(curPlayer, eventName, drDict):
|
| | | accID = "" if not curPlayer else curPlayer.GetAccID()
|
| | | playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
|
| | | dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
|
| | | dataDict.update(drDict)
|
| | | DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | # accID = "" if not curPlayer else curPlayer.GetAccID()
|
| | | # playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
|
| | | # dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
|
| | | # dataDict.update(drDict)
|
| | | # DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):
|
| | |
| | | return
|
| | |
|
| | | def DR_Team(eventName, teamID, dataDict):
|
| | | drDict = {"EventName":eventName, "TeamID":teamID}
|
| | | drDict.update(dataDict)
|
| | | DataRecordPack.SendEventPack("Team_GameServer", drDict)
|
| | | #drDict = {"EventName":eventName, "TeamID":teamID}
|
| | | #drDict.update(dataDict)
|
| | | #DataRecordPack.SendEventPack("Team_GameServer", drDict)
|
| | | return
|
| | |
|
| | |
| | | curPartPlusLV += 1
|
| | | __EquipMayaPlusChange(curPlayer, packType, curEquip, index, curPartPlusLV)
|
| | |
|
| | | DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
|
| | | #DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
|
| | | ChEquip.SetEquipPartProficiency(curPlayer, packType, index, curExp)
|
| | | ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, index)
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_EquipPlus)
|
| | |
| | | return
|
| | |
|
| | | def DR_AuctionHouse(curPlayer, eventName, drDict):
|
| | | accID = "" if not curPlayer else curPlayer.GetAccID()
|
| | | playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
|
| | | dataDict = {"EventName":eventName,"PlayerID":playerID, "AccID":accID}
|
| | | dataDict.update(drDict)
|
| | | DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | # accID = "" if not curPlayer else curPlayer.GetAccID()
|
| | | # playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
|
| | | # dataDict = {"EventName":eventName,"PlayerID":playerID, "AccID":accID}
|
| | | # dataDict.update(drDict)
|
| | | # DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | #同步客户端
|
| | | Sync_EDLVInfo(curPlayer, jsonItemList)
|
| | | # 流向
|
| | | saveDataDict = {"ExpBefore":Exp, "AddTotalExp":reduceTotalExp, "ExpAfter":updExp,
|
| | | "DelItemList(ItemID,delCnt,baseExp,addExp)":drDelItemList, 'isAuto':isAuto}
|
| | | DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
|
| | | #saveDataDict = {"ExpBefore":Exp, "AddTotalExp":reduceTotalExp, "ExpAfter":updExp,
|
| | | # "DelItemList(ItemID,delCnt,baseExp,addExp)":drDelItemList, 'isAuto':isAuto}
|
| | | #DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
|
| | |
|
| | | #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp)
|
| | | # 整理背包
|
| | |
| | | return
|
| | |
|
| | | def DR_Team(eventName, teamID, dataDict, info=""):
|
| | | drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
|
| | | drDict.update(dataDict)
|
| | | DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
|
| | | #drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
|
| | | #drDict.update(dataDict)
|
| | | #DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
|
| | | return
|
| | |
|