1111 【主干】【后端】屏蔽部分流向(拍卖行、队伍、强化、分解);
6个文件已修改
40 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -2070,11 +2070,11 @@
    return
def DR_AuctionHouse(curPlayer, eventName, drDict):
    accID = "" if not curPlayer else curPlayer.GetAccID()
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
    dataDict.update(drDict)
    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
#    accID = "" if not curPlayer else curPlayer.GetAccID()
#    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
#    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
#    dataDict.update(drDict)
#    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
    return
def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -3225,8 +3225,8 @@
    return
def DR_Team(eventName, teamID, dataDict):
    drDict = {"EventName":eventName, "TeamID":teamID}
    drDict.update(dataDict)
    DataRecordPack.SendEventPack("Team_GameServer", drDict)
    #drDict = {"EventName":eventName, "TeamID":teamID}
    #drDict.update(dataDict)
    #DataRecordPack.SendEventPack("Team_GameServer", drDict)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipPlus.py
@@ -148,7 +148,7 @@
        curPartPlusLV += 1
        __EquipMayaPlusChange(curPlayer, packType, curEquip, index, curPartPlusLV)
        
    DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
    #DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
    ChEquip.SetEquipPartProficiency(curPlayer, packType, index, curExp)
    ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, index)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_EquipPlus)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAuctionHouse.py
@@ -290,11 +290,11 @@
    return
def DR_AuctionHouse(curPlayer, eventName, drDict):
    accID = "" if not curPlayer else curPlayer.GetAccID()
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    dataDict = {"EventName":eventName,"PlayerID":playerID, "AccID":accID}
    dataDict.update(drDict)
    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
#    accID = "" if not curPlayer else curPlayer.GetAccID()
#    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
#    dataDict = {"EventName":eventName,"PlayerID":playerID, "AccID":accID}
#    dataDict.update(drDict)
#    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -133,9 +133,9 @@
    #同步客户端
    Sync_EDLVInfo(curPlayer, jsonItemList)
    # 流向
    saveDataDict = {"ExpBefore":Exp, "AddTotalExp":reduceTotalExp, "ExpAfter":updExp,
                    "DelItemList(ItemID,delCnt,baseExp,addExp)":drDelItemList, 'isAuto':isAuto}
    DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
    #saveDataDict = {"ExpBefore":Exp, "AddTotalExp":reduceTotalExp, "ExpAfter":updExp,
    #                "DelItemList(ItemID,delCnt,baseExp,addExp)":drDelItemList, 'isAuto':isAuto}
    #DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict)
    
    #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp)
    # 整理背包
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -462,8 +462,8 @@
    return
def DR_Team(eventName, teamID, dataDict, info=""):
    drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
    drDict.update(dataDict)
    DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
    #drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
    #drDict.update(dataDict)
    #DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
    return