| | |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer}
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
|
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | |
| | | remainHP = GetBossRemainHP(tick)
|
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
|
| | | fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|