hxp
2019-03-11 4c25e5894f824dfd4c0fcbb443ebc51bb7b8a47b
6250 【后端】【2.0】拍卖行开发单(邮件参数修改)
1个文件已修改
8 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -445,7 +445,7 @@
                
                # 仙盟拍品收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
@@ -455,7 +455,7 @@
                
                # 个人拍卖收益邮件
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, 
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
@@ -834,12 +834,12 @@
        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
        if isBuyout:
            # 竞拍失败,仅通知
            paramList = [itemID, lastBidderPrice]
            paramList = [itemID, itemID, lastBidderPrice]
            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        else:
            # 竞拍失败,可继续竞价邮件
            paramList = [itemID, lastBidderPrice, itemGUID]
            paramList = [itemID, itemID, lastBidderPrice, itemGUID]
            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)