6211 【后端】【1.6】合服任务单(合服邮件、重置首充双倍、重置商店购买次数、设置合服命令SetMixServer)
11个文件已修改
1个文件已删除
223 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetMixServer.py 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearMixServerAward.py 34 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 46 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetMixServer.py
@@ -16,11 +16,12 @@
# 详细描述: 设置合服
#
#--------------------------------------------------------------------
"""Version = 2014-12-03 18:30"""
#"""Version = 2014-12-03 18:30"""
#--------------------------------------------------------------------
import GameWorld
import PlayerDBGSEvent
import PlayerEventCounter
import GameWorldProcess
import ShareDefine
import GMCommon
#---------------------------------------------------------------------
@@ -40,17 +41,25 @@
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer, 1 if isMix else 0)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay, 0)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 0)
    openDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    if openDay <= 14:
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay, 15)
    if isMix:
        openDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
        if openDay <= 14:
            openDay = 15
        openDay += 1
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay, openDay) # 为了变更合服时的开服天标记,这里每次默认加1
        GameWorldProcess.__DoMixServerInit()
        
    openDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
    lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
    
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, mixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerDay, lastMixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
    
    # 刷新一次活动
    tick = GameWorld.GetGameWorld().GetTick()
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -1382,9 +1382,11 @@
    # 合服天
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, mixServerDay)
    # 上次合服时的开服天数
    # 上次合服时的开服天数、世界等级
    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerDay, lastMixServerDay)
    lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
    
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
@@ -1458,10 +1460,12 @@
    # 设置合服首次启动加载成功
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
    
    # 设置本次合服时的开服天数
    # 设置本次合服时的开服天数、世界等级
    serverDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay, serverDay)
    GameWorld.Log("    合服首次启动加载成功!")
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV, worldLV)
    GameWorld.Log("    合服首次启动加载成功! serverDay=%s,worldLV=%s" % (serverDay, worldLV))
    return
    
def __DelOutofdayRecData(universalRecMgr):
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -80,6 +80,9 @@
#上次合服时的开服天数
Def_LastMixServerDay = 'LastMixServerDay'
#上次合服时的世界等级
Def_LastMixServerWorldLV = 'LastMixServerWorldLV'
#首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
''' 原因: 
因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -83,6 +83,9 @@
def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
# 仙盟上次处理的合服天
def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
## ------------------ 成员 ----------------------
def GetMemberFightPower(curMember): return curMember.GetExattr3()
def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
@@ -235,6 +238,9 @@
    curFamily.SetLV(1)
    curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
    PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
    #新创建的仙盟默认设置已处理过合服
    SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
    
    #-设置家族成员属性
    DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
@@ -1926,6 +1932,37 @@
    PlayerRefresh(curPlayer, tick)
    
    GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
    # 盟主上线处理
    if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
        OnFamilyLeaderLogin(curPlayer, curFamily)
    return
def OnFamilyLeaderLogin(curPlayer, curFamily):
    ## 盟主登录处理
    __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
    return
def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
    ## 合服仙盟盟主登录处理
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    if not isMixServer:
        return
    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
    familyID = curFamily.GetID()
    familyMixServerDay = GetFamilyMixServerDay(curFamily)
    if familyMixServerDay == lastMixServerDay:
        GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
        return
    SetFamilyMixServerDay(curFamily, lastMixServerDay)
    GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
    playerID = curPlayer.GetPlayerID()
    detailDict = {}
    GameWorld.Log("    发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
    PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
    return
#---------------------------------------------------------------------
## 玩家下线家族刷新逻辑
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -132,6 +132,7 @@
Def_Notify_WorldKey_IsMixServer = 'IsMixServer'           # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay'         # 合服天数
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数
Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级
Def_Notify_WorldKey_OnDayEx = 'OnDayEx'                   # 特殊时间点凌晨X点过天
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx'                 # 特殊时间点凌晨X点过周
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx'               # 特殊时间点凌晨X点过月
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3537,8 +3537,7 @@
Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard"  # 合服首登同步排行榜信息
Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记
Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记天
Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -216,18 +216,29 @@
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [4]
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
        if openServerDay % 3 == 0:
            refreshType = [4,7]
        isMixServer = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
        if isMixServer:
            mixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
            if mixServerDay % 3 == 0:
                refreshType.append(7)
        elif openServerDay % 3 == 0:
            refreshType.append(7)
    else:
        return
    __ResetShopItemBuyCount(curPlayer, refreshType)
    ResetShopItemBuyCount(curPlayer, refreshType)
    return
##商店物品OnWeek
# @param curPlayer 玩家实例
# @return 
def ShopItemOnWeek(curPlayer, onEventType):
    __ResetShopItemBuyCount(curPlayer, [onEventType])
    if onEventType == ShareDefine.Def_OnEventType:
        refreshType = [1]
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        refreshType = [2]
    else:
        return
    ResetShopItemBuyCount(curPlayer, refreshType)
    return
##商店物品OnMonth
@@ -240,16 +251,17 @@
        refreshType = 6
    else:
        return
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def ShopItemOnCrossPKSeasonChange(curPlayer):
    ## 按跨服PK赛季重置
    refreshType = 8
    __ResetShopItemBuyCount(curPlayer, [refreshType])
    ResetShopItemBuyCount(curPlayer, [refreshType])
    return
def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
def ResetShopItemBuyCount(curPlayer, onEventTypeList=[]):
    #@param onEventTypeList: 需要重置的类型列表,为空时重置所有类型
    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点   7每3天5点  8每赛季
    syncIndexList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -257,7 +269,7 @@
        shopItem = ipyDataMgr.GetStoreByIndex(i)
        if not shopItem.GetLimitCnt():
            continue
        if shopItem.GetRefreshType() not in onEventTypeList:
        if onEventTypeList and shopItem.GetRefreshType() not in onEventTypeList:
            continue
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearMixServerAward.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -816,23 +816,55 @@
    if not isMixServer:
        return
    
    lastMixServerDayKey = ShareDefine.Def_Notify_WorldKey_LastMixServerDay
    lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(lastMixServerDayKey)
    GameWorld.DebugLog("合服首登处理lastMixServerDay=%s" % lastMixServerDay, curPlayer.GetPlayerID())
    playerID = curPlayer.GetPlayerID()
    lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerDay)
    
    playerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixLoginDay)
    
    if playerDay == lastMixServerDay:
        GameWorld.DebugLog("本次合服已经登录过.")
        GameWorld.DebugLog("本次合服已经登录过. lastMixServerDay=%s" % (lastMixServerDay), playerID)
        return
    mixServerWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV) # 合服时的世界等级
    GameWorld.Log("玩家合服首登处理! lastMixServerDay=%s,mixServerWorldLV=%s" % (lastMixServerDay, mixServerWorldLV), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDay, lastMixServerDay)
    
    # 重置首充双倍
    PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
    # 重置商店购买次数
    FunctionNPCCommon.ResetShopItemBuyCount(curPlayer)
    # 合服邮件,盟主专属邮件在GameServer处理
    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
    worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2)
    mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3)
    goldPaper, silver = mailMoneyList
    worldLVItemList = []
    for itemID, itemCount, isBind in worldLVMailItemList:
        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not itemData:
            continue
        curEff = itemData.GetEffectByIndex(0)
        curEffID = curEff.GetEffectID()
        if curEffID != ChConfig.Def_Effect_ItemAddLV:
            continue
        lvLimit = curEff.GetEffectValue(1)
        if not lvLimit:
            continue
        if lvLimit <= mixServerWorldLV:
            worldLVItemList = [[itemID, itemCount, isBind]]
        else:
            break
    detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay}
    addItemList = mailItemList + worldLVItemList
    PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict)
    GameWorld.Log("    发送合服补偿邮件: addItemList=%s" % (addItemList), playerID)
    # 同步排行榜
    PlayerBillboard.UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay)
    PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
    
    # 重置玩家改名次数
    UpdatePlayerName.ResetChangeNameCnt(curPlayer)
    #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
    return
#---------------------------------------------------------------------
        
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -204,25 +204,6 @@
    UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故上线不再同步
    return
##合服首次上线强制更新一次排行榜
# @param curPlayer 玩家实例
# @param lastMixServerDay 合服时的开服天
# @return
def UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay):
    updBillboardDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MSFirstLogin_UpdBillboard)
    if lastMixServerDay == updBillboardDay:
        GameWorld.DebugLog("合服首登同步排行榜已处理过!lastMixServerDay=%s,updBillboardDay=%s"
                           % (lastMixServerDay, updBillboardDay))
        return
    GameWorld.DebugLog("合服首登同步排行榜...")
    UpdatePlayerBillboardOnLeaveServer(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MSFirstLogin_UpdBillboard, lastMixServerDay)
    GameWorld.DebugLog("    合服首登同步排行榜OK!!!")
    return
## 更新当前镖车信息
#  @param playerID: 玩家ID
#  @param playerName: 玩家名字
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -61,11 +61,11 @@
def GetCoinRate(): return IpyGameDataPY.GetFuncCfg("PayRMB")
def OnLogin(curPlayer):
    DoResetCTGCount(curPlayer)
    Sync_CoinToGoldCountInfo(curPlayer)
    if not DoResetCTGCountByTime(curPlayer):
        Sync_CoinToGoldCountInfo(curPlayer)
    return
def DoResetCTGCount(curPlayer):
def DoResetCTGCountByTime(curPlayer):
    # 重置充值次数
    ctgResetTimeYMD = IpyGameDataPY.GetFuncCfg("CTG", 1)
    if not ctgResetTimeYMD:
@@ -74,7 +74,7 @@
        GameWorld.ErrLog("充值重置时间配置必须是数值格式,不能包含符号!")
        return
    curTime = int(time.time())
    playerID = curPlayer.GetPlayerID()
    #playerID = curPlayer.GetPlayerID()
    resetTime = GameWorld.ChangeTimeStrToNum(str(ctgResetTimeYMD), "%Y%m%d")
    if curTime < resetTime:
        #GameWorld.DebugLog("还未到达充值充值次数时间!curTime=%s < resetTime=%s" % (curTime, resetTime), playerID)
@@ -85,6 +85,13 @@
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGCountResetTime, resetTime)
    
    DoResetCTGCount(curPlayer, ctgResetTimeYMD)
    return True
def DoResetCTGCount(curPlayer, resetEvent):
    # 重置充值次数
    playerID = curPlayer.GetPlayerID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCTGCount()):
        ipyData = ipyDataMgr.GetCTGByIndex(i)
@@ -95,11 +102,12 @@
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGGoodsBuyCount % recordID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCount % recordID, 0)
        drDict = {"PlayerID":curPlayer.GetPlayerID(),"AccID":curPlayer.GetAccID(), "ResetTimeYMD":ctgResetTimeYMD,
        drDict = {"PlayerID":curPlayer.GetPlayerID(),"AccID":curPlayer.GetAccID(), "ResetEvent":resetEvent,
                  "totalBuyCount":totalBuyCount, "todayBuyCount":todayBuyCount, "recordID":recordID}
        DataRecordPack.SendEventPack("ResetCTGCount", drDict, curPlayer)
        GameWorld.Log("重置充值次数: ResetTimeYMD=%s,recordID=%s,totalBuyCount=%s,todayBuyCount=%s"
                      % (ctgResetTimeYMD, recordID, totalBuyCount, todayBuyCount), playerID)
        GameWorld.Log("重置充值次数: resetEvent=%s,recordID=%s,totalBuyCount=%s,todayBuyCount=%s"
                      % (resetEvent, recordID, totalBuyCount, todayBuyCount), playerID)
    Sync_CoinToGoldCountInfo(curPlayer)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -132,6 +132,7 @@
Def_Notify_WorldKey_IsMixServer = 'IsMixServer'           # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay'         # 合服天数
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数
Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级
Def_Notify_WorldKey_OnDayEx = 'OnDayEx'                   # 特殊时间点凌晨X点过天
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx'                 # 特殊时间点凌晨X点过周
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx'               # 特殊时间点凌晨X点过月