xdh
2018-12-13 4d66af400c9a3bd697af400977fb044b84ba034d
2625 【BUG】【1.3】【1.3.100】大境界断线重连后异常
1个文件已修改
11 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -182,10 +182,11 @@
        return
    
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if lineID: #小境界0 大境界为境界等级
        lineID = curPlayer.GetOfficialRank()
    if not FBCommon.GetHadSetFBPropertyMark():
        FBCommon.SetFBPropertyMark(lineID)
    if not FBCommon.GetHadSetFBPropertyMark(): #此处副本属性和功能线路ID不同,故分开设置
        propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #小境界0 大境界为境界等级
        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
        #FBCommon.SetFBPropertyMark(lineID)
        if lineID == 0:
            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
@@ -209,7 +210,7 @@
    fbStep = gameFB.GetFBStep()
    
    if lineID !=0 and fbStep == FB_Step_CallHelp:
        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID)
        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
        return
    
    if fbStep == FB_Step_MapPrepare: