| | |
| | | % (costItemID, costItemCount, bindCnt, unBindCnt), playerID)
|
| | | return
|
| | |
|
| | | goldWashCostList = washData.GetGoldWashCostList()
|
| | | if not goldWashCostList or len(goldWashCostList) != Def_EquipWashMaxAttrCount:
|
| | | goldWashCostItemCountList = washData.GetGoldWashCostList() # 洗练必增条数消耗必增道具个数
|
| | | if not goldWashCostItemCountList or len(goldWashCostItemCountList) != Def_EquipWashMaxAttrCount:
|
| | | return
|
| | |
|
| | | randAttrDict = {} # 随机变更值字典 {属性编号:随机值, ...}
|
| | |
| | | fixMaxValueDict[attrNum] = randValueMax
|
| | |
|
| | | checkUseGoldCnt = len(useGoldAttrNumList)
|
| | | needGold = 0 if checkUseGoldCnt <= 0 else goldWashCostList[checkUseGoldCnt - 1]
|
| | | needGold = 0
|
| | | needMustID = IpyGameDataPY.GetFuncCfg("EquipWashMustID", 1)
|
| | | needMustIDCount = 0 if checkUseGoldCnt <= 0 else goldWashCostItemCountList[checkUseGoldCnt - 1]
|
| | | delMustIDCount = needMustIDCount
|
| | | mustItemIndexList, mustBindCnt, mustUnBindCnt = [], 0, 0
|
| | | if needMustIDCount:
|
| | | mustItemIndexList, mustBindCnt, mustUnBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needMustID, needMustIDCount)
|
| | | mustItemLackCount = max(0, needMustIDCount - (mustBindCnt + mustUnBindCnt))
|
| | | if mustItemLackCount > 0:
|
| | | needGold = ItemCommon.GetAutoBuyItemNeedGold({needMustID:mustItemLackCount})
|
| | | if needGold <= 0:
|
| | | GameWorld.ErrLog("自动购买必增道具所需仙玉异常!needMustID=%s,mustItemLackCount=%s,needGold=%s" |
| | | % (needMustID, mustItemLackCount, needGold), playerID)
|
| | | return
|
| | | delMustIDCount = needMustIDCount - mustItemLackCount
|
| | | |
| | | if needGold and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold):
|
| | | GameWorld.DebugLog("仙玉不足,无法洗练!checkUseGoldCnt=%s,needGold=%s" % (checkUseGoldCnt, needGold), playerID)
|
| | | return
|
| | |
| | |
|
| | | # 扣除消耗
|
| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, "EquipWash")
|
| | | if delMustIDCount:
|
| | | ItemCommon.DelCostItemByBind(curPlayer, mustItemIndexList, mustBindCnt, mustUnBindCnt, delMustIDCount, "EquipWash")
|
| | | |
| | | if needGold:
|
| | | infoDict = {"EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
|
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_EquipWash, infoDict)
|