5104 宝石变更流向增加替换后宝石的物品ID,部位
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| | | else:
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| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], [[stoneID, 1, stoneIsBind]])
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| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {"holeIndex":holeIndex, "stoneID":stoneID}) |
| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'equipIndex':equipIndex,"holeIndex":holeIndex, "stoneID":stoneID, 'changeStoneID':changeStoneID}) |
| | | return
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| | | stoneInfo = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
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| | | mailItemInfoList.append([stoneInfo[0], 1, stoneInfo[1]])
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| | | SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, 0, 0)
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| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {"holeIndex":holeIndex, "stoneID":stoneInfo[0]})
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| | | DataRecordPack.DR_StoneItemChange(curPlayer, eventName, {'changeStoneID':0,'equipIndex':equipIndex,"holeIndex":holeIndex, "stoneID":stoneInfo[0]})
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| | | if equipIndex not in equipIndexList:
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| | | equipIndexList.append(equipIndex)
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| | | PlayerControl.SendMailByKey("GemToPlayer", [curPlayer.GetPlayerID()], mailItemInfoList)
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