hxp
2021-02-23 515678509028eddef1b5ea2fb08a8faa2e730fc1
4906 【BT】跨服地图报错查看(防范触发嗜天风暴buff可能报错);
2个文件已修改
5 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -1004,7 +1004,7 @@
    sendPack = ChNetSendPack.tagObjAddBuff()
    if not curBuff:
        return
    if not hasattr(curBuff, "GetSkill") or not curBuff.GetSkill():
    if GameObj.GetHP(gameObj) <= 0 or AttackCommon.GetIsDead(gameObj):
        return
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.ObjID = gameObj.GetID();
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -21,6 +21,7 @@
import SkillShell
import GameObj
import IPY_GameWorld
import AttackCommon
def ProcessBuff(tagObj, curBuff, curEffect, processBuffTick, tick):
    Attack(tagObj, curBuff, tick)
@@ -76,7 +77,7 @@
    BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer, 
                                skillEnhance, skillMatrix, tick)
    PassiveBuffEffMng.OnPassiveBuffTrigger(tagObj, None, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
    if GameObj.GetHP(tagObj) > 0 and curBuff and hasattr(curBuff, "GetValue") and hasattr(curBuff, "SetRemainTime"):
    if GameObj.GetHP(tagObj) > 0 and not AttackCommon.GetIsDead(tagObj):
        if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
            # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
            curBuff.SetValue(curBuff.GetValue() + 1)