| | |
| | | BYTE _ItemType; //物品类型
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| | | BYTE _ItemColor; //物品颜色
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| | | BYTE _IsSuit; //是否套装
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| | | BYTE _ItemQuality; //物品星级
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| | | list LegendAttrCountInfo; //传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
|
| | | };
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| | |
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| | |
| | | BYTE _ItemClassLV; //物品阶级
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| | | BYTE _ItemColor; //物品颜色
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| | | BYTE _IsSuit; //是否套装
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| | | BYTE _ItemQuality; //物品星级
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| | | dict LVLegendAttrLibNumInfo; //属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
|
| | | };
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| | |
|
| | |
| | | # @remarks 函数详细说明.
|
| | | def OnExec(curPlayer, playerList):
|
| | | if not playerList:
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| | | GameWorld.DebugAnswer(curPlayer, "背包类型:1-装备;2-背包;5-仓库;30-寻宝;32-神兽;33-神兽装备;;34-诛仙;35-诛仙装备;")
|
| | | GameWorld.DebugAnswer(curPlayer, "背包类型:1-装备;2-背包;5-仓库;30-寻宝;32-神兽;33-神兽装备;")
|
| | | return
|
| | |
|
| | | if len(playerList) == 1:
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| | |
| | | ("BYTE", "ItemType", 1),
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| | | ("BYTE", "ItemColor", 1),
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| | | ("BYTE", "IsSuit", 1),
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| | | ("BYTE", "ItemQuality", 1),
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| | | ("list", "LegendAttrCountInfo", 0),
|
| | | ),
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| | |
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| | |
| | | ("BYTE", "ItemClassLV", 1),
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| | | ("BYTE", "ItemColor", 1),
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| | | ("BYTE", "IsSuit", 1),
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| | | ("BYTE", "ItemQuality", 1),
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| | | ("dict", "LVLegendAttrLibNumInfo", 0),
|
| | | ),
|
| | |
|
| | |
| | | self.ItemType = 0
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| | | self.ItemColor = 0
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| | | self.IsSuit = 0
|
| | | self.ItemQuality = 0
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| | | self.LegendAttrCountInfo = [] |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
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| | | def GetIsSuit(self): return self.IsSuit # 是否套装
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| | | def GetItemQuality(self): return self.ItemQuality # 物品星级
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| | | def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...] |
| | | |
| | | # 装备传奇属性类型表 |
| | |
| | | self.ItemClassLV = 0
|
| | | self.ItemColor = 0
|
| | | self.IsSuit = 0
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| | | self.ItemQuality = 0
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| | | self.LVLegendAttrLibNumInfo = {} |
| | | return |
| | | |
| | |
| | | def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetItemQuality(self): return self.ItemQuality # 物品星级
|
| | | def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}} |
| | | |
| | | # 神兽表 |
| | |
| | | itemID = curItem.GetItemTypeID()
|
| | | itemType = curItem.GetType()
|
| | | itemColor = curItem.GetItemColor()
|
| | | itemQuality = curItem.GetItemQuality()
|
| | | isSuit = 1 if curItem.GetSuiteID() else 0
|
| | | # 1. 定条数
|
| | | attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
|
| | | attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
|
| | | if not attrCountIpyData:
|
| | | if itemColor >= ChConfig.Def_Quality_Purple:
|
| | | GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
|
| | |
| | | # % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
|
| | |
|
| | | # 3. 定数值
|
| | | attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
|
| | | attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
|
| | | if not attrValueIpyData:
|
| | | GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" |
| | | % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
|
| | | GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s" |
| | | % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
|
| | | return
|
| | |
|
| | | attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
|