| | |
| | |
|
| | | ## 符印信息
|
| | | def __GetRuneInfo(curPlayer):
|
| | | runeDict = {}
|
| | | #runeDict = {}
|
| | | maxLV = 0
|
| | | runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
|
| | | for holeNum in xrange(1, runeHoleCnt + 1):
|
| | | runeData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % holeNum, 0)
|
| | | if not runeData:
|
| | | continue
|
| | | runeItemID = ItemControler.GetRuneItemID(runeData)
|
| | | #runeItemID = ItemControler.GetRuneItemID(runeData)
|
| | | runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData)
|
| | | runeDict[holeNum] = [runeItemID, runeItemPlusLV]
|
| | | return len(runeDict)
|
| | | #runeDict[holeNum] = [runeItemID, runeItemPlusLV]
|
| | | maxLV += runeItemPlusLV
|
| | | return maxLV
|
| | |
|
| | | ## 法宝信息
|
| | | def __GetMagicWeaponInfo(curPlayer):
|