ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -510,7 +510,7 @@ updRewardLine = lineID + 1 gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine) if not rewardLine and not isHelpFight: if isPass and not rewardLine and not isHelpFight: isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay) if not isInFBOnDay: GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)