| | |
| | | break
|
| | | attrDict[effectID] = attrDict.get(effectID, 0) + curEffect.GetEffectValue(0)
|
| | |
|
| | | gsParamIpyData = None
|
| | | classLV = GetItemClassLV(curItem)
|
| | | color = curItem.GetItemColor()
|
| | | itemQuality = curItem.GetItemQuality()
|
| | | gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, itemQuality)
|
| | | # 传奇属性
|
| | | legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
|
| | | legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
|
| | | if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
|
| | | classLV = GetItemClassLV(curItem)
|
| | | color = curItem.GetItemColor()
|
| | | itemQuality = curItem.GetItemQuality()
|
| | | gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, itemQuality)
|
| | | for i in xrange(legendAttrIDCnt):
|
| | | attrID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i)
|
| | | attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
|