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| | | import IPY_GameWorld
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| | | import PlayerActivity
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| | |
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| | | import time
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| | |
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| | | def DoPlayerOnDay(curPlayer):
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| | | checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
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| | | checkInCount = checkInInfo / 10 # 累计登记
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| | |
| | | SyncCheckInState(curPlayer, 0, False)
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| | |
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| | | # 重置每日已获得仙缘币
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| | | PlayerControl.SetTodayXianyuanCoin(curPlayer, 0)
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| | | ondaySetXianyuanCoin = 0
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| | | ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin)
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| | | if ondayLoginSetXianyuanCoin:
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| | | # 这里做时间比较,预防玩家登录后就没有再切换地图,再次在该地图过天会导致设置值错误问题
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| | | loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime)
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| | | if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime):
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| | | ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin
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| | | GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,仍然是同一天,仙缘币重置为登录时增加的仙缘币!ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin)
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| | | else:
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| | | GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,但是不是同一天了,仙缘币重置为0!")
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| | | PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin)
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| | | GameWorld.DebugLog("玩家过天设置今日已获得仙缘币: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s" |
| | | % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin))
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| | | return
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| | |
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| | | def DoPlayerLogin(curPlayer):
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| | |
| | |
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| | | def __OnHelpBattleRecord(curPlayer, msgList, tick):
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| | | ## 助战记录同步
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| | | cmd, helpRecordList = msgList
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| | | cmd, helpRecordList, isLogin = msgList
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| | | playerID = curPlayer.GetPlayerID()
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| | | GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
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| | |
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, recordPack)
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| | |
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| | | addDataDict = {"HelpList":drList}
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| | | GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s" |
| | | % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID)
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| | | GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s" |
| | | % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID)
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| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
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| | | if addXianyuanCoinTotalTotay:
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| | | PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
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| | | |
| | | if isLogin:
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| | | curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay)
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| | | curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time()))
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| | | GameWorld.Log(" 登录时今日助战信息: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID)
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| | | |
| | | # 更新总助战次数,更新排行榜
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
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| | | if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
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