xdh
2018-08-18 554199ccd7aa386aef1365d517d11f597a81cc3e
fix:法宝调整
15个文件已修改
306 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py 126 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -609,7 +609,8 @@
    DWORD        NeedExp;    //需要经验
    dict        AddAttr;    //属性
    list        UnLockSkill;    //解锁的技能
    DWORD        PrivilegeID;    //特权ID
    DWORD        ActiveMWID;    //激活法宝ID
    list        ItemAward;    //物品奖励[itemID,cnt,isbind]
};
//法宝特权表
@@ -622,6 +623,7 @@
    DWORD        MaxValue;    //最大进度
    dict        AddAttr;    //属性
    list        ItemAward;    //物品奖励
    list        SuccessList;    //需要完成成就
};
//法宝技能升级表
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -12629,6 +12629,7 @@
    _pack_ = 1
    _fields_ = [
                  ("PriID", c_int),    # 特权ID
                  ("State", c_ubyte),    #激活状态
                  ("CurValue", c_int),    #当前总进度
                  ("GotValue", c_int),    #已领取进度
                  ("ItemAwardState", c_ubyte),    #物品奖励是否已领取
@@ -12645,6 +12646,7 @@
    def Clear(self):
        self.PriID = 0
        self.State = 0
        self.CurValue = 0
        self.GotValue = 0
        self.ItemAwardState = 0
@@ -12659,12 +12661,14 @@
    def OutputString(self):
        DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
                                PriID:%d,
                                State:%d,
                                CurValue:%d,
                                GotValue:%d,
                                ItemAwardState:%d
                                '''\
                                %(
                                self.PriID,
                                self.State,
                                self.CurValue,
                                self.GotValue,
                                self.ItemAwardState
@@ -12736,58 +12740,6 @@
m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
#------------------------------------------------------
# A3 0E 通知法宝之魂激活状态 #tagMCMWSoulState
class  tagMCMWSoulState(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("State", c_int),    #激活状态
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA3
        self.SubCmd = 0x0E
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA3
        self.SubCmd = 0x0E
        self.State = 0
        return
    def GetLength(self):
        return sizeof(tagMCMWSoulState)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 0E 通知法宝之魂激活状态 //tagMCMWSoulState:
                                Cmd:%s,
                                SubCmd:%s,
                                State:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.State
                                )
        return DumpString
m_NAtagMCMWSoulState=tagMCMWSoulState()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWSoulState.Cmd,m_NAtagMCMWSoulState.SubCmd))] = m_NAtagMCMWSoulState
#------------------------------------------------------
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1296,7 +1296,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 23
Def_MFPType_Max = 24
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1318,6 +1318,7 @@
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1462,7 +1463,7 @@
DailyActionID_TowerSD, # 符印塔扫荡
DailyActionID_XXX12, # 废弃12
DailyActionID_Tower, # 符印塔
DailyActionID_MagicWeapon, # 觉醒法宝
DailyActionID_MagicWeapon, # 法宝集魂
DailyActionID_FBHelp, # 助战副本
DailyActionID_BOSSHome, # BOSS之家
) = range(1, 16 + 1)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1075,7 +1075,7 @@
Writer = xdh
Releaser = xdh
RegType = 0
RegisterPackCount = 5
RegisterPackCount = 6
PacketCMD_1=0xA5
PacketSubCMD_1=0x0D
@@ -1097,6 +1097,10 @@
PacketSubCMD_5=0x16
PacketCallFunc_5=SaveMagicWeaponState
PacketCMD_6=0xA5
PacketSubCMD_6=0x12
PacketCallFunc_6=OnActiveMWSoul
;副本
[FBCommon]
ScriptName = GameWorldLogic\FBProcess\FBCommon.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1743,7 +1743,8 @@
#仙魔之争
Def_FBMapID_XMZZ = 31010
#神兽副本
Def_FBMapID_Dogz = 21110
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
@@ -1827,6 +1828,7 @@
                'Guard':[Def_FBMapID_Guard], #守护副本
                'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
                #'Dogz':[Def_FBMapID_Dogz], #神兽副本
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3730,6 +3732,7 @@
Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
#炼丹炉
Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
@@ -4161,13 +4164,14 @@
Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
Def_CalcAttrFunc_PetSign, # 宠物签到 33
) = range(34)
Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
) = range(35)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, 
                      Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign,
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
                      ]
# 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4197,6 +4201,7 @@
                            ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                            ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                            ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                            }
@@ -4885,7 +4890,7 @@
MWPrivilege_RuneDecompose, # 符印分解经验加成
MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
MWPrivilege_KillBossAddAttr, # 每击杀2只世界boss,领取50攻击(最高5000)
MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
MWPrivilege_WingHP, # 翅膀生命属性+30%
MWPrivilege_EquipSuit, # 套装基础属性+20%
MWPrivilege_EquipWash, # 每日免费领取50个洗练石
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -12629,6 +12629,7 @@
    _pack_ = 1
    _fields_ = [
                  ("PriID", c_int),    # 特权ID
                  ("State", c_ubyte),    #激活状态
                  ("CurValue", c_int),    #当前总进度
                  ("GotValue", c_int),    #已领取进度
                  ("ItemAwardState", c_ubyte),    #物品奖励是否已领取
@@ -12645,6 +12646,7 @@
    def Clear(self):
        self.PriID = 0
        self.State = 0
        self.CurValue = 0
        self.GotValue = 0
        self.ItemAwardState = 0
@@ -12659,12 +12661,14 @@
    def OutputString(self):
        DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
                                PriID:%d,
                                State:%d,
                                CurValue:%d,
                                GotValue:%d,
                                ItemAwardState:%d
                                '''\
                                %(
                                self.PriID,
                                self.State,
                                self.CurValue,
                                self.GotValue,
                                self.ItemAwardState
@@ -12736,58 +12740,6 @@
m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
#------------------------------------------------------
# A3 0E 通知法宝之魂激活状态 #tagMCMWSoulState
class  tagMCMWSoulState(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("State", c_int),    #激活状态
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA3
        self.SubCmd = 0x0E
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA3
        self.SubCmd = 0x0E
        self.State = 0
        return
    def GetLength(self):
        return sizeof(tagMCMWSoulState)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 0E 通知法宝之魂激活状态 //tagMCMWSoulState:
                                Cmd:%s,
                                SubCmd:%s,
                                State:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.State
                                )
        return DumpString
m_NAtagMCMWSoulState=tagMCMWSoulState()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWSoulState.Cmd,m_NAtagMCMWSoulState.SubCmd))] = m_NAtagMCMWSoulState
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -49,6 +49,7 @@
                   ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
                   ShareDefine.Def_MFPType_PetSoul:"宠魂",
                   ShareDefine.Def_MFPType_HorseSoul:"骑魂",
                   ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
                   ShareDefine.Def_MFPType_Other:"其他",
                   }
    
@@ -87,6 +88,7 @@
                     ChConfig.Def_CalcAttrFunc_PetSkill:"宠物技能属性",
                     ChConfig.Def_CalcAttrFunc_StoveYao:"炼丹炉丹药",
                     ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到",
                     ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"法宝之魂",
                     }
    
    GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1380,7 +1380,7 @@
    fbIpyData = GetFBIpyData(mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
    extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
    extraCnt = PlayerVip.GetPrivilegeValue(curPlayer, extraTimesVIPPriID)
@@ -1396,7 +1396,7 @@
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
    maxTimes = fbIpyData.GetDayTimes()
    MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
    mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
    maxTimes += mwAddCnt #法宝增加的次数加到基础次数里
    extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -511,7 +511,8 @@
                        ("DWORD", "NeedExp", 0),
                        ("dict", "AddAttr", 0),
                        ("list", "UnLockSkill", 0),
                        ("DWORD", "PrivilegeID", 0),
                        ("DWORD", "ActiveMWID", 0),
                        ("list", "ItemAward", 0),
                        ),
                "TreasurePrivilege":(
@@ -521,6 +522,7 @@
                        ("DWORD", "MaxValue", 0),
                        ("dict", "AddAttr", 0),
                        ("list", "ItemAward", 0),
                        ("list", "SuccessList", 0),
                        ),
                "TreasureSkill":(
@@ -1928,7 +1930,8 @@
        self.NeedExp = 0
        self.AddAttr = {}
        self.UnLockSkill = []
        self.PrivilegeID = 0
        self.ActiveMWID = 0
        self.ItemAward = []
        return
        
    def GetMWID(self): return self.MWID # 法宝ID
@@ -1936,7 +1939,8 @@
    def GetNeedExp(self): return self.NeedExp # 需要经验
    def GetAddAttr(self): return self.AddAttr # 属性
    def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
    def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
    def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -1947,7 +1951,8 @@
        self.SingleValue = 0
        self.MaxValue = 0
        self.AddAttr = {}
        self.ItemAward = []
        self.ItemAward = []
        self.SuccessList = []
        return
        
    def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
@@ -1955,7 +1960,8 @@
    def GetSingleValue(self): return self.SingleValue # 进度
    def GetMaxValue(self): return self.MaxValue # 最大进度
    def GetAddAttr(self): return self.AddAttr # 属性
    def GetItemAward(self): return self.ItemAward # 物品奖励
    def GetItemAward(self): return self.ItemAward # 物品奖励
    def GetSuccessList(self): return self.SuccessList # 需要完成成就
# 法宝技能升级表
class IPY_TreasureSkill():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -1072,7 +1072,7 @@
    
    SyncAllEquipAttrActiveInfo(curPlayer, activeType)
    if activeType == 0:
        PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
    else:
        RefreshPlayerEquipAttribute(curPlayer)
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4629,7 +4629,6 @@
                    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
                    # 每日活动
                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
                    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_KillBossAddAttr, 1, True)
                    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
                    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
                elif limitIndex == 1: #BOSS之家
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3954,6 +3954,7 @@
        PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
        PlayerRune.RefreshRuneAttr(curPlayer)
        PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
        PlayerSuccess.CalcSuccessAttr(curPlayer)
        PlayerVip.CalcVIPAttr(curPlayer)
        PlayerRefineStove.CalcStoveAttr(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -31,7 +31,6 @@
import PlayerSuccess
import EventShell
import PassiveBuffEffMng
import OpenServerCampaign
import ItemControler
import PlayerActivity
import ChEquip
@@ -136,13 +135,26 @@
    #解锁技能
    upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
    if upIpyData:
        skillIDList = upIpyData.GetUnLockSkill()
        for skillID in skillIDList:
            GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
        if upIpyData.GetPrivilegeID():
            PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
    if not upIpyData:
        return
    skillIDList = upIpyData.GetUnLockSkill()
    for skillID in skillIDList:
        GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
    #物品奖励
    itemAward = upIpyData.GetItemAward()
    if itemAward:
        itemID, itemCnt, isBind = itemAward
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if 1 > packSpace:
            PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
        else:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
                                             [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
    activeMWID = upIpyData.GetActiveMWID()
    if activeMWID == mwID:
        GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
    elif activeMWID:
        DoActiveMW(curPlayer, activeMWID)
    
    CalcMagicWeaponAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -396,7 +408,7 @@
    
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
    
    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
    EventShell.EventRespons_MWSkillUp(curPlayer)
    return
@@ -431,10 +443,11 @@
def CalcMagicWeaponAttr(curPlayer):
    ## 计算法宝属性
    allAttrList1 = [{} for _ in range(4)] #人族法宝
    allAttrList2 = [{} for _ in range(4)] #魔族法宝
    allAttrList3 = [{} for _ in range(4)] #仙族法宝
    signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetTreasureCount()):
        treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
@@ -459,12 +472,13 @@
            if upIpyData:
                attrDict = upIpyData.GetAddAttr()
                GameWorld.AddDictValue(allAttrDict, attrDict)
                privilegeID = upIpyData.GetPrivilegeID()
                if privilegeID:
                    # 法宝之魂
                    attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
                    GameWorld.AddDictValue(allAttrDict, attrDict)
        if magicWeaponID == signDayMWID:
            #签到属性
            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
            addAttr = {}
            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                addAttr[int(attid)] = attnum * totalSignNum
            GameWorld.AddDictValue(allAttrDict, addAttr)
        
        treasureType = treasureIpyData.GetTreasureType()
        for effID, value in allAttrDict.items():
@@ -776,8 +790,6 @@
    
    DoActiveMW(curPlayer, mwID, nextMWLV)
    
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
    return
def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
@@ -786,6 +798,8 @@
    curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
    Sycn_MagicWeaponLV(curPlayer, mwID)
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
    return
def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
@@ -819,14 +833,7 @@
def GetMagicWeaponPrivilege(curPlayer, privilege):
    #法宝等级权限
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
    if not ipyData:
        return 0
    mwID = ipyData.GetMWID()
    mwLV = ipyData.GetLV()
    curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
    if curMWLV < mwLV:
    if not GetIsActiveMWSoul(curPlayer, privilege):
        return 0
    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
    if not privilegeIpyData:
@@ -844,11 +851,7 @@
        attrInfo = {}
    singleValue = privilegeIpyData.GetSingleValue()
    
    if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
        totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
        for attid, attnum in attrInfo.items():
            addAttr[int(attid)] = attnum * totalSignNum
    elif privilege == ChConfig.MWPrivilege_EquipPlus:
    if privilege == ChConfig.MWPrivilege_EquipPlus:
        #强化加成
        addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
    else: 
@@ -894,7 +897,7 @@
        if canGetCnt <= 0:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
        CalcMagicWeaponAttr(curPlayer)
        CalcMagicWeaponSoulAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
        
@@ -931,7 +934,8 @@
        pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
        pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
        pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
        pack.State = GetIsActiveMWSoul(curPlayer, priID)
        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
            continue
        pack.PriID = priID
        sendPack.InfoList.append(pack)
@@ -964,4 +968,60 @@
def SetMagicWeaponClickState(curPlayer, mwID, state=1):
    #设置法宝是否点击认主状态
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
    return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
#
#struct    tagCMActiveMWSoul
#
#{
#    tagHead        Head;
#    BYTE        ID;    //编号
#};
def OnActiveMWSoul(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    soulID = clientData.ID
    ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
    if not ipyData:
        return
    if GetIsActiveMWSoul(curPlayer, soulID):
        GameWorld.Log('    该法宝之魂已经激活!! soulID=%s'%soulID)
        return
    #检查成就
    succList = ipyData.GetSuccessList()
    for succID in succList:
        if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
            GameWorld.DebugLog('    激活法宝之魂 成就未完成  soulID=%s,succID=%s'%(soulID, succID))
            return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
    CalcMagicWeaponSoulAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    #֪ͨ
    Sycn_MWPrivilegeData(curPlayer, soulID)
    return
def GetIsActiveMWSoul(curPlayer, soulID):
    #获取法宝之魂是否已激活
    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
def CalcMagicWeaponSoulAttr(curPlayer):
    #法宝之魂属性刷新
    allAttrList = [{} for _ in range(4)]
    allAttrDict = {}
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
        ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
        soulID = ipyData.GetPrivilegeID()
        if not GetIsActiveMWSoul(curPlayer, soulID):
            continue
        attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
        GameWorld.AddDictValue(allAttrDict, attrDict)
    for attrID, attrValue in allAttrDict.items():
        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -167,12 +167,9 @@
    PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':ChConfig.MWPrivilege_SignDayAddAttr}, False, False)
    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', ChConfig.MWPrivilege_SignDayAddAttr)
    if ipyData and privilegeIpyData:
        mwID = ipyData.GetMWID()
        effDict = privilegeIpyData.GetEffectValue()
    mwID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
    if mwID:
        effDict = IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {})
        if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID) and effDict:
            PlayerControl.NotifyCode(curPlayer, "SignInText1", [mwID, effDict.keys()[0], effDict.values()[0]])
            
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1296,7 +1296,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 23
Def_MFPType_Max = 24
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1318,6 +1318,7 @@
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1462,7 +1463,7 @@
DailyActionID_TowerSD, # 符印塔扫荡
DailyActionID_XXX12, # 废弃12
DailyActionID_Tower, # 符印塔
DailyActionID_MagicWeapon, # 觉醒法宝
DailyActionID_MagicWeapon, # 法宝集魂
DailyActionID_FBHelp, # 助战副本
DailyActionID_BOSSHome, # BOSS之家
) = range(1, 16 + 1)