6603 【后端】【2.0】增加新版的sp和被动技能 - 状态判定去除 NPC无接口 的类型
2个文件已修改
7 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1264,7 +1264,7 @@
   Def_SkillType_PassivePlsBuff,  #被动触发增益类buff 16
   Def_SkillType_PassiveDepBuff,  #被动触发减益类buff 17
   Def_SkillType_PassiveActionBuff,  #被动触发的控制类buff 18
   Def_SkillType_PassiveBuff,       # 被动BUFF 19
   Def_SkillType_PassiveBuff,       # 被动BUFF 19  (废弃,无此定义分散为其他buff)
   Def_SkillType_AttrSkill,         # 属性类技能 20
   Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
   Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
@@ -1279,7 +1279,7 @@
                       Def_SkillType_LstDepBuff : IPY_GameWorld.bfProcessDeBuff ,  #持续减益BUFF  4
                       Def_SkillType_PlsBuff    : IPY_GameWorld.bfBuff   ,  #增益BUFF 5
                       Def_SkillType_DepBuff    : IPY_GameWorld.bfDeBuff ,  #减益BUFF 6
                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7
                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7 (废弃,无此定义分散为其他buff)
                       Def_SkillType_Revive     : IPY_GameWorld.bfIncBuff,  #复活     8
                       Def_SkillType_Increment  : IPY_GameWorld.bfIncBuff,  #增值技能(不可清除)9
                       Def_SkillType_Aura       : IPY_GameWorld.bfAura   ,  #光环技能  10
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
@@ -66,6 +66,9 @@
def CanDelStateEffect(curObj, effectID, stateType):
    cnt = 0
    for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
        if buffType in [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]:
            continue
        buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
        #通过类型获取目标的buff管理器为空,则跳出
        if buffTuple == ():