hxp
2019-09-12 5619e084f4f0e33e30d92cfe5c9ab78c13243171
8262 【主干】【后端】仙盟宴会及传功优化
10个文件已修改
424 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py 89 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py 284 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -856,7 +856,8 @@
                PlayerControl.WorldNotify(0, notifyKey, paramList)
                
        dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
        if gameWorld.GetDictByKey(dictName) == state:
        beforeState = gameWorld.GetDictByKey(dictName)
        if beforeState == state:
            #已经是这个状态了
            continue
        
@@ -870,7 +871,7 @@
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
        __DoLogic_GameServer_ActionState(dictName, state)
        __DoLogic_GameServer_ActionState(dictName, state, beforeState)
        
    return
@@ -1311,7 +1312,7 @@
# @remarks 
def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
    #仙盟宴会 
    if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
    if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
        PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
    #仙盟联赛
    elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -30,11 +30,12 @@
import random
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID
FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID
FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID
FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID
AnswerState = 2 #开始答题活动状态
AnswerState = 1 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -54,7 +55,7 @@
def NotifyFamilyPartyQuestion(curPlayer):
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
@@ -68,30 +69,34 @@
def FamilyPartyStateChange(state, beforeState=0):
    #活动状态变更
    if state == 1:
    if state == beforeState:
        return
    if state == AnswerState:
        PyGameData.g_questionIDHistory = {}
        PyGameData.g_familyAnswerDict = {}
        PyGameData.g_familyPartyTopInfo = []
        PyGameData.g_partyheroAnswerDict = {}
        PyGameData.g_familyAnswerPlayerIDDict = {}
        gameWorld = GameWorld.GetGameWorld()
        familyManager = GameWorld.GetFamilyManager()
        for i in range(0, familyManager.GetCount()):
            family = familyManager.GetAt(i)
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
        
    if state == 0:
        #活动结算 前3名仙盟、答题王
        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
        GameWorld.Log("仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s" % (PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
        
        noneStr = 'null'
        topfamilyNameList = [noneStr,noneStr,noneStr]
        topfamilyNameList = [noneStr, noneStr, noneStr]
        if PyGameData.g_familyAnswerDict:
            sortFamilyList = __GetFamilyAnswerRankList()
            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s"%sortFamilyList)
            GameWorld.DebugLog("    宴会结束 sortFamilyList=%s" % sortFamilyList)
            redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
            for i, familyInfo in enumerate(sortFamilyList):
                familyID, familyName = familyInfo[:2]
@@ -102,10 +107,8 @@
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
                
        if beforeState == AnswerState:
            PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
        
        if PyGameData.g_familyPartyTopInfo:
            topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
            rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
@@ -116,14 +119,27 @@
            PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
                
            PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
        #给参与奖励
        joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
        if joinPlayerIDList:
            joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
            if joinReward:
                PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
            
        #给参与奖励
        joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
        answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1)
        for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items():
            if answerRWItemReward and len(answerRWItemReward) == 2:
                ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, []))
                ansWrongCount = max(0, ansTotalCount - ansRightCount)
                isAuctionItem = False
                rightRewardEx, wrongRewardEx = [], []
                rightItemID, wrongItemID = answerRWItemReward
                if rightItemID and ansRightCount:
                    rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)]
                if wrongItemID and ansWrongCount:
                    wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)]
                curJoinReward = joinReward + rightRewardEx + wrongRewardEx
            else:
                curJoinReward = joinReward
            if joinReward:
                PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward)
    return
def __GetFamilyAnswerRankList():
@@ -150,7 +166,7 @@
def FamilyParty_Process(tick):
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
@@ -173,7 +189,7 @@
        if lastQuestionID:
            #还有题未答
            maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond * 1000:
                ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                if ipyData:
                    answer = ipyData.GetAnswer()
@@ -198,6 +214,7 @@
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
@@ -207,19 +224,31 @@
def OnTalkFamily(curPlayer, content, tick):
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if state != AnswerState:
        return
    
    playerID = curPlayer.GetID()
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
        return
    ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算
    ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
        if playerID not in PyGameData.g_familyAnswerPlayerIDDict:
            PyGameData.g_familyAnswerPlayerIDDict[playerID] = []
        answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID]
        hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid)
        if hisQuestionID and hisQuestionID not in answerQuestionIDList:
            answerQuestionIDList.append(hisQuestionID)
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
    if not ipyData:
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题' % questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
        return
@@ -235,17 +264,15 @@
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
    GameWorld.DebugLog("    answer=%s  ChContent=%s" % (answerList, ChContent), playerID)
    if isRight:
        GameWorld.DebugLog("    答对了! %s"%playerID)
        GameWorld.DebugLog("    答对了! %s" % playerID)
        playerName = curPlayer.GetName()
        gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_AnswerTick % curFamilyid, tick)
        if curFamilyid in PyGameData.g_familyAnswerDict:
            PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
            PyGameData.g_familyAnswerDict[curFamilyid][0] += 1
            PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
        else:
            familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -76,7 +76,8 @@
g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1466,7 +1466,9 @@
DailyActionID_AuctionItem, # 拍卖行上架/竞拍  26
DailyActionID_LeiFaBoss, # 雷罚boss 27
DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
) = range(1, 28 + 1)
DailyActionID_FamilyChuanGong, # 仙盟传功 29
DailyActionID_FamilyParty, # 仙盟宴会 30
) = range(1, 30 + 1)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3607,7 +3607,14 @@
Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage"  # 本次达到阶段
#仙盟宴会
Def_Player_Dict_FamilyPartyJoinSign = "FamilyPartyJoinSign"  # 今日参与宴会标记
Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt"  # 答题数量
Def_Player_Dict_FamilyPartySitState = "FamilyPartySitState"  # 是否已打坐传功
Def_Player_Dict_FamilyPartyHelpSitCount = "FamilyPartyHelpSitCount"  # 已经帮助传功次数
Def_Player_Dict_FamilyPartyCollectState = "FamilyPartyCollectState"  # 是否已采集
Def_Player_Dict_FamilyPartyTotalExp = "FamilyPartyTotalExp"  # 获得的总经验
Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint"  # 获得的总经验点
Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint"  # 获得的总仙盟贡献值
#虚拟背包物品数据
Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -798,6 +798,18 @@
    #执行副本逻辑
    return callFunc(curPlayer, mapID, lineID)
## 是否可以获得副本地图区域经验
def OnCanGetAreaExp(curPlayer, mapID):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCanGetAreaExp"))
    if callFunc == None:
        return True
    #执行副本逻辑
    return callFunc(curPlayer)
## 是否可以开始收集
#  @param curPlayer 当前玩家
#  @param curNPC 物品NPC
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -24,7 +24,6 @@
import GameWorld
import PlayerFamily
import IpyGameDataPY
import GameWorldProcess
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActLogin
@@ -34,39 +33,30 @@
import ItemControler
import Item_AddLV
import PlayerTalk
#当前副本地图的状态
(
FB_Step_Open,  # 地图开启
FB_Step_Fighting,  # 战斗中
FB_Step_Over,  # 副本关闭
) = range(3)
import PlayerActivity
#---战盟副本---
Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick"  # 副本开始时间
GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s'  #上次进入活动的开服天
FBPlayerDict_TotalExp = 'XMYH_TotalExp%s'  # 获得的总经验
FBPlayerDict_TotalExpPoint = 'XMYH_TotalExpPoint%s'  # 获得的总经验点
FBPlayerDict_TotalPoint = 'XMYH_TotalPoint%s'  # 获得的总仙盟贡献值
FBPlayerDict_HasCollect = 'XMYH_HasCollect%s'  # 是否已采集
FBPlayerDict_HasSit = 'XMYH_HasSit%s'  # 是否已传功
FBPlayerDict_TagPlayerID = 'XMYH_TagPlayerID%s'  # 邀请传功目标玩家ID
FBPlayerDict_HelpCount = 'XMYH_HelpCount%s'  # 已经帮助传功次数
g_familyMapPlayerIDDict = {}#{lineid:[playerid,..]}
def OnFBPlayerOnDay(curPlayer):
g_familyMapPlayerIDDict = {}#{lineID:[playerID,..]}
def OnDayFamilyPartyPlayer(curPlayer):
    GameWorld.DebugLog("重置仙盟宴会相关数据,含传功!", curPlayer.GetPlayerID())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyJoinSign, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartySitState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyHelpSitCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyCollectState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalExp, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalExpPoint, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalPoint, 0)
    return
##开启副本
# @param tick 时间戳
# @return 返回值无意义
# @remarks 开启副本
def OnOpenFB(tick):
    gameFB = GameWorld.GetGameFB()
    gameFB.ClearAllPlayerGameFBDict()  # 清除所有玩家对应的副本字典信息
    gameFB.SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, 0)
    return
@@ -75,8 +65,9 @@
# @return 无意义
# @remarks 
def OnCloseFB(tick):
    #副本踢出玩家
    FBCommon.DoLogic_FBKickAllPlayer()
    global g_familyMapPlayerIDDict
    lineID = GameWorld.GetGameWorld().GetLineID()
    g_familyMapPlayerIDDict.pop(lineID, None)
    return
@@ -121,26 +112,6 @@
# @param tick 时间戳
# @return
def OnChangeMapAsk(ask, tick):
    GameWorld.DebugLog("OnChangeMapAsk  CopyMapID=%s" % (ask.GetCopyMapID()))
    playerIDStr = ask.GetMsg()
    GameWorld.DebugLog("OnChangeMapAsk playerIDStr=%s" % playerIDStr)
    #携带玩家ID入场
    if playerIDStr in ['', '0']:
        return IPY_GameWorld.cmeCustom
    playerID = int(playerIDStr)
#
#    # 判断是否已经进场过
#    gameFB = GameWorld.GetGameFB()
#    fbStep = gameFB.GetFBStep()
#
#    GameWorld.DebugLog("OnChangeMapAsk fbStep=%s" % fbStep)
#    # 超过准备阶段,如果已经进去过不让再进
#    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
#    isEnter = GameWorld.GetGameWorld().GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) == openServerDay + 1
#    GameWorld.DebugLog("OnChangeMapAsk isEnter=%s" % isEnter)
#    if isEnter:
#        return IPY_GameWorld.cmeCustom, "GeRen_liubo_676165"
    #可进入
    return IPY_GameWorld.cmeAccept
@@ -156,35 +127,12 @@
    if not __CheckEnter(curPlayer, mapID):
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    
    closeFB_RemainTick = __GetRemainTick(tick)
    if not closeFB_RemainTick:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True)
    GameWorld.DebugLog('closeFB_RemainTick=%s' % closeFB_RemainTick)
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1:
        gameWorld.SetGameWorldDict(GameFBDict_LastEnterFbDay % playerID, openServerDay + 1)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_TagPlayerID % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_HelpCount % playerID, 0)
    gameWorld = GameWorld.GetGameWorld()
    partyActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if partyActionState:
        __DoEnterJoinFamilyParty(curPlayer)
        
        FBCommon.ClearAreaRewardRecord(playerID)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty)
        PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Party)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyParty, 0, ChConfig.CME_Log_Start)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_FamilyParty, 1)
    lineID = GameWorld.GetGameWorld().GetLineID()
    if lineID not in g_familyMapPlayerIDDict:
        g_familyMapPlayerIDDict[lineID] = []
@@ -197,17 +145,30 @@
        if not curPlayer:
            continue
        DoFBHelp(curPlayer, tick, True)
    return
def __DoEnterJoinFamilyParty(curPlayer):
    ## 玩家正式开始参与仙盟宴会,因为多个仙盟活动可能共用该地图,玩家可能活动开始时已经在该地图
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyJoinSign):
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyJoinSign, 1)
    GameWorld.DebugLog("玩家参加仙盟宴会!", curPlayer.GetPlayerID())
    #FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyParty)
    PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Party)
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyParty, 0, ChConfig.CME_Log_Start)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_FamilyParty, 1)
    return
def __GetRemainTick(tick):
    ##活动剩余毫秒
    mapID = GameWorld.GetMap().GetMapID()
    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick)
    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[0] * 1000 - (tick - startTick))
    return closeFB_RemainTick
## 是否可以获得副本地图区域经验
def OnCanGetAreaExp(curPlayer):
    gameWorld = GameWorld.GetGameWorld()
    partyActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    return partyActionState
##副本定时器
# @param tick 时间戳
@@ -217,46 +178,17 @@
    familyID = GameWorld.GetGameWorld().GetPropertyID()
    if not familyID:
        return
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    #GameWorld.DebugLog("    OnProcess...")
    if fbStep == FB_Step_Open:
        if FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty):
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
    elif fbStep == FB_Step_Fighting:
        if not FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty):
            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
            PyGameData.g_familyPartyInfo = []
            FBCommon.SetFBStep(FB_Step_Over, tick)
            #FBCommon.DoLogic_FBKickAllPlayer()
            #GameWorldProcess.CloseFB(tick)
        else:
            #FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick)
            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
            mapID = GameWorld.GetMap().GetMapID()
            notifyIndex = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_NotifyStart)
            notifySecondList = FBCommon.GetFBLineStepTime(mapID)[1]
            if notifyIndex < len(notifySecondList):
                notifySecond = notifySecondList[notifyIndex]
                remaindTick = max(0, __GetRemainTick(tick) - 1000)
                if remaindTick <= (notifySecond + 1) * 1000:
                    #remaindSecond = remaindTick / 1000
                    PlayerControl.FamilyNotify(familyID, "Party_OverTime", [notifySecond])
                    GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1)
    gameWorld = GameWorld.GetGameWorld()
    partyActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if partyActionState:
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
    return
def FamilyPartyAnswerRight(curPlayer):
    #回答正确,给奖励
#    mapID = GameWorld.GetMap().GetMapID()
#    if mapID != ChConfig.Def_FBMapID_FamilyParty:
#        return
#
    
    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
    #仙盟贡献度
@@ -274,47 +206,22 @@
def OnFamilyPartyStateChange(state, tick):
    #活动状态变更
    GameWorld.DebugLog('    仙盟宴会活动状态变更 state=%s' % state)
#    if state == 0:
#        playerManager = GameWorld.GetPlayerManager()
#        for i in xrange(playerManager.GetPlayerCount()):
#            curPlayer = playerManager.GetPlayerByIndex(i)
#            if not curPlayer or curPlayer.IsEmpty():
#                continue
#            #答对题或者进过图的给参与奖励
#            curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
#            if FBCommon.GetEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) or curAnswerCnt:
#                GiveJoinPrize(curPlayer)
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_FamilyParty:
        return
    if state:
        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick):
            GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, tick)
    GameWorld.DebugLog('仙盟宴会活动状态变更 state=%s' % state)
    if state == 1:
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(i)
            if not curPlayer or curPlayer.IsEmpty():
                continue
            __DoEnterJoinFamilyParty(curPlayer)
    else:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, 0)
        PyGameData.g_familyPartyInfo = []
    return
#
#def GiveJoinPrize(curPlayer):
#    #参与奖
#    joinAward = IpyGameDataPY.GetFuncCfg('PartyReward')
#    if not joinAward:
#        return
#
#    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, joinAward, True, ShareDefine.Def_AddFAVReason_FamilyParty)
#    return
##获得玩家传入副本需要携带的信息
# @param curPlayer 玩家实例
# @param lineId 分线ID
# @return 字符串
# @remarks
def GetPlayerResetWorldPosFBMsg(curPlayer, lineId):
    return '%s' % (curPlayer.GetPlayerID())
##玩家退出家族处理
@@ -323,17 +230,8 @@
# @return 返回值无意义
def OnLeaveFamily(curPlayer, tick):
    #GameWorld.DebugLog("OnLeaveFamily...")
    curPlayerID = curPlayer.GetPlayerID()
    PlayerControl.PlayerLeaveFB(curPlayer)
    return
## 是否副本复活
#  @param None
#  @return 是否副本复活
def OnPlayerReborn():
    return True
##获得副本帮助信息
@@ -342,23 +240,24 @@
# @return 无意义
# @remarks 用于通知阵营比分条
def DoFBHelp(curPlayer, tick, isSyncPlayerID=False):
    #gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    chuangongActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyChuanGong)
    partyActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    playerID = curPlayer.GetPlayerID()
    totalExp = FBCommon.GetFBAreaRewardExp(gameWorld, playerID)
    curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
    exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
    expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
    totalExp = totalExp + expPoint * ChConfig.Def_PerPointValue + exp + addExp * curAnswerCnt
    exp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyTotalExp)
    expPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyTotalExpPoint)
    totalExp = expPoint * ChConfig.Def_PerPointValue + exp + addExp * curAnswerCnt
    exp = totalExp % ChConfig.Def_PerPointValue
    expPoint = totalExp / ChConfig.Def_PerPointValue
    
    totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint % playerID)
    totalPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyTotalPoint)
    #totalPoint += IpyGameDataPY.GetFuncCfg('PartyReward') #加参与奖
    totalPoint += addPoint * curAnswerCnt
    hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect % playerID)
    hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
    hasCollect = int(curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyCollectState) or not partyActionState) # 非活动期间也同步已采集,前端根据此状态控制按钮显隐
    hasSit = int(curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartySitState) or not chuangongActionState) # 非活动期间也同步已传功,前端根据此状态控制按钮显隐
    
    helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "hasSit":hasSit}
    if PyGameData.g_familyPartyInfo:
@@ -383,7 +282,11 @@
# @return 无意义
# @remarks
def OnCanCollect(curPlayer, curNPC, tick):
    hasCollect = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBPlayerDict_HasCollect % curPlayer.GetID())
    partyActionState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if not partyActionState:
        PlayerControl.NotifyCode(curPlayer, 'Party_NotInPartyTime')
        return
    hasCollect = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyCollectState)
    if hasCollect:
        PlayerControl.NotifyCode(curPlayer, 'Party_HadCollected')
        return
@@ -411,8 +314,8 @@
# @remarks
def OnCollectOK(curPlayer, npcID, tick):
    playerID = curPlayer.GetID()
    gameWorld = GameWorld.GetGameWorld()
    gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 1)
    #gameWorld = GameWorld.GetGameWorld()
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyCollectState, 1)
    
    GameWorld.DebugLog('    宴会采集成功!', playerID)
    #给奖励
@@ -423,9 +326,9 @@
    PlayerControl.NotifyCode(curPlayer, 'Party_CollectSuccess', [addPoint])
    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty)
    
    totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint % playerID)
    totalPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyTotalPoint)
    updPoint = totalPoint + addPoint
    gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, updPoint)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalPoint, updPoint)
    DoFBHelp(curPlayer, 0)
    return
@@ -438,19 +341,13 @@
    
    if expViewType != ShareDefine.Def_ViewExpType_SysEx:
        return
    gameWorld = GameWorld.GetGameWorld()
    playerID = curPlayer.GetID()
    exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
    expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
    newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+addExp
    gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
    gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
    #GameWorld.DebugLog("OnGetExp() addExp=%s,updTotalExp=%s"
    #                   % (addExp, newTotalExp), playerID)
    exp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyTotalExp)
    expPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyTotalExpPoint)
    newTotalExp = expPoint * ChConfig.Def_PerPointValue + exp + addExp
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalExp, newTotalExp % ChConfig.Def_PerPointValue)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalExpPoint, newTotalExp / ChConfig.Def_PerPointValue)
    return
##玩家退出副本
# @param curPlayer 玩家实例
# @param tick 时间戳
@@ -485,7 +382,7 @@
        if curPlayer.GetPlayerAction() in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
            GameWorld.DebugLog('邀请打坐,玩家已处于打坐或采集状态', playerID)
            return
        hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
        hasSit = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartySitState)
        if hasSit:
            GameWorld.Log('邀请打坐,玩家已打坐过一次', playerID)
            return
@@ -516,7 +413,7 @@
    #给打坐奖励
    gameWorld = GameWorld.GetGameWorld()
    playerID = curPlayer.GetID()
    hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
    hasSit = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartySitState)
    if hasSit:
        GameWorld.Log('打坐结束给奖励,玩家已打坐过一次', playerID)
        return
@@ -534,14 +431,11 @@
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward'))
    if giveExp:
        giveExp = PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
        exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
        expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
        newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+giveExp+addExp
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
        PlayerControl.PlayerControl(curPlayer).AddExp(giveExp, ShareDefine.Def_ViewExpType_SysEx)
        
    gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 1)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartySitState, 1)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyChuanGong)
    DoFBHelp(curPlayer, 0)
    
    #帮助传功奖励
    helpSitActivityAward = IpyGameDataPY.GetFuncEvalCfg('FamilyPartySitAward', 3)
@@ -553,8 +447,8 @@
        PlayerTalk.TalkPrivateByID(curPlayer, tagPlayerID, sitThanks)
        tagPlayer = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(tagPlayerID)
        if tagPlayer:
            helpCount = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HelpCount % tagPlayerID) + 1
            gameWorld.SetGameWorldDict(FBPlayerDict_HelpCount % tagPlayerID, helpCount)
            helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyHelpSitCount) + 1
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyHelpSitCount, helpCount)
            GameWorld.DebugLog("帮助传功奖励: sitPlayerID=%s,tagPlayerID=%s,helpCount=%s" % (playerID, tagPlayerID, helpCount))
            if helpCount <= maxHelpAwardCount:
                PlayerControl.GiveMoney(tagPlayer, ShareDefine.TYPE_Price_FamilyActivity, helpFamilyActivity)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -550,6 +550,8 @@
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        #缥缈仙域
        PlayerFairyDomain.OnDay(curPlayer)
        #仙盟宴会
        GameLogic_FamilyParty.OnDayFamilyPartyPlayer(curPlayer)
        
    PlayerTJG.TJGOnDay(curPlayer, onEventType)
    # 以下为支持两种重置模式切换配置的
@@ -1393,10 +1395,6 @@
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
        
    # 仙盟宴会
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
    # 守卫人皇
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
@@ -1446,6 +1444,7 @@
            NPCCustomRefresh.ResetActivityBossRefreshCount()
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)
    gameWorldMgr.SetGameWorldDict(key, value)
    
    #-------在设置了字典值以后处理---------------------------------
@@ -1457,6 +1456,11 @@
    elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
        GameLogic_FamilyWar.OnChampionFamilyIDChange()
        
    # 仙盟宴会
    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
        if befValue != value:
            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
#===============================================================================
#    ---修改为上述的 统一字典处理
#    if msg == ChConfig.Def_Notify_Key_PurTalk:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1559,6 +1559,8 @@
        return
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
    if not FBLogic.OnCanGetAreaExp(curPlayer, mapID):
        return
    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
    expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
    if not expAwardInfo:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1466,7 +1466,9 @@
DailyActionID_AuctionItem, # 拍卖行上架/竞拍  26
DailyActionID_LeiFaBoss, # 雷罚boss 27
DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
) = range(1, 28 + 1)
DailyActionID_FamilyChuanGong, # 仙盟传功 29
DailyActionID_FamilyParty, # 仙盟宴会 30
) = range(1, 30 + 1)