hxp
2019-02-13 5685e4d493ef5b7570bc20b6037fc2c8603cab85
6211 【后端】【1.6】合服任务单(删除旧合服相关内容)
19个文件已修改
4个文件已删除
2238 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetMixServer.py 34 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 215 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMixServerCampaign.py 407 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearMixServerAward.py 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py 66 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 97 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/MixServerCampaign.py 480 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py 85 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py 222 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMixLoginDayAward.py 229 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_MixServerCampaignAward.py 117 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 49 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -591,11 +591,6 @@
            ShareDefine.Def_BT_RechargeTeHuiLast        : 20,            #充值特惠活动排行榜-上一期记录 
            ShareDefine.Def_BT_RechargeTeHui            : 20,            #充值特惠活动排行榜-当前期记录 
            
            ShareDefine.Def_BT_MixCampaign_PlayerBattle : 2,             #战力榜(合服活动)
            ShareDefine.Def_BT_MixCampaign_Recharge     : 2,             #累计充值榜(合服活动)
            ShareDefine.Def_BT_MixCampaign_WinFamilyMember:1,            #获胜战盟成员(合服活动)
            ShareDefine.Def_BT_MixCampaign_FamilyKillBoss: 1,            #战盟击杀boss(合服活动)
            ShareDefine.Def_BT_CostTeHui                : 10,            #消费特惠排行榜
            ShareDefine.Def_BT_CostTeHuiLast            : 10,            #消费特惠排行榜上一期
            }
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
@@ -27,7 +27,6 @@
import PlayerEventCounter
import ShareDefine
import PlayerBillboard
import GameWorldMixServerCampaign
import PlayerUniversalGameRec
import GameWorldActionTeHui
import GameWorldProcess
@@ -66,22 +65,10 @@
    PlayerDBGSEvent.SetInitOpenServerTime(curTime)
    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
    # 重置数据记录及领奖状态
    for campaignType in ShareDefine.Def_Campaign_Type_List:
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignSaveData % campaignType, 0)
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignGetAward % campaignType, 0)
    
    # 通知开服活动状态
    GameWorldMixServerCampaign.UpdateMixServerCampaignState(True)
    # 清除开服活动相关排行榜
    for oscBillboardType in ShareDefine.Def_Campaign_Billboard_Dict.values():
        PlayerBillboard.ClearBillboardByIndex(oscBillboardType)
    # 清除合服活动相关排行榜
    for copyType in GameWorldMixServerCampaign.Def_MixAward_Billboard_Copy_Dict.values():
        PlayerBillboard.ClearBillboardByIndex(copyType)
    for billboardCampaignType in ShareDefine.Def_MixCampaign_Billboard_Dict.values():
        PlayerBillboard.ClearBillboardByIndex(billboardCampaignType)
    
    # 清除竞技场数据
#    GameWorld.GetHightLadderMgr().ClearAllPlayer()
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetMixServer.py
@@ -21,9 +21,6 @@
import GameWorld
import PlayerDBGSEvent
import PlayerEventCounter
import GameWorldActionTeHui
import GameWorldMixServerCampaign
import PlayerBillboard
import ShareDefine
import GMCommon
#---------------------------------------------------------------------
@@ -36,18 +33,13 @@
def OnExec(curPlayer, cmdList):
    
    if len(cmdList) <= 0:
        GameWorld.DebugAnswer(curPlayer, 'SetMixServer 合服状态(0-非合服,1-合服), 合服时的开服天(选填默认15)')
        GameWorld.DebugAnswer(curPlayer, 'SetMixServer 合服状态(0-非合服,1-合服) 合服时的开服天(选填默认15)')
        return
    
    isMix = cmdList[0]
    curDay = cmdList[1] if len(cmdList) > 1 else 15
    
    if isMix:
        #(清世界等级)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv, 0)
        #通知地图服务器当前世界等级
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_WorldAverageLv, 0)
        #设置合服(默认设置开服天为15天)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer, 1)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay, 0)
@@ -58,7 +50,6 @@
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay, 0)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay, curDay)
    openDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
@@ -67,29 +58,14 @@
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, mixServerDay)
    
    PlayerEventCounter.Sync_OpenServerDay(curPlayer)
    GameWorldMixServerCampaign.UpdateMixServerCampaignState(True)
    # 清除合服活动相关排行榜
    for copyType in GameWorldMixServerCampaign.Def_MixAward_Billboard_Copy_Dict.values():
        PlayerBillboard.ClearBillboardByIndex(copyType)
    for billboardCampaignType in ShareDefine.Def_MixCampaign_Billboard_Dict.values():
        PlayerBillboard.ClearBillboardByIndex(billboardCampaignType)
    # 重置数据记录及领奖状态
    for campaignType in ShareDefine.Def_Campaign_Type_List:
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignSaveData % campaignType, 0)
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignGetAward % campaignType, 0)
    # 清除特惠活动数据
    GameWorldActionTeHui.OnGMClearTeHui()
    # 刷新一次活动
    tick = GameWorld.GetGameWorld().GetTick()
    GMCommon.ActionControlRefresh(tick)
    
    PlayerEventCounter.Sync_OpenServerDay(curPlayer)
    GameWorld.DebugAnswer(curPlayer, '设置合服状态成功!当前开服天数:%s, 是否合服:%s, 当前合服天数:%s' 
                          % (openDay, isMixServer, mixServerDay))
                          % (PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1,
                             PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer),
                             PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1))
    return
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -1091,21 +1091,6 @@
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
    return
## 处理重开服务器后, 活动继续开启逻辑根据天数
#  @param tick 当前时间
#  @return None
def Dispose_Action_GoOn_ByDay(tick):
    #已固定在每整分钟触发,故暂不需要时间间隔控制
    #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
    #    #间隔未到
    #    return
    if GameWorld.IsCrossServer():
        return
    Dispose_ActionGoOnByDayKey()
    return
## 当前时间与指定时间比较
#  @param curTime 当前服务器时间 
#  @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分] 
@@ -1202,203 +1187,3 @@
    return
#-------------------------------------------------------------------------------
## 根据活动开启的活动事件OnDay
#  @param None:
#  @return: None
def DoLogic_ActionByDayKeyOnDay():
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
    startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
    # 不是循环阶段
    if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
        GameWorld.Log("没有正式进入周期循环,不处理!")
        return
    Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
    Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
    # 强制更新一次世界等级
    GameWorldAverageLv.OpenWorldAverageLv()
    repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
    repeatOrder = "" if not repeatOrder else str(repeatOrder)
    preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
    preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
    worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
    GameWorld.Log("    startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s"
                  % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
    # 开始循环
    if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
        repeatOrder = ""
        for i, repeatInfo in enumerate(repeatList, 1):
            if i > 9:
                break
            needWorldAverageLV = repeatInfo[0]
            if worldAverageLV < needWorldAverageLV:
                continue
            repeatOrder = "%s%s" % (repeatOrder, i)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
        GameWorld.Log("    开始循环, 生成循环编号顺序: %s" % repeatOrder)
    # 还没全部开始循环,则判断是否有动态新插入的循环
    elif len(repeatOrder) < len(repeatList):
        GameWorld.Log("    还没全部开始循环,判断是否有动态新插入的循环..")
        for i, repeatInfo in enumerate(repeatList, 1):
            if i > 9:
                break
            if str(i) in repeatOrder: # 已经在循环里的不处理
                continue
            needWorldAverageLV = repeatInfo[0]
            if worldAverageLV < needWorldAverageLV:
                continue
            # 插入新循环
            if preRepeatNum in repeatOrder:
                insertIndex = repeatOrder.index(preRepeatNum)
                repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
            else:
                repeatOrder = str(i)
            PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
            GameWorld.Log("        编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
            break
    if not repeatOrder:
        GameWorld.Log("    没有可循环的活动!")
        return
    # 进入下一天循环编号
    if preRepeatNum and preRepeatNum in repeatOrder:
        nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
        nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
    else:
        nextRepeatIndex = 0
    nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
    PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
    if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
        GameWorld.Log("    下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
        return
    GameWorld.Log("    过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
    gameWorld = GameWorld.GetGameWorld()
    nextRepeatDict = repeatList[nextRepeatNum - 1][1]
    for dictName, signID in nextRepeatDict.items():
        # 已经是这个值不处理
        if gameWorld.GetDictByKey(dictName) == signID:
            #GameWorld.DebugLog("    已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
            continue
        # 默认当前的0点开始到当天的23点59分
        curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
    return
## 处理重开服务器后, 活动继续开启逻辑根据天数key
#  @param None
#  @return None
def Dispose_ActionGoOnByDayKey():
    if GameWorld.IsCrossServer():
        return
    GameWorld.DebugLog("处理特惠状态信息...")
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
    if not isMixServer:
        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
    else:
        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
    return
## 按天开启可循环活动检查
#  @param controlList:
#  @return: None
def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
    curTime = GameWorld.GetServerTime()
    gameWorld = GameWorld.GetGameWorld()
    for goOnControl in goOnList:
        beginDay, beginH, beginM = goOnControl[0]
        endDay, endH, endM = goOnControl[1]
        if curDay < beginDay or curDay > endDay:
            #活动不在这一时间段
            #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s"
            #                   % (curDay,beginDay,endDay))
            continue
        dictName = goOnControl[2]  # 字典名
        signID = goOnControl[3]  # 标记
        # 已经是这个值不处理
        if gameWorld.GetDictByKey(dictName) == signID:
            #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
            continue
        beginTime = ['-', '-', '-', '-', beginH, beginM]
        endTime = ['-', '-', '-', '-', endH, endM]
        #还没开始
        if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
            #GameWorld.DebugLog("还没开始...")
            continue
        #已经结束
        if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
            #GameWorld.DebugLog("已经结束...")
            continue
        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
    return
def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
    # 计算开始及结束日期
    beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
    actionID = int(time.time())
    GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s'
                  % (dictName, signID, beginTime, endTime, actionID))
    #潜规则:在ChConfig活动相关设置中,提取了字典名
    gameWorld.SetDict(dictName, signID)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
    # 标记活动唯一id
    actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
    gameWorld.SetDict(actionIDKey, actionID)
    #通知Mapserver,设置字典
    GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
    GameWorld.SendMapServerMsgEx(dictName, signID)
    #处理GameServer活动逻辑
    __DoLogic_GameServer_ActionState(dictName, signID)
    return
## 获取开启结束时间
#  @param tick
#  @return None
def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
    beginDiffDays = max(0, curDay - beginDay)
    beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
    beginDateTimeStr = str(beginDateTime).split(".")[0]
    beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
    beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
    endDiffDays = max(0, endDay - curDay)
    endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
    endDateTimeStr = str(endDateTime).split(".")[0]
    endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
    endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
    return beginTimeNum, endTimeNum
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMixServerCampaign.py
File was deleted
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,7 +83,6 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
#import GameWorldMixServerCampaign
#import PlayerManorWar
import GameWorldBoss
#import GameWorldActionTeHui
@@ -1215,7 +1214,6 @@
    GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
    #排序元宝交易平台
    GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
    PlayerBillboard.ClearBillboardOnServerInit()
    #排序排行榜
    PlayerBillboard.SortServerBillboard()
    #排序仙盟
@@ -1365,8 +1363,6 @@
    
    #触发节假日活动
    #GameWorldActionHoliday.ActionHoliday_OpenAndClose(tick, True)
    #合服活动
    #GameWorldMixServerCampaign.UpdateMixServerCampaignState(True)
    #通知世界等级
    worldLv = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
@@ -1389,9 +1385,6 @@
    # 上次合服时的开服天数
    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerDay, lastMixServerDay)
    # 上次清除排行榜的标记
    lastSign = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign, lastSign)
    
    # 通知战盟相关活动开启状态
    fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
@@ -1447,13 +1440,12 @@
        GameWorld.DebugLog("合服首次启动加载已经处理过!")
        return
    
    GameWorld.DebugLog("合服首次启动加载处理...")
    GameWorld.Log("合服首次启动加载处理...")
    
    # 清除指定通用数据
    # 清除指定通用数据,一般是合服工具删,这里可以再做个补充
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
                      ]
    GameWorld.DebugLog("    清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
    delRecTypeList = []
    GameWorld.Log("清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
    for delRecType in delRecTypeList:
        universalRecMgr.Delete(delRecType)
    
@@ -1469,15 +1461,15 @@
    # 设置本次合服时的开服天数
    serverDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay, serverDay)
    GameWorld.DebugLog("    合服首次启动加载成功...")
    GameWorld.Log("    合服首次启动加载成功!")
    return
    
def __DelOutofdayRecData(universalRecMgr):
    # 删除过期的通用数据
    curTime = int(time.time())
    GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
    delOutofdayRecDataDict = {
                              }
    GameWorld.Log("执行删除过期的通用数据, curTime=%s,delOutofdayRecDataDict=%s" % (curTime, delOutofdayRecDataDict))
    for otDayRecType, otTime in delOutofdayRecDataDict.items():
        otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
        if not otRecDataList:
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -77,50 +77,6 @@
        
    return
def ClearBillboardOnServerInit():
    ##开启服务器重置排行榜处理
    BillBoardClearSetting = ReadChConfig.GetEvalChConfig("BillBoardClearSetting")
    clearSign, clearIndexList = BillBoardClearSetting
    lastSign = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
    if clearSign == lastSign:
        GameWorld.Log("服务器开启清除排行榜检查:标记相同不用清除clearSign=%s" % (clearSign))
        return
    for billboardIndex in clearIndexList:
        # 合服累充活动判断
        if billboardIndex == ShareDefine.Def_BT_MixCampaign_Recharge:
            isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer) # 是否合服
            mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) # 合服天数
            mixType = ShareDefine.Def_MixCampaign_Type_RechargeRank
            mixServerCampaignDict = ReadChConfig.GetEvalChConfig("MixServerCampaign")
            campaignInfoList = mixServerCampaignDict.get(mixType, [])
            dayList = campaignInfoList[0]
            if not isMixServer or mixServerDay not in dayList:
                GameWorld.Log('非合服充值活动记录数据期间,不清除累充排行榜(%s)! isMixServer=%s,mixServerDay=%s,dayList=%s'
                              % (billboardIndex, isMixServer, mixServerDay, str(dayList)))
                continue
        # 特惠充值判断
        elif billboardIndex == ShareDefine.Def_BT_RechargeTeHui:
            actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank
            actionNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(actionNumKey)
            if not actionNum:
                GameWorld.Log('当前没有充值特惠排行活动,不清除排行榜(%s)!' % (billboardIndex))
                continue
        ClearBillboardByIndex(billboardIndex)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign, clearSign)
    GameWorld.Log("服务器开启清除排行榜: lastSign=%s,clearSign=%s,clearIndexList=%s"
                  % (lastSign, clearSign, str(clearIndexList)))
    return
def SortServerBillboard():
    ##排序所有排行榜
    billboardMgr = GameWorld.GetBillboard()
@@ -670,13 +626,6 @@
    playerBillBoardData = playerBillBoard.AddToBillboard(billboardDataID)
    
    return [playerBillBoard, playerBillBoardData]
def MapServer_UpdMSRechargeRankBillboard(cmdList):
    ##合服活动充值点数排行更新
    playerID, playerName, playerOpInfo, playerJob, fightPower, familyName, totalChangeCoinPoint = cmdList
    UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_MixCampaign_Recharge,
                          playerJob, fightPower, totalChangeCoinPoint, totalChangeCoinPoint)
    return
def MapServer_UpdateTotalRechargeBillboard(cmdList):
    ##总充值点数排行更新
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -57,8 +57,6 @@
    #家族更新
    PlayerFamily.FamilyOnDay(tick)
    
    #合服活动
    #GameWorldMixServerCampaign.MixServerOnDay()
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -379,7 +379,6 @@
    GameWorld.DebugLog('    玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
    #不处理排行榜
    needChangeFamilyBillboardList = [
                                     #ShareDefine.Def_BT_MixCampaign_Recharge,  # 累计充值(合服活动)
                                     #ShareDefine.Def_BT_RechargeTeHui,  # 充值特惠活动排行榜-当前期记录
                                     ]
    billboardMgr = GameWorld.GetBillboard()
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -42,7 +42,6 @@
import PlayerUniversalGameRec
import PlayerFamily
import GameWorldOpenServerCampaign
import GameWorldMixServerCampaign
import ShareDefine
import GameDataRecord
import GameWorldShopItem
@@ -543,17 +542,6 @@
        PlayerBillboard.MapServer_UpdateTotalRechargeBillboard(eval(resultName))
        return
    
    if callName == 'UpdMSRechargeRankBillboard':    #地图服务器更新玩家合服活动充值总数排行榜
        PlayerBillboard.MapServer_UpdMSRechargeRankBillboard(eval(resultName))
        return
    if callName == 'UpdMSFamilyKillBossBillboard':    #地图服务器更新玩家合服活动战盟击杀boss总数排行榜
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        GameWorldMixServerCampaign.UpdMixCampaignFamiliyBossCnt(curPlayer, eval(resultName))
        return
    if callName == 'ExitExam': #地图服务器玩家退出答题
        PlayerExam.MapServer_ExitAction(srcPlayerID)
        return
@@ -899,11 +887,6 @@
    if callName == 'SendInviteCode':
        #邀请码验证回复
        resultName = PlayerRecall.PlayerRecall_InviteCode(srcPlayerID, pack.GetQueryID())
    if callName == 'MixServerCampaignAward':
        #可否领取合服活动奖励
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        resultName = '%s' % GameWorldMixServerCampaign.CanGiveMixCampaignAward(curPlayer, eval(resultName))
    
    if callName == 'OpenServerCampaignAward':
        #可否领取开服活动奖励
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -175,9 +175,6 @@
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # 本服跨服PK赛季状态 0-关闭,1-开启中
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s"  # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s"  # 合服活动可领奖时机0-否 1-是
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
@@ -214,8 +211,6 @@
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign'  # 清除排行榜标记
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
@@ -628,16 +623,11 @@
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    
    Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
    Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
    Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 34 + 2)
) = range(0, 30 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -1158,9 +1148,6 @@
Def_Enter_Truck,  #进入骠车
) = range(1, 3)
Def_OSC_ValidDay = 6 # 开服活动有效活动天
Def_MSC_ValidDay = 5 # 合服活动有效活动天
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV,           # 强化等级排行 1
@@ -1201,40 +1188,6 @@
Def_CampaignAwardState_None, # 无
Def_CampaignAwardState_Allow, # 允许领奖
Def_CampaignAwardState_Over, # 领奖结束
) = range(3)
#合服活动类型标识
Def_MixCampaign_Type_List = (
    Def_MixCampaign_Type_PlayerBattle,     # 总战斗力0
    Def_MixCampaign_Type_RechargeFirst,    # 首充奖励1
    Def_MixCampaign_Type_RechargeRank,     # 累计充值排行奖励2
    Def_MixCampaign_Type_RechargeCnt,      # 累计充值保底奖励3
    Def_MixCampaign_Type_FamilyWar,        # 冰封王座家族战获胜家族成员奖励4
    Def_MixCampaign_Type_FamilyWarEnter,   # 冰封王座参与奖5
    Def_MixCampaign_Type_FamilyKillBoss,   # 战盟击杀boss排行
    Def_MixCampaign_Type_PlayerKillBoss,   # 个人击杀boss
) = range(8)
#合服活动类型对应的奖励排行榜
Def_MixCampaign_Billboard_Dict = {
    Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle,  # 总战斗力
    Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge,      # 累计充值排行
    Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember,  # 获胜战盟成员
    Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss,  # 战盟击杀boss排行
    }
# 直接在MapServer中处理的合服活动类型
DoOnMapServerMixCampaignTypeList = [
                                 Def_MixCampaign_Type_RechargeFirst,
                                 Def_MixCampaign_Type_RechargeCnt,
                                 Def_MixCampaign_Type_FamilyWarEnter,
                                 Def_MixCampaign_Type_PlayerKillBoss,
                                 ]
# 合服活动请求GameServer操作类型定义
(
Def_MSCGameServerQuery_QueryAward, # 查询
Def_MSCGameServerQuery_GetAward, # 领奖
Def_MSCGameServerQuery_MailAward, # 邮件发送奖励
) = range(3)
#队伍最大人数
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -365,9 +365,9 @@
PacketSubCMD_5=0x26
PacketCallFunc_5=QueryFamilyArrestAwardReceiveState
PacketCMD_6 = 0xAF
PacketSubCMD_6 = 0x02
PacketCallFunc_6 = GiveMixServerCampaignAward
PacketCMD_6=
PacketSubCMD_6=
PacketCallFunc_6=
PacketCMD_7=0xA2
PacketSubCMD_7=0x13
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3114,7 +3114,6 @@
Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s"  # 公共技能CD类型
Def_PlayerKey_AtkTick = "NormalAtkTick_%s"  # 公共技能CD类型
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # 查询开服奖励状态
Def_PlayerKey_QueryMixServerAwardState = "QueryMixServerAwardState"  # 查询合服奖励状态
Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick"  # 战盟仓库操作tick
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # 指定账号生成卡类型
@@ -3500,8 +3499,6 @@
Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen"  # 超值礼包是否开过
Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord"  # 天天首充领奖记录,0-不可领;1-可领;2-已领
Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex"  # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
Def_PDict_UnlimitedGoldGiftCnt = "UnlimitedGoldGiftCnt"  # 当日无限领取礼包已领取次数
Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # 王者仙盟每日俸禄领取状态
Def_PDict_Family_Contribution = "FamilyContribution"  #战盟贡献度
@@ -3530,7 +3527,6 @@
Def_PDict_HighLadder_IsRelCD = "HighLadderIsRelCD"           #天梯是否进入真正挑战冷却
Def_PDict_HighLadder_WinningStreak = "HighLadderWinningStreak"   #天梯连胜场次
Def_PDict_HighLadder_HistoryMaxOrder = "HighLadderMaxOrder"   #天梯历史最高排名
Def_PDict_MixLoginDayState = "PMixLoginDayState"  # 合服天登陆状态<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_FestivalLoginState = "FestivalLoginState_%s"  # 节日登陆奖励状态_%s表示节日类型<按登陆天从低位起0-未领1-可领2-已领>
Def_PDict_Currency = "PlayerCurrency_%s"  # 自定义货币类型, 参数[自定义货币类型]
Def_PDict_TJGSet = "TJGSet"  # 脱机挂系统设定
@@ -3541,7 +3537,6 @@
Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
Def_PDict_ReUpdBillboardSign = "ReUpdBillboardSign"  # 重新同步排行表标记
Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard"  # 合服首登同步排行榜信息
Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记
@@ -3801,10 +3796,6 @@
Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s"  # 开服活动目标奖励记录, 参数(活动类型), 按奖励位存储是否领取
Def_PDict_OSC_RecordData = "OSCRecordData_%s"  # 开服活动记录数值, 参数(活动类型)
Def_PDict_OSC_EndMailState = "EndMailState"  # 开服活动结束发放邮件处理状态, 记录该状态的目的是防止开服活动版本变更导致旧号重复补发奖励;
Def_PDict_MixServerCampaign_AwardRecord = "MSCAwardRecord_%s"  # 合服活动奖励记录
Def_PDict_MixServerCampaign_RecordData = "MSCRecordData_%s"  # 合服活动记录数值
Def_PDict_MixServerCampaign_MailState = "MSCMailState"  # 合服活动结束补发未领奖记录邮件状态, 按类型位二进制存储状态
# 坐骑 Def_PDictType_Horse
Def_PDict_Horser_LV = "Horser_LV_%d"  # 坐骑等级 0代表未激活 1代表1级
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -551,18 +551,6 @@
    SendEventPack("LVAward", dataDict, curPlayer)
    return
##合服登陆奖励
def DR_MixLoginDayAward(curPlayer, getState):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "rewardState":getState
                }
    SendEventPack("MixLoginDayAward", dataDict, curPlayer)
    return
## 使用新手媒体卡
#  @param curPlayer: 玩家实例
#  @param cardStr: 卡号
@@ -606,18 +594,6 @@
    dataDict["PlayerName"] = curPlayer.GetPlayerName()
    
    SendEventPack("OpenServerAward", dataDict, curPlayer)
    return
## 合服活动奖励领取情况
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
#  @return: None
def DR_MixServerAward(curPlayer, dataDict):
    dataDict["PlayerID"] = curPlayer.GetPlayerID()
    dataDict["AccID"] = curPlayer.GetAccID()
    dataDict["PlayerName"] = curPlayer.GetPlayerName()
    SendEventPack("MixServerAward", dataDict, curPlayer)
    return
## GM执行命令操作
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearMixServerAward.py
@@ -18,12 +18,8 @@
#"""Version = 2014-12-09 17:00"""
#------------------------------------------------------------------------------
import PlayerMixLoginDayAward
import ClearFightPowerHistor
import PlayerControl
import ShareDefine
import ChConfig
import GameWorld
#---------------------------------------------------------------------
## 执行逻辑
@@ -32,43 +28,7 @@
#  @return None
#  @remarks 函数详细说明.
def OnExec(curPlayer, cmdList):
    # 清除玩家历史最高战力,防止不上榜
    ClearFightPowerHistor.OnExec(curPlayer, [])
    
    # 重置首登同步排行榜记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MSFirstLogin_UpdBillboard, 0)
    # 重置奖励领取状态
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDayState, 0)
    # 邮件奖励记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_MailState, 0, ChConfig.Def_PDictType_OpenServerCampaign)
    # 重置后通知客户端
    PlayerMixLoginDayAward.NotifyPlayerAwardState(curPlayer)
    if len(cmdList) == 0:
        for i in ShareDefine.Def_MixCampaign_Type_List:
            __DoMSCReset(curPlayer, i)
        return
    campaignType = cmdList[0]
    if campaignType not in ShareDefine.Def_MixCampaign_Type_List:
        return
    __DoMSCReset(curPlayer, campaignType)
    return
## 合服活动领取属性重置
#  @param curPlayer 当前玩家
#  @param campaignType 重置类型
#  @return None
def __DoMSCReset(curPlayer, campaignType):
    # 更新领奖记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
                            % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_RecordData \
                            % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
    GameWorld.DebugAnswer(curPlayer, 'MSCReset %s OK!'%campaignType)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -93,72 +93,6 @@
    return
##------------------------------------------------------------------------------
## 合服活动BOSS(勇者大陆)
#  @param npcRefresh 刷新的npc对象
#  @param tick 当前时间
#  @return None
def NPCRefresh_63(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
def NPCRefresh_64(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
def NPCRefresh_65(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
## 合服活动BOSS(勇者大陆)
#  @param npcRefresh 刷新的npc对象
#  @param tick 当前时间
#  @return None
def __RefreshMixBoss(npcRefresh, tick):
    gameWorld = GameWorld.GetGameWorld()
    isMixServer = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
    mixDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
    refreshMark = npcRefresh.GetRefreshMark()
    # 配置
    mixBossInfo = ReadChConfig.GetEvalChConfig("MixBossInfo")
    curBossInfo = mixBossInfo.get(refreshMark)
    if not curBossInfo:
        #GameWorld.DebugLog("__RefreshMixBoss() hasn't configuration refreshMark(%s)"%refreshMark)
        return
    npcId, mixTime, refreshTimeList = curBossInfo
    # 合服期间
    if not isMixServer or mixDay < mixTime[0] or mixDay > mixTime[1]:
        #GameWorld.DebugLog("__RefreshMixBoss() no mix server")
        return
    # 一线刷新
    lineId = GameWorld.GetGameWorld().GetLineID()
    if lineId != 0:
        #GameWorld.DebugLog("__RefreshMixBoss() not in 1 line(%s), now"%lineId)
        return
    # 有怪
    if npcRefresh.GetCount() > 0:
        #GameWorld.DebugLog("__RefreshMixBoss() have mix server boss(%s), now"%refreshMark)
        return
    # 刷新时间匹配
    curTime = GameWorld.GetCurrentTime()
    if (curTime.hour, curTime.minute) not in refreshTimeList:
        #GameWorld.DebugLog("__RefreshMixBoss() npcId(%s) isn't refresh(%s) time(%s)"
        #                   % (npcId, str((curTime.hour, curTime.minute)), refreshTimeList))
        return
    # 刷新Tick 一分钟内不再刷新
    refreshTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % npcId
    lastRefreshTick = gameWorld.GetGameWorldDictByKey(refreshTickKey)
    if tick - lastRefreshTick <= 60 * 1000:
        #GameWorld.DebugLog("__RefreshMixBoss() not refresh inside minute, npcID(%s) tick(%s) lastTick(%s)"
        #                   % (npcId, tick, lastRefreshTick))
        return
    gameWorld.SetGameWorldDict(refreshTickKey, tick)
    # 刷新NPC
    npcRefresh.Refresh(npcId, ChConfig.Def_SuperBossAngryCount, 1, False)
    # 初始化NPC
    __InitNewBornNPC(npcRefresh, tick)
    GameWorld.DebugLog("__RefreshMixBoss() refresh mix server boss npcId(%s) success!!!" % (npcId))
    return
## 地图M个点随机刷N只怪
#  @param npcRefresh 刷新实例
#  @param tick 当前时间
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -49,7 +49,6 @@
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
import MixServerCampaign
import PlayerPet
import PlayerPrestigeSys
import PlayerFamily
@@ -65,7 +64,6 @@
import PlayerAttrFruit
import PlayerSuccess
import PlayerDienstgrad
import PlayerMixLoginDayAward
import PlayerFreeGoods
import PlayerRecover
import GameLogic_IceLode
@@ -638,12 +636,6 @@
    # 开服活动奖励信息
    OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
#    
#    # 通知合服奖励领取状态
#    PlayerMixLoginDayAward.OnLoginNotifyMixLoginDayAward(curPlayer)
#
#    # 通知合服奖励
#    MixServerCampaign.OnMixServerCampaignLogin(curPlayer)
#
#    # 节日登陆奖励
#    PlayerFestivalLogin.OnLoginFestivalLogin(curPlayer)
@@ -838,20 +830,6 @@
    
    # 同步排行榜
    PlayerBillboard.UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay)
    # 其他
    # ...
    # 重置登录奖励领取状态
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDayState, 0)
    PlayerMixLoginDayAward.NotifyPlayerAwardState(curPlayer)
    # 重置各合服活动数据
    for campaignType in ShareDefine.Def_MixCampaign_Type_List:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
                                % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_RecordData \
                                % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
    
    # 重置玩家改名次数
    UpdatePlayerName.ResetChangeNameCnt(curPlayer)
@@ -5220,81 +5198,6 @@
    sendMsg = str(familyIDList)
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_RequestIsFamily, curPlayer.GetID(),
                                         'RequestIsFamily', sendMsg, len(sendMsg))
    return
#===============================================================================
#// AF 02 合服活动奖励 #tagCMMixCampaignAward
#
#struct    tagCMMixCampaignAward
#
#{
#    tagHead         Head;
#    BYTE        Type;    //0-查询;1-领取
#    DWORD        CampaignType;        //奖励类型
#    BYTE        Index;    //奖励位,领取时用
#};
#===============================================================================
## 合服活动奖励
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return:
def GiveMixServerCampaignAward(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    campaignType = clientData.CampaignType
    queryType = clientData.Type
    awardIndex = clientData.Index # 奖励位
    GameWorld.DebugLog("GiveMixServerCampaignAward campaignType=%s,queryType=%s,awardIndex=%s"
                       % (campaignType, queryType, awardIndex))
    if queryType == ShareDefine.Def_MSCGameServerQuery_MailAward:
        GameWorld.DebugLog("    客户端不可发领取合服邮件奖励类型")
        return
    isMix = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
    if not isMix:
        GameWorld.ErrLog("    当前非合服状态!")
        return
    if campaignType not in ShareDefine.Def_MixCampaign_Type_List:
        GameWorld.ErrLog("    合服活动类型错误campaignType=%s error! not define" % campaignType)
        return
    # 如果直接在MapServer中处理,则返回
    if MixServerCampaign.DoMixServerCampaignOnMapServer(curPlayer, campaignType, queryType, awardIndex):
        return
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
                                % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
    awardState = GameWorld.GetDataByDigitPlace(awardRecord, awardIndex)
    if awardState == MixServerCampaign.Def_AwardState_Got:
        if queryType == ShareDefine.Def_MSCGameServerQuery_QueryAward:
            recordData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_RecordData \
                                % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
            MixServerCampaign.Sync_MixServerCampaignAward(curPlayer, campaignType, awardState, recordData)
        GameWorld.DebugLog("    已经领取过该奖励...")
        return
    #领奖的需要等待GameServer回包以后才处理下一个封包
    if queryType != ShareDefine.Def_MSCGameServerQuery_QueryAward:
        if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_QueryMixServerAwardState) == 1:
            GameWorld.DebugLog("    已经在查询中...")
            return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_QueryMixServerAwardState, 1)
    familyID = curPlayer.GetFamilyID()
    #[请求类型, 活动类型, 领取索引, 家族ID]
    msgList = [queryType, campaignType, awardIndex, familyID]
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'MixServerCampaignAward', \
            '%s' % (msgList), len(str(msgList)))
    GameWorld.DebugLog("    msgList=%s" % str(msgList))
    return
#===============================================================================
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/MixServerCampaign.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -19,10 +19,7 @@
import GameWorld
import ChConfig
import PlayerControl
import ReadChConfig
import OpenServerCampaign
import MixServerCampaign
import PlayerSuccess
import GameFuncComm
import EventReport
@@ -205,43 +202,6 @@
def BillboardOnLogin(curPlayer):
    # 上线默认同步排行榜
    UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故上线不再同步
    curSign = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
    playerSign = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ReUpdBillboardSign)
    if playerSign == curSign:
        GameWorld.DebugLog("玩家登录检查是否重新同步排行榜!标记相同不同步curSign=%s" % curSign)
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ReUpdBillboardSign, curSign)
    GameWorld.DebugLog("玩家登录重新同步排行榜!更新同步标记lastSign=%s,curSign=%s" % (playerSign, curSign))
    # 如果是合服充值活动记录时机,则同步一次排行榜
    mixServerRechargeType = ShareDefine.Def_MixCampaign_Type_RechargeRank
    if MixServerCampaign.IsNeedSaveMixServerCampaignRecordData(mixServerRechargeType):
        mixRecordDataType = ShareDefine.Def_MixCampaign_Type_RechargeCnt
        mixRecordDataKey = ChConfig.Def_PDict_MixServerCampaign_RecordData % mixRecordDataType
        mixRecordData = curPlayer.NomalDictGetProperty(mixRecordDataKey, 0, ChConfig.Def_PDictType_OpenServerCampaign)
        UpdateMixServerRechargeRankBillboard(curPlayer, mixRecordData)
    else:
        GameWorld.DebugLog("非合服充值活动记录时机,不同步!")
    # 特惠充值排行
    gameWorld = GameWorld.GetGameWorld()
    actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank
    actionNum = gameWorld.GetGameWorldDictByKey(actionNumKey)
    if actionNum:
        curTotalGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TeHui_RechargeRankTotalGold, 0,
                                                      ChConfig.Def_PDictType_TeHuiAction)
        curTotalGold = max(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TeHui_RechargeRankTotalGoldEx, 0,
                                                          ChConfig.Def_PDictType_TeHuiAction), curTotalGold)
        actionID = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey)
        UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, curTotalGold)
    else:
        GameWorld.DebugLog("非特惠充值排行活动时机,不同步!")
    GameWorld.DebugLog("玩家登录重新同步排行榜!OK!")
    return
##合服首次上线强制更新一次排行榜
@@ -325,33 +285,6 @@
            sendMsg, len(sendMsg))
    return
## 更新合服累计充值活动排行榜
#  @param playerID: 玩家ID
#  @return:
def UpdateMixServerRechargeRankBillboard(curPlayer, value):
#    if GameWorld.IsGM(curPlayer):
#        #GM不上榜
#        return
    mixServerRechargeBillLimit = ReadChConfig.GetEvalChConfig("MixServerRechargeBillLimit")
    GameWorld.DebugLog("    更新合服累计充值活动排行榜 value=%s,limit=%s"
                       % (value, mixServerRechargeBillLimit), curPlayer.GetPlayerID())
    # 未达到上榜条件
    if value < mixServerRechargeBillLimit:
        return
    #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
    playerID = curPlayer.GetID()
    playerName = curPlayer.GetName()
    playerOpInfo = curPlayer.GetOperateInfo()
    playerJob = curPlayer.GetJob()
    fightPower = curPlayer.GetFightPower()
    familyName = curPlayer.GetFamilyName()
    sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, fightPower, familyName, value])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdMSRechargeRankBillboard', \
            sendMsg, len(sendMsg))
    return
##更新玩家充值排行榜
# @param curPlayer 玩家实例
# @return 任务实例
@@ -374,21 +307,3 @@
            sendMsg, len(sendMsg))
    return
## 更新合服战盟击杀boss活动排行榜
#  @param playerID: 玩家ID
#  @return:
def UpdateMixServerFamilyKillBossBillboard(curPlayer, value):
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        return
    #排行榜需要数据[玩家ID]
    playerID = curPlayer.GetID()
#    playerName = curPlayer.GetName()
#    playerOpInfo = curPlayer.GetOperateInfo()
#    playerJob = curPlayer.GetJob()
#    fightPower = curPlayer.GetFightPower()
#    familyName = curPlayer.GetFamilyName()
    sendMsg = '%s' % ([value])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, 'UpdMSFamilyKillBossBillboard', \
            sendMsg, len(sendMsg))
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -351,11 +351,6 @@
            
    # 重置今日已充值数, 领取礼包索引
    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DailyGoldChargeCnt, 0)
    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, 0)
    #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, 0)
    # 通知单日充值多选一礼包信息
    #Sync_SingleGoldGiftInfo(curPlayer, True)
    #Sync_UnlimitedGoldGiftRecord(curPlayer)
    return
## 充值豪礼OnLogin
@@ -393,171 +388,7 @@
    
    # 充值达到额定元宝获得奖励,邮件发送
    __GiveGoldGiftByMail(curPlayer)
    # 通知单日充值多选一礼包信息
    Sync_SingleGoldGiftInfo(curPlayer, True)
    return
## 单日充值任选一奖励
#  @param curPlayer: 玩家
#  @param giftIndex: 礼包索引
#  @param giftLV: 礼包档次
#  @return: None
def GetSingleGoldGift(curPlayer, giftIndex, giftLV, giftType):
    findSingleGoldGift = GetTodaySingleGoldGiftInfo()
    GameWorld.DebugLog("当日充值奖励领奖 (档%s - %s) giftType=%s,findSingleGoldGift=%s"
                       % (giftLV, giftIndex, giftType, str(findSingleGoldGift)))
    if not findSingleGoldGift:
        GameWorld.DebugLog("    今日未配置充值单选礼包!")
        return
    todayGiftType = findSingleGoldGift[2]
    if giftType != todayGiftType:
        GameWorld.DebugLog("    非当日充值礼包类型!todayGiftType=%s" % todayGiftType)
        return
    goldGiftInfoList = findSingleGoldGift[3]
    # 无限领取礼包类型
    if giftType == 1:
        __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList)
        return
    if giftIndex <= 0:
        return
    if giftLV >= len(goldGiftInfoList):
        GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt 不存在该奖励档!giftLV=%s" % giftLV)
        return
    curGoldGiftInfo = goldGiftInfoList[giftLV]
    needGold, chooseGiftList = curGoldGiftInfo
    dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
    if dailyGoldCnt < needGold:
        GameWorld.DebugLog("    今日充值额度未满足,无法领奖!needGold=%s,dailyGoldCnt=%s"
                           % (needGold, dailyGoldCnt))
        return
    goldGiftAwardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex)
    singleGoldGiftIndex = GameWorld.GetDataByDigitPlace(goldGiftAwardRecord, giftLV)
    if singleGoldGiftIndex > 0:
        GameWorld.DebugLog("    今日已领取!singleGoldGiftIndex=%s" % (singleGoldGiftIndex))
        return
    if giftIndex > len(chooseGiftList):
        GameWorld.ErrLog("单日充值单选礼包配置错误SingleGoldGift.txt giftIndex=%s 不在奖励列表里!" % giftIndex)
        return
    hasSpace = ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem)
    if not hasSpace:
        GameWorld.DebugLog("    背包已满!")
        return
    # 更新领奖索引
    updGoldGiftRecord = GameWorld.ChangeDataByDigitPlace(goldGiftAwardRecord, giftLV, giftIndex)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SingleGoldGiftIndex, updGoldGiftRecord)
    itemID, itemCount, isBind = chooseGiftList[giftIndex - 1]
    isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], True)
    if not isOK:
        return
    # 流向
    infoDict = {"SingleGiftIndex":giftIndex, "ItemID":itemID, "ItemCount":itemCount, "IsBind":isBind,
                "SingleGiftLV":giftLV, "GoldGiftAwardRecord":updGoldGiftRecord}
    DataRecordPack.DR_GoldGiftGiveItem(curPlayer, "SingleGoldGift", infoDict)
    # 同步客户端状态
    Sync_SingleGoldGiftInfo(curPlayer)
    GameWorld.DebugLog("    awardRecord=%s,updRecord=%s,infoDict=%s" % (goldGiftAwardRecord, updGoldGiftRecord, infoDict))
    return
def __GetUnlimitedGoldGift(curPlayer, goldGiftInfoList):
    dailyGoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
    # 已领取次数
    hadGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt)
    maxGetCnt = goldGiftInfoList[0] # 最大重复领取次数
    perNeedGold = goldGiftInfoList[1] # 每次领取需要充值钻石数
    curCanGetCnt = dailyGoldCnt / perNeedGold # 当前可领取的最大次数
    if maxGetCnt > 0:
        curCanGetCnt = min(curCanGetCnt, maxGetCnt)
    GameWorld.DebugLog("领取当日充值无限领取礼包:dailyGoldCnt=%s / per(%s) = canCnt(%s),hadGetCnt=%s,MaxCntCfg=%s"
                       % (dailyGoldCnt, perNeedGold, curCanGetCnt, hadGetCnt, maxGetCnt))
    if curCanGetCnt <= 0:
        GameWorld.DebugLog("    可领取次数=%s,不可领取!" % curCanGetCnt)
        return
    if hadGetCnt >= curCanGetCnt:
        GameWorld.DebugLog("    已达到最大领取次数!%s" % curCanGetCnt)
        return
    getCnt = curCanGetCnt - hadGetCnt
    # 检查背包
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
    needSpace = goldGiftInfoList[2]
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    # 给物品
    curGetCnt = getCnt
    awardItemList = goldGiftInfoList[3]
    for itemID, itemCnt, isBind in awardItemList:
        gameData = GameWorld.GetGameData()
        curItemData = gameData.GetItemByTypeID(itemID)
        if curItemData == None:
            GameWorld.ErrLog("领取当日充值无限领取礼包,物品ID数据错误!(%s)" % itemID, curPlayer.GetPlayerID())
            return
        maxPackCount = curItemData.GetPackCount()
        perSpaceCanGetCnt = maxPackCount / itemCnt # 单个空位最大可领取次数
        curGetCnt = min(perSpaceCanGetCnt, curGetCnt)
        #GameWorld.DebugLog("    itemID=%s,maxPackCount=%s,giveCnt=%s,perSpaceCanGetCnt=%s,curGetCnt=%s"
        #                   % (itemID, maxPackCount, itemCnt, perSpaceCanGetCnt, curGetCnt))
    # 更新已领取成功标记
    updGetCnt = hadGetCnt + curGetCnt
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnlimitedGoldGiftCnt, updGetCnt)
    # 给物品
    awardItemList = goldGiftInfoList[3]
    isOKStr = ""
    for itemID, itemCnt, isBind in awardItemList:
        isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt * curGetCnt, isBind,
                                            [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
        isOKStr = "%s%s" % (str(int(isOK)), isOKStr)
    # 记录领取事件
    addDataDict = {"isOKStr":isOKStr, "awardItemList":str(awardItemList), "DailyGoldCnt":dailyGoldCnt,
                   "TodayGetCnt":updGetCnt, "CurGetCnt":curGetCnt}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "UnlimitedGoldGift", addDataDict)
    # 通知客户端
    Sync_UnlimitedGoldGiftRecord(curPlayer)
    GameWorld.DebugLog("    领取充值无限领取礼包奖励OK!TodayGetCnt=%s,CurGetCnt=%s" % (updGetCnt, curGetCnt))
    return
## 通知无限领取礼包已领取次数
#  @param None
#  @return None
def Sync_UnlimitedGoldGiftRecord(curPlayer):
    #record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnlimitedGoldGiftCnt)
    #ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ShareDefine.Def_RewardType_UnlimitedGoldGift, record)
    return
## 玩家累计充值元宝发送邮件奖励
#  @param curPlayer: 玩家
@@ -654,59 +485,6 @@
    sendPack.FirstGoldTry = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
## 通知单日充值多选一礼包信息
#  @param curPlayer
#  @return None
def Sync_SingleGoldGiftInfo(curPlayer, isCheckTime=False):
    #===============================================================================================
    # if isCheckTime:
    #    todayGiftInfo = GetTodaySingleGoldGiftInfo()
    #    if not todayGiftInfo:
    #        return
    #
    # sendPack = ChPyNetSendPack.tagMCSingleGoldGift()
    # sendPack.Clear()
    # sendPack.GoldCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DailyGoldChargeCnt)
    # sendPack.GiftIndex = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SingleGoldGiftIndex)
    # NetPackCommon.SendFakePack(curPlayer, sendPack)
    #===============================================================================================
    return
## 获取单日充值多选一礼包信息
#  @param None
#  @return None代表今日无活动
def GetTodaySingleGoldGiftInfo():
    # 开服前7天默认不开启
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    singleGoldGiftList = ReadChConfig.GetEvalChConfig("SingleGoldGift")
    curDataTimeStr = GameWorld.GetCurrentDataTimeStr()
    curTime = GameWorld.GetCurrentTime()
    weekday = curTime.weekday() + 1
    findSingleGoldGift = None
    for giftInfo in singleGoldGiftList:
        # 判断日期, 日期活动优先
        dateTimeInfo = giftInfo[0]
        if dateTimeInfo:
            startTime = dateTimeInfo[0]
            endTime = dateTimeInfo[1]
            if startTime <= curDataTimeStr <= endTime:
                findSingleGoldGift = giftInfo
                break
        # 判断星期, 开服前7天默认不开启星期活动
        weekDayInfo = giftInfo[1]
        if weekday in weekDayInfo and openServerDay >= ShareDefine.Def_OSC_ValidDay:
            findSingleGoldGift = giftInfo
            break
    return findSingleGoldGift
#// A5 11 试用首充武器 #tagCMTryFirstGoldItem
#
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMixLoginDayAward.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_MixServerCampaignAward.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -175,9 +175,6 @@
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # 本服跨服PK当前赛季
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # 本服跨服PK赛季状态 0-关闭,1-开启中
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s"  # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s"  # 合服活动可领奖时机0-否 1-是
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # 跨服世界boss重生, 参数为(zoneID, bossID)
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # 世界boss重生, 参数为(bossID)
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss击杀次数, 参数为NPCID
@@ -214,8 +211,6 @@
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign'  # 清除排行榜标记
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
@@ -628,16 +623,11 @@
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    
    Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
    Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
    Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 34 + 2)
) = range(0, 30 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -1158,9 +1148,6 @@
Def_Enter_Truck,  #进入骠车
) = range(1, 3)
Def_OSC_ValidDay = 6 # 开服活动有效活动天
Def_MSC_ValidDay = 5 # 合服活动有效活动天
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV,           # 强化等级排行 1
@@ -1201,40 +1188,6 @@
Def_CampaignAwardState_None, # 无
Def_CampaignAwardState_Allow, # 允许领奖
Def_CampaignAwardState_Over, # 领奖结束
) = range(3)
#合服活动类型标识
Def_MixCampaign_Type_List = (
    Def_MixCampaign_Type_PlayerBattle,     # 总战斗力0
    Def_MixCampaign_Type_RechargeFirst,    # 首充奖励1
    Def_MixCampaign_Type_RechargeRank,     # 累计充值排行奖励2
    Def_MixCampaign_Type_RechargeCnt,      # 累计充值保底奖励3
    Def_MixCampaign_Type_FamilyWar,        # 冰封王座家族战获胜家族成员奖励4
    Def_MixCampaign_Type_FamilyWarEnter,   # 冰封王座参与奖5
    Def_MixCampaign_Type_FamilyKillBoss,   # 战盟击杀boss排行
    Def_MixCampaign_Type_PlayerKillBoss,   # 个人击杀boss
) = range(8)
#合服活动类型对应的奖励排行榜
Def_MixCampaign_Billboard_Dict = {
    Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle,  # 总战斗力
    Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge,      # 累计充值排行
    Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember,  # 获胜战盟成员
    Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss,  # 战盟击杀boss排行
    }
# 直接在MapServer中处理的合服活动类型
DoOnMapServerMixCampaignTypeList = [
                                 Def_MixCampaign_Type_RechargeFirst,
                                 Def_MixCampaign_Type_RechargeCnt,
                                 Def_MixCampaign_Type_FamilyWarEnter,
                                 Def_MixCampaign_Type_PlayerKillBoss,
                                 ]
# 合服活动请求GameServer操作类型定义
(
Def_MSCGameServerQuery_QueryAward, # 查询
Def_MSCGameServerQuery_GetAward, # 领奖
Def_MSCGameServerQuery_MailAward, # 邮件发送奖励
) = range(3)
#队伍最大人数