1111 调整战前冲锋(CD改为1900毫秒;废弃视野距离验证;)
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| | | 5000 , #玩家状态切换,5秒一次
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| | | 1000 , #世界传送间隔1秒
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| | | 3000 , #战前冲锋间隔 |
| | | 1900 , #战前冲锋间隔,客户端2秒
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| | | 10000 , #刷新双倍时间10秒
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| | | 1000 , #双倍经验封包间隔1秒
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| | | 1000 , #处理客户端“宠物出战/召回”封包间隔1秒
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| | | # return
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| | | #===========================================================================
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| | | #超出视野
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| | | if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
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| | | return
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| | | #超出视野,后端不验证,前端验证即可,防止被拉回
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| | | #if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
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| | | # return
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| | | #玩家移动通用检查
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| | | if not __CheckPlayerCanMove(curPlayer):
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