hch
2019-08-28 5880a05cd7028b88baee029a93a4303d136a2db0
Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
14个文件已修改
348 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 66 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py 95 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -26996,6 +26996,9 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("State", c_ubyte),    #0-不可领 1-可领 2-已领取
                  ("CTGTotal", c_int),    #本次活动已累计充值,单位元
                  ("FireworksBuyCount", c_ushort),    #已购买高级烟花数
                  ("FirewordsScore", c_int),    #当前累计所有烟花总积分
                  ]
    def __init__(self):
@@ -27013,6 +27016,9 @@
        self.Cmd = 0xAA
        self.SubCmd = 0x14
        self.State = 0
        self.CTGTotal = 0
        self.FireworksBuyCount = 0
        self.FirewordsScore = 0
        return
    def GetLength(self):
@@ -27025,12 +27031,18 @@
        DumpString = '''// AA 14 仙界盛典充值大礼 //tagMCXJSDRecharge:
                                Cmd:%s,
                                SubCmd:%s,
                                State:%d
                                State:%d,
                                CTGTotal:%d,
                                FireworksBuyCount:%d,
                                FirewordsScore:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.State
                                self.State,
                                self.CTGTotal,
                                self.FireworksBuyCount,
                                self.FirewordsScore
                                )
        return DumpString
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -544,6 +544,15 @@
    @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
    @param openServerDay: 当前开服天
    '''
    if not dateInfo:
        curDateTime = datetime.datetime.today()
        return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
    if dateInfo.startswith("W"):
        curDateTime = datetime.datetime.today()
        curWeekday = curDateTime.weekday() + 1
        actionWeekday = int(dateInfo[1:])
        actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
        return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
    if dateInfo.startswith("Mix"):
        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
        actionServerDay = int(dateInfo[3:])
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
        self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
        self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
        self.seasonID = 0 # 赛季ID
        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
        return
    
    def GetDRInfo(self):
@@ -931,11 +932,13 @@
    if danIpyData:
        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
        if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
            pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
            PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
            GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" 
                               % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
            GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
            #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
            return
        
    PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
@@ -948,6 +951,21 @@
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
    
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
def __DelayNotifyMatchRobot(tick):
    ## 做体验,延迟通知匹配到机器人
    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
        if pkPlayer.notifyMatchRobotTick == -1:
            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
            continue
        if tick < pkPlayer.notifyMatchRobotTick:
            continue
        pkPlayer.notifyMatchRobotTick = -1
        serverGroupID = pkPlayer.serverGroupID
        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
    return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -1150,6 +1168,8 @@
        return
    GameWorld.GetGameWorld().SetDict(processTickKey, tick)
    
    # 延迟通知匹配到机器人的
    __DelayNotifyMatchRobot(tick)
    # 处理超时的房间
    __DoCheckRoomTimeout(tick)
    # 通知已准备好的房间玩家可进入跨服
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -143,9 +143,11 @@
    mapServerOperationActionDict = {}
    serverGroupID = GameWorld.GetServerGroupID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
    
    GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" 
                  % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
    GameWorld.Log("    今日周%s" % (curWeekday))
    
    for actName in ShareDefine.OperationActionNameList:
        
@@ -153,6 +155,7 @@
        GameWorld.Log("加载运营活动: actName=%s" % (actName))
        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
        GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
        disableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList)
        needStartList = [] # [startDateTime, ...]
        needEndList = [] # [endDateTime, ...]
        needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -167,6 +170,18 @@
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" 
                          % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
            if cfgID in disableWeekIpyDataInfo:
                startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
                GameWorld.Log("        按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
                              % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
                continue
            if not startDateStr:
                startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
                GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
            if not endDateStr:
                endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
                GameWorld.Log("        结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
            # 活动优先级为   开服天=合服天>运营日期>运营周天
            # 按开服天开的
            if startDateStr.isdigit() and endDateStr.isdigit():
                startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -193,15 +208,24 @@
                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            elif startDateStr.startswith("W") and endDateStr.startswith("W"):
                startWeekday = int(startDateStr[1:])
                endWeekday = int(endDateStr[1:])
                startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
                endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
                startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
                endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
                GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            elif actName not in ShareDefine.FeastOperationActionNameList:
                if openServerDay <= customMaxServerDay:
                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
                    continue
                curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期
                customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
                curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
                                                                                     customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                if curStartDateTime <= customMaxServerDateTime:
                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
                if curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
                    continue
                
                if isMixServer:
@@ -213,7 +237,7 @@
                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                    if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
                        continue
                    
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
@@ -423,6 +447,42 @@
                
    return curServerActIpyDataList
def __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList):
    ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
    disableWeekIpyDataInfo = {}
    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
    weekIpyDataList, ymdIpyDatList = [], []
    for ipyData in curServerActIpyDataList:
        startDateStr = ipyData.GetStartDate()
        endDateStr = ipyData.GetEndDate()
        if startDateStr.isdigit() or startDateStr.startswith("Mix"):
            # 开服天、合服天的不处理
            continue
        # 按星期X的
        if startDateStr.startswith("W"):
            startWeekday = int(startDateStr[1:])
            endWeekday = int(endDateStr[1:])
            startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
            endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
            weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
        # 按日期的
        else:
            ymdIpyData = ipyData
            ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
            ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
            ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
    for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
        cfgID = ipyData.GetCfgID()
        for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
            if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
                ymdCfgID = ymdIpyData.GetCfgID()
                disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
    return disableWeekIpyDataInfo
def Dispose_OperationActionState(reloadRefresh=False):
    # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
    
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -544,6 +544,11 @@
    AuctionHouse.OnPlayerLeaveServer(curPlayer)
    #------------镖车逻辑
    #TruckPlayerDisconnectProcess(curPlayer, tick)
    if not PlayerControl.GetIsTJG(curPlayer):
        playerID = curPlayer.GetPlayerID()
        PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
    return
## 设置玩家离线时间
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -496,13 +496,18 @@
    return
def NotifyTalkCache(curPlayer):
    ##上线通知聊天缓存
    sendPack = ChPyNetSendPack.tagGCTalkCache()
    sendPack.Clear()
    sendPack.InfoList = []
    ##上线通知非脱机离线后的聊天缓存
    if PlayerControl.GetIsTJG(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    unTJLogoffTime = PyGameData.g_unTJLogoffTime.get(playerID, 0)
    familyCacheList, worldCacheList = [], []
    familyID = curPlayer.GetFamilyID()
    if familyID and familyID in PyGameData.g_familyTalkCache:
        for curTime, name, playerID, content, extras in PyGameData.g_familyTalkCache[familyID]:
            if curTime < unTJLogoffTime:
                continue
            contentInfo = ChPyNetSendPack.tagGCTalkCacheInfo()
            contentInfo.Clear()
            contentInfo.ChannelType = 2
@@ -513,20 +518,34 @@
            contentInfo.Content = content
            contentInfo.Len = len(content)
            contentInfo.Extras = extras
            sendPack.InfoList.append(contentInfo)
    elif PyGameData.g_worldTalkCache:
        for curTime, name, playerID, content, extras in PyGameData.g_worldTalkCache:
            contentInfo = ChPyNetSendPack.tagGCTalkCacheInfo()
            contentInfo.Clear()
            contentInfo.ChannelType = 1
            contentInfo.Name = name
            contentInfo.NameLen = len(name)
            contentInfo.PlayerID = playerID
            contentInfo.Time = curTime
            contentInfo.Content = content
            contentInfo.Len = len(content)
            contentInfo.Extras = extras
            sendPack.InfoList.append(contentInfo)
    sendPack.Count = len(sendPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
            familyCacheList.append(contentInfo)
    for curTime, name, playerID, content, extras in PyGameData.g_worldTalkCache:
        if curTime < unTJLogoffTime:
            continue
        contentInfo = ChPyNetSendPack.tagGCTalkCacheInfo()
        contentInfo.Clear()
        contentInfo.ChannelType = 1
        contentInfo.Name = name
        contentInfo.NameLen = len(name)
        contentInfo.PlayerID = playerID
        contentInfo.Time = curTime
        contentInfo.Content = content
        contentInfo.Len = len(content)
        contentInfo.Extras = extras
        worldCacheList.append(contentInfo)
    if familyCacheList:
        sendPack = ChPyNetSendPack.tagGCTalkCache()
        sendPack.Clear()
        sendPack.InfoList = familyCacheList
        sendPack.Count = len(sendPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
    if worldCacheList:
        sendPack = ChPyNetSendPack.tagGCTalkCache()
        sendPack.Clear()
        sendPack.InfoList = worldCacheList
        sendPack.Count = len(sendPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -109,4 +109,6 @@
g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3457,6 +3457,7 @@
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # 等级奖励vip领取信息记录,按二进制位标示
Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord"  # 历史累计充值奖励领取信息记录,按二进制位标示
Def_PDict_CTGCountResetTime = "CTGCountResetTime"  # CTG次数重置时间time值
Def_PDict_TodayCTGCoinTotal = "TodayCTGCoinTotal"  # 当日充值Coin数
Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # 当日充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord"  # 首充领取记录,0-未领取;1-已领取
@@ -3665,7 +3666,9 @@
Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #全民来嗨活动当前完成次数 参数活动ID
Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #全民来嗨活动当前总点数
Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #全民来嗨活动领奖记录
Def_PDict_FCCostGold = "FCCostGold"  # 绝版降临总累计消费仙玉
Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal"  # 绝版降临总累计充值元
Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount"  # 高级烟花已购买次数
Def_PDict_FCFireworksScore = "FCFireworksScore"  # 总烟花积分,含普通烟花
#新仙界盛典
Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID"  # 玩家身上的仙界盛典活动ID,唯一标识,取活动开始日期time值
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -26996,6 +26996,9 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("State", c_ubyte),    #0-不可领 1-可领 2-已领取
                  ("CTGTotal", c_int),    #本次活动已累计充值,单位元
                  ("FireworksBuyCount", c_ushort),    #已购买高级烟花数
                  ("FirewordsScore", c_int),    #当前累计所有烟花总积分
                  ]
    def __init__(self):
@@ -27013,6 +27016,9 @@
        self.Cmd = 0xAA
        self.SubCmd = 0x14
        self.State = 0
        self.CTGTotal = 0
        self.FireworksBuyCount = 0
        self.FirewordsScore = 0
        return
    def GetLength(self):
@@ -27025,12 +27031,18 @@
        DumpString = '''// AA 14 仙界盛典充值大礼 //tagMCXJSDRecharge:
                                Cmd:%s,
                                SubCmd:%s,
                                State:%d
                                State:%d,
                                CTGTotal:%d,
                                FireworksBuyCount:%d,
                                FirewordsScore:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.State
                                self.State,
                                self.CTGTotal,
                                self.FireworksBuyCount,
                                self.FirewordsScore
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -72,6 +72,9 @@
import math
import time
# 商店类型定义
ShopType_FairyCeremony = 19 # 仙界盛典烟花
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
@@ -677,7 +680,7 @@
    sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
        
    # 购买限制条件扩展
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue(), clientBuyCount):
        GameWorld.Log("Store shop item buy limit! shopType=%s,itemIndex=%s,limitValue=%s" 
                      % (shopType, itemIndex, ipyData.GetLimitValue()), curPlayer.GetPlayerID())
        return
@@ -750,11 +753,11 @@
    EventShell.EventRespons_ShopBuy(curPlayer, shopType)
    #curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)
    SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    
    if shopType == ShopType_FairyCeremony:
        PlayerFairyCeremony.OnBuyFireworks(curPlayer, itemIndex, clientBuyCount)
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    return
def GetShopJobItem(job, itemID, jobItemList):
@@ -781,7 +784,7 @@
## 商店购买物品限制条件扩展
#  @param curPlayer 玩家实例
#  @return 
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue):
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue, clientBuyCount):
    if shopNPCID == 7: #符印商店
        return not PlayerRune.GetIsOpenByRuneID(curPlayer, curItemID)
    if shopNPCID in [8, 9, 10]: #仙盟商店
@@ -796,12 +799,15 @@
        #playerCreateRoleDays = GameWorld.GetCreateRoleDays(curPlayer)
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
        return openServerDay != limitValue
    #烟花狂欢
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    #仙界盛典 - 烟花狂欢
    if shopNPCID == ShopType_FairyCeremony:
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount)
    #另一个仙界盛典可用其他商店NPCID,这里先注释,之后再改
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if shopNPCID == 16:#神秘限购
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
        curTime = int(time.time())
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -595,6 +595,15 @@
    @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
    @param openServerDay: 当前开服天
    '''
    if not dateInfo:
        curDateTime = datetime.datetime.today()
        return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
    if dateInfo.startswith("W"):
        curDateTime = datetime.datetime.today()
        curWeekday = curDateTime.weekday() + 1
        actionWeekday = int(dateInfo[1:])
        actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
        return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
    if dateInfo.startswith("Mix"):
        diffDay = GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + 1
        actionServerDay = int(dateInfo[3:])
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -115,6 +115,8 @@
def OnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, 0)
    syncRecordIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCTGCount()):
@@ -301,10 +303,13 @@
    curPlayer.SetChangeCoinPointTotal(changeCoinPointBefore + orderCoin, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
    
    todayCTGCoinTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCoinTotal) + orderCoin
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, todayCTGCoinTotal)
    goldAfter = curPlayer.GetGold()
    changeCoinPointAfter = curPlayer.GetChangeCoinPointTotal()
    bourseMoneyAfter = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
    addDRDict.update({"gold":[goldBefore, goldAfter], "changeCoinPoint":[changeCoinPointBefore, changeCoinPointAfter],
    addDRDict.update({"gold":[goldBefore, goldAfter], "changeCoinPoint":[changeCoinPointBefore, changeCoinPointAfter], "todayCTGCoinTotal":todayCTGCoinTotal,
                      "bourseMoney":[bourseMoneyBefore, bourseMoneyAfter], "addGold":addGold, "prizeGold":prizeGold, "giveItemList":giveItemList})
    
    DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
@@ -316,7 +321,7 @@
    PlayerGoldGift.DayChargeRedPackAward(curPlayer)
    #累积充值X元
    PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin/100)
    PlayerFairyCeremony.AddFCCostGold(curPlayer, orderCoin/100)
    PlayerFairyCeremony.AddFCCTGRMB(curPlayer, orderCoin/100)
    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, orderCoin/100)
    #开服活动
    #OpenServerCampaign.AddOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Recharge, orderCoin)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3039,9 +3039,6 @@
    
    # 消费返利
    PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
    # 绝版降临
#    PlayerFairyCeremony.AddFCCostGold(curPlayer, costType, price)
#    PlayerNewFairyCeremony.AddFCCostGold(curPlayer, costType, price)
    
    # 事件汇报
    #===========================================================================
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyCeremony.py
@@ -72,10 +72,11 @@
    if FairyCeremonyID == playerFairyCeremonyID:
        #GameWorld.DebugLog("仙界盛典活动ID不变,不处理!", curPlayer.GetPlayerID())
        return
    ctgRMBTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TodayCTGCoinTotal) / 100
    actWorldLV = actFairyCeremonyInfo.get(ShareDefine.ActKey_WorldLV, 0)
    playerFCWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCActionWorldLV)
    GameWorld.DebugLog("仙界盛典重置! FairyCeremonyID=%s,playerCostRebateID=%s,state=%s,ActWorldLV=%s,playerFCWorldLV=%s"
                       % (FairyCeremonyID, playerFairyCeremonyID, state, actWorldLV, playerFCWorldLV), playerID)
    GameWorld.DebugLog("仙界盛典重置! FairyCeremonyID=%s,playerCostRebateID=%s,state=%s,ActWorldLV=%s,playerFCWorldLV=%s,ctgRMBTotal=%s"
                       % (FairyCeremonyID, playerFairyCeremonyID, state, actWorldLV, playerFCWorldLV, ctgRMBTotal), playerID)
    
    # 未领取的奖励邮件发放
    __SendFairyCeremonyMail(curPlayer, playerFCWorldLV)
@@ -85,15 +86,17 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCActionWorldLV, actWorldLV)
    #重置充值大礼记录
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCRechargeState, 0)
    SyncFCRechargeInfo(curPlayer)
    #重置全民来嗨
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCPartyCurPoint, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCPartyAwardRecord, 0)
    for actid in ChConfig.PeoplePartyActIDList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCPartyCurCnt % actid, 0)
    SyncFCPartyInfo(curPlayer)
    #重置消费
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCostGold, 0)
    #重置已充值RMB及烟花相关
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCTGRMBTotal, ctgRMBTotal)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksBuyCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksScore, 0)
    SyncFCRechargeInfo(curPlayer)
    return True
def __SendFairyCeremonyMail(curPlayer, playerFCWorldLV):
@@ -201,6 +204,9 @@
    ## 通知充值大礼活动状态
    packData = ChPyNetSendPack.tagMCXJSDRecharge()
    packData.State = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCRechargeState)
    packData.CTGTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCTGRMBTotal)
    packData.FireworksBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksBuyCount)
    packData.FirewordsScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksScore)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
@@ -284,39 +290,78 @@
    return
#################绝版降临##############################
def AddFCCostGold(curPlayer, costGold):
    ##充值X元
    if costGold <= 0:
def AddFCCTGRMB(curPlayer, ctgRMB):
    ## 充值X元
    if ctgRMB <= 0:
        return
#    if costType in ChConfig.CostRebate_DisableType:
#        #GameWorld.DebugLog("不计入绝版降临消费的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
#        return
    if not __IsAtFCAction():
        return
    curCostGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCostGold)
    updCostGold = curCostGold + costGold
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCostGold, updCostGold)
    if updCostGold < IpyGameDataPY.GetFuncCfg('CeremonyRankLimit'):
    curRMBTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCTGRMBTotal)
    updRMBTotal = curRMBTotal + ctgRMB
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCCTGRMBTotal, updRMBTotal)
    GameWorld.Log("更新仙界盛典充值RMB值: curRMBTotal=%s,ctgRMB=%s,updRMBTotal=%s"
                  % (curRMBTotal, ctgRMB, updRMBTotal), curPlayer.GetPlayerID())
    SyncFCRechargeInfo(curPlayer)
    return
def OnBuyFireworks(curPlayer, itemIndex, clientBuyCount):
    ## 购买烟花
    if not __IsAtFCAction():
        return
    
    #更新排行榜
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FCCostGold, updCostGold)
    fireworksDict = IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {})
    worldLvNum = __GetFCWorldLVIndex(curPlayer, Def_FC_Fireworks)
    canBuyIDList = fireworksDict.get(str(worldLvNum), []) #[普通烟花, 高级烟花]
    if itemIndex not in canBuyIDList:
        return
    fireworksIndex = canBuyIDList.index(itemIndex)
    AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if fireworksIndex == 1:
        fireworksBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksBuyCount) + clientBuyCount
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksBuyCount, fireworksBuyCount)
        GameWorld.DebugLog("更新玩家高级烟花已购买次数: clientBuyCount=%s,fireworksBuyCount=%s"
                           % (clientBuyCount, fireworksBuyCount), curPlayer.GetPlayerID())
    fireworksScoreList = IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 2) # [普通烟花积分, 高级烟花积分]
    addScore = fireworksScoreList[fireworksIndex] * clientBuyCount
    curFireworksScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksScore)
    updFireworksScore = curFireworksScore + addScore
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FCFireworksScore, updFireworksScore)
    
    GameWorld.DebugLog("玩家绝版降临消费活动: curCostGold=%s,costGold=%s,updCostGold=%s"
                       % (curCostGold, costGold, updCostGold), curPlayer.GetPlayerID())
    billboardNeedScore = IpyGameDataPY.GetFuncCfg('CeremonyFireParty', 4)
    if updFireworksScore >= billboardNeedScore:
        #更新排行榜
        GameWorld.DebugLog("玩家绝版降临积分排行更新: itemIndex=%s,clientBuyCount=%s,curFireworksScore=%s,addScore=%s,updFireworksScore=%s"
                           % (itemIndex, clientBuyCount, curFireworksScore, addScore, updFireworksScore), curPlayer.GetPlayerID())
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FCCostGold, updFireworksScore)
    else:
        GameWorld.DebugLog("玩家绝版降临烟花积分不足,无法上榜! updFireworksScore=%s < billboardNeedScore=%s"
                           % (updFireworksScore, billboardNeedScore), curPlayer.GetPlayerID())
    SyncFCRechargeInfo(curPlayer)
    return
#################烟花狂欢##############################
def IsCanBuyFireworks(curPlayer, itemIndex):
def IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount):
    ##当前是否可以买烟花
    if not __IsAtFCAction():
        GameWorld.Log('    烟花狂欢买烟花 活动未开启, 无法购买')
        return False
    fireworksDict = IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {})
    worldLvNum = __GetFCWorldLVIndex(curPlayer, Def_FC_Fireworks)
    canBuyID = fireworksDict.get(str(worldLvNum), 0)
    if canBuyID != itemIndex:
        GameWorld.Log('    烟花狂欢买烟花 当前可以买烟花为 %s, 无法购买 %s,worldLvNum=%s'%(canBuyID, itemIndex,worldLvNum), curPlayer.GetID())
    canBuyIDList = fireworksDict.get(str(worldLvNum), []) #[普通烟花, 高级烟花]
    if itemIndex not in canBuyIDList:
        GameWorld.Log('    烟花狂欢买烟花 当前可以买烟花为 %s, 无法购买 %s,worldLvNum=%s'%(canBuyIDList, itemIndex,worldLvNum), curPlayer.GetID())
        return False
    return True
    #高级烟花需要判断充值的总额
    if itemIndex == canBuyIDList[-1]:
        curRMBTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCCTGRMBTotal)
        fireworksBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FCFireworksBuyCount)
        buyOneNeedRMB = IpyGameDataPY.GetFuncCfg('CeremonyFireParty', 3) # 购买一个高级烟花所需充值RMB值,单位X元
        totalCanBuyCount = curRMBTotal / buyOneNeedRMB
        if (fireworksBuyCount + clientBuyCount) > totalCanBuyCount:
            GameWorld.Log('    烟花狂欢买烟花  高级烟花所需重置RMB不足, 无法购买! curRMBTotal=%s,totalCanBuyCount=%s < fireworksBuyCount=%s + clientBuyCount=%s'
                          % (curRMBTotal, totalCanBuyCount, fireworksBuyCount, clientBuyCount), curPlayer.GetID())
            return False
    return True