4906 【主干】【BT】【BT2】【BTZF】【gt_1.100.4】跨服地图报错查看(防范通知buff报错,调整通知顺序,验证对象属性);
1个文件已修改
15 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -381,15 +381,14 @@
            continue
        passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
        passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
    #添加BUFF后的特殊处理
    DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick)
        
    # 通知客户端
    #buffState.Sync_AddBuffEx()
    if isNotify:
        PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = buffOwner)
    #添加BUFF后的特殊处理
    DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick)
    #检查是否属于刷新BUFF
    #===========================================================================
@@ -1004,11 +1003,17 @@
    sendPack = ChNetSendPack.tagObjAddBuff()
    if not curBuff:
        return
    if not hasattr(curBuff, "GetSkill"):
        return
    curSkill = curBuff.GetSkill()
    if not curSkill or not hasattr(curSkill, "GetSkillID"):
        return
    skillID = curSkill.GetSkillID()
    if GameObj.GetHP(gameObj) <= 0 or AttackCommon.GetIsDead(gameObj):
        return
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.ObjID = gameObj.GetID();
    sendPack.SkillID = curBuff.GetSkill().GetSkillID();
    sendPack.SkillID = skillID;
    sendPack.LastTime = curBuff.GetRemainTime();
    sendPack.BuffType = buffType;
    sendPack.Value = curBuff.GetValue();