| | |
| | | GameWorld.DebugLog('更换专精 不成功 selectSkillID=%s'%selectSkillID)
|
| | | return
|
| | |
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
|
| | | UpdateElementSkillSelect(curPlayer, mainSkillID, selectSkillID)
|
| | | #ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
|
| | | if curElementSkillID and curElementSkillID != selectSkillID:
|
| | | #原技能删除
|
| | |
| | | curControl.RefreshPlayerAttrState()
|
| | |
|
| | | NotifyElementSkillInfo(curPlayer, mainSkillID, selectSkillID if updSelectSkillLV != activeSkillLV else 0)
|
| | | return
|
| | |
|
| | | def UpdateElementSkillSelect(curPlayer, mainSkillID, selectSkillID):
|
| | | ## 更新专精技能选择, selectSkillID 可能被重置为0
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
|
| | | #GameWorld.DebugLog("更新专精技能选择 mainSkillID=%s, selectSkillID=%s" % (mainSkillID, selectSkillID))
|
| | | |
| | | # 以下额外更新选择的专精技能对应编号,用于表现其他玩家不同专精技能特效用
|
| | | mainSkillList = IpyGameDataPY.GetFuncEvalCfg("SkillActTypeIdSort", curPlayer.GetJob())
|
| | | if mainSkillID not in mainSkillList:
|
| | | return
|
| | | mainSkillIndex = mainSkillList.index(mainSkillID)
|
| | | if mainSkillIndex < ShareDefine.Def_PDictDigitCnt:
|
| | | exAttrValue = curPlayer.GetExAttr7()
|
| | | exAttrIndex = mainSkillIndex
|
| | | else:
|
| | | exAttrValue = curPlayer.GetExAttr8()
|
| | | exAttrIndex = mainSkillIndex - ShareDefine.Def_PDictDigitCnt
|
| | | |
| | | elementSkillNum = 0
|
| | | if selectSkillID:
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', selectSkillID)
|
| | | if ipyData:
|
| | | elementSkillNum = ipyData.GetElementSkillNum()
|
| | | |
| | | updExAttrValue = GameWorld.ChangeDataByDigitPlace(exAttrValue, exAttrIndex, elementSkillNum)
|
| | | #GameWorld.DebugLog(" exAttrValue=%s,exAttrIndex=%s,elementSkillNum=%s,updExAttrValue=%s" |
| | | # % (exAttrValue, exAttrIndex, elementSkillNum, updExAttrValue))
|
| | | |
| | | # 需要广播周围玩家
|
| | | if mainSkillIndex < ShareDefine.Def_PDictDigitCnt:
|
| | | curPlayer.SetExAttr7(updExAttrValue, True)
|
| | | else:
|
| | | curPlayer.SetExAttr8(updExAttrValue, True)
|
| | | return
|
| | |
|
| | | def RefreshElementSkill(curPlayer, skillTypeID, isChangeLV=True):
|
| | |
| | | if updSkillLV == 0:#重置为未选状态
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID)
|
| | | mainSkillID = ipyData.GetMainSkillID()
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0)
|
| | | UpdateElementSkillSelect(curPlayer, mainSkillID, 0)
|
| | | #ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
|
| | | isNotify = True
|
| | | else:
|