| | |
| | | continue
|
| | | if family.GetLV() < joinFamilyLVLimit:
|
| | | GameWorld.Log("仙盟等级不足,无法参与联赛!familyID=%s,LV=%s,joinFamilyLVLimit=%s" % (familyID, family.GetLV(), joinFamilyLVLimit))
|
| | | continue
|
| | | groupFamilyList.append(family)
|
| | | |
| | | # 添加参赛仙盟及成员名单
|
| | | PyGameData.g_familyWarFamilyIDList.append(familyID)
|
| | | for index in xrange(family.GetCount()):
|
| | | curMember = family.GetAt(index)
|
| | | memPlayerID = curMember.GetPlayerID()
|
| | | memPlayer = curMember.GetPlayer()
|
| | | isAddOK = AddFamilyWarMem(memPlayerID, familyID, warMemRecList)
|
| | | lastJoinFamilyID = lastFamilyWarMemDict.get(memPlayerID, 0)
|
| | | # 重新通知玩家参与的仙盟
|
| | | if lastJoinFamilyID and isAddOK and lastJoinFamilyID != familyID and memPlayer:
|
| | | __NotifyPlayerJoinFamilyInfo(memPlayer, familyID)
|
| | | else:
|
| | | groupFamilyList.append(family)
|
| | | |
| | | # 添加参赛仙盟及成员名单
|
| | | PyGameData.g_familyWarFamilyIDList.append(familyID)
|
| | | for index in xrange(family.GetCount()):
|
| | | curMember = family.GetAt(index)
|
| | | memPlayerID = curMember.GetPlayerID()
|
| | | memPlayer = curMember.GetPlayer()
|
| | | isAddOK = AddFamilyWarMem(memPlayerID, familyID, warMemRecList)
|
| | | lastJoinFamilyID = lastFamilyWarMemDict.get(memPlayerID, 0)
|
| | | # 重新通知玩家参与的仙盟
|
| | | if lastJoinFamilyID and isAddOK and lastJoinFamilyID != familyID and memPlayer:
|
| | | __NotifyPlayerJoinFamilyInfo(memPlayer, familyID)
|
| | |
|
| | | # 满一组仙盟数 or 没有仙盟了
|
| | | if len(groupFamilyList) == FamilyWar_GroupFamilyCount or i == familyCount - 1:
|
| | |
| | |
|
| | | GameWorld.Log(" PyGameData.g_familyWarFamilyIDList: %s" % PyGameData.g_familyWarFamilyIDList)
|
| | | GameWorld.Log(" PyGameData.g_familyWarMemDict: %s" % PyGameData.g_familyWarMemDict)
|
| | | GameWorld.Log(" 通用记录对战家族数: %s" % warBatRecList.Count())
|
| | | GameWorld.Log(" 通用记录参与玩家数: %s" % warMemRecList.Count())
|
| | | GameWorld.Log(" 仙盟联赛首轮比赛分组确认完毕!")
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, FamilyWarRound_First) # 设置已处理过的轮次
|
| | | return
|