ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1576,8 +1576,11 @@ #GameWorld.DebugLog('封魔坛最大可恢复次数 %s'%maxCanAdd) curTime = int(time.time()) recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval') lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID) if not lastRegainTime: PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime) return recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval') needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID) if not needTime: needTime = recoverInterval ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -525,16 +525,17 @@ PlayerBindJadeWheel.OnDay(curPlayer) # 特殊时间点X点过天 elif onEventType == ShareDefine.Def_OnEventTypeEx: # 资源找回 PlayerRecover.RecoverOnDay(curPlayer) #触发每日任务重置脚本 EventShell.EventResponse_OnDay(curPlayer) #购买次数清空 Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer) # 世界boss BossHurtMng.OnDay(curPlayer) #我要太极过天 PlayerDiceEx.OnDay(curPlayer) # 资源找回 PlayerRecover.RecoverOnDay(curPlayer) # 世界boss BossHurtMng.OnDay(curPlayer) # 仙盟过天 PlayerFamily.FamilyPlayerOnDay(curPlayer) # 重置物品每日使用次数