hxp
2019-05-10 6018c2872ce2e6d7a22fcc09d39ff4267a42c746
6723 【后端】【2.0】灵器1.0版本
6个文件已修改
153 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 52 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py 72 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2405,6 +2405,8 @@
EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
## 装备位 - 所有基础
EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
## 装备位 - 灵器
EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
#装备物品位置,不需要重刷属性
EquipItemNoRefreshState = [
@@ -2416,15 +2418,14 @@
# 需要广播外观的装备部位(除了境界装备3部位)
Def_SyncEquipStateByIndex = [
    ShareDefine.retWing,        #11 翅膀
    ShareDefine.retWing,        #13 翅膀
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retHorse,        #19 坐骑
                             ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
                      ]
Def_SuperBuffList = []
#------------------------------------------------------------
@@ -4358,7 +4359,8 @@
Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
Def_CalcAttrFunc_Coat, # ʱװ 36
) = range(37)
Def_CalcAttrFunc_LingQi, # 灵器 37
) = range(38)
# 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
@@ -4373,7 +4375,7 @@
                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing, Def_CalcAttrFunc_LingQi],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                            ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -65,6 +65,7 @@
                     ChConfig.Def_CalcAttrFunc_Stone:"宝石",
                     ChConfig.Def_CalcAttrFunc_Wash:"洗练",
                     ChConfig.Def_CalcAttrFunc_Wing:"翅膀",
                     ChConfig.Def_CalcAttrFunc_LingQi:"灵器",
                     ChConfig.Def_CalcAttrFunc_Pet:"灵宠",
                     ChConfig.Def_CalcAttrFunc_Horse:"坐骑",
                     ChConfig.Def_CalcAttrFunc_Prestige:"境界",
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -144,9 +144,9 @@
    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Equip)
    
    #先刷装备BUFF 再计算属性
    if changeItemEquipPlace == ShareDefine.retWing:
        PlayerWing.CalcWingAttr(curPlayer)
    else:
    if changeItemEquipPlace in ChConfig.EquipPlace_LingQi:
        RefreshPlayerLingQiEquipAttr(curPlayer)
    elif itemClassLV:
        RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
    
    #刷新所有属性
@@ -158,7 +158,6 @@
    return True
## 刷新装备对人物属性的改变
#  @param self 类实例
#  @return 返回值无意义
@@ -516,9 +515,9 @@
        return
    
    #先刷装备BUFF 再计算属性
    if equipPlace == ShareDefine.retWing:
        PlayerWing.CalcWingAttr(curPlayer)
    else:
    if equipPlace in ChConfig.EquipPlace_LingQi:
        RefreshPlayerLingQiEquipAttr(curPlayer)
    elif itemClassLV:
        RefreshPlayerEquipAttribute(curPlayer, itemClassLV)
    
    #刷新所有属性
@@ -574,6 +573,45 @@
    
    return
def RefreshPlayerLingQiEquipAttr(curPlayer):
    ''' 刷新玩家灵器装备属性
    '''
    classLV = 0 # 灵器阶默认为0
    allAttrList = [{} for _ in range(4)]
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for equipPlace in ChConfig.EquipPlace_LingQi:
        if equipPlace == ShareDefine.retWing:
            PlayerWing.CalcWingAttr(curPlayer)
            continue
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
        if not ipyData:
            continue
        equipIndex = ipyData.GetGridIndex()
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            continue
        if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
            # 过期
            continue
        #基础属性效果
        for effIndex in xrange(curEquip.GetEffectCount()):
            curEff = curEquip.GetEffectByIndex(effIndex)
            effID = curEff.GetEffectID()
            if effID == 0:
                break
            PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), allAttrList)
    #GameWorld.DebugLog("灵器属性: %s" % allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQi, allAttrList)
    return
def __CalcEquips_Effect(curPlayer, classLV):
    ''' 境界装备系统属性
    1. 装备模块,每个境界阶独立,每个境界战力独立模块计算
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4210,8 +4210,9 @@
        #先压入BUFF的效果值及技能战斗力
        self.RefreshAllSkill()
        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
        ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
        #SkillShell.RefreshPlayerBuffOnAttrAddEffect(curPlayer)
        PlayerWing.CalcWingAttr(curPlayer)
        #PlayerWing.CalcWingAttr(curPlayer) # 翅膀暂时算在灵器里面
        PlayerHorse.CalcHorseAttrEx(curPlayer)
        PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
        PlayerGodWeapon.CalcGodWeaponAttr(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -673,14 +673,14 @@
# @remarks 刷新以单位时间(分钟)消耗耐久的物品
def ProcessRefreshTimeItem(curPlayer, tick):
    reFlash = False
    #2分钟遍历一次,时效道具时间到不消失,
    if tick - curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_EquipTime) \
    < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_TimeItem] :
        < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_TimeItem]:
        return reFlash
    #耐久减少值/分钟
    reFlash = ProcessTimeEquip(curPlayer, tick)
    return reFlash
@@ -1074,38 +1074,38 @@
# @return 布尔值
# @remarks 处理耐久计算方式为:现实时间刷新方式的物品
def ProcessTimeEquip(curPlayer, tick):
    return
#境界装备修改,暂屏蔽,待优化
#    itemManager = curPlayer.GetItemManager()
#    hasItemClear = False
#
#    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
#    for i in range(0, curPack.GetCount()):
#        curItem = curPack.GetAt(i)
#
#        #异常物品
#        if not ItemCommon.CheckItemCanUse(curItem):
#            continue
#
#        if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_RTimeItem,
#                                             ChConfig.Def_EquipReduceType_Time]:
#            continue
#
#        #处理现实时间物品逻辑
#        if __DoLogic_ProcessTimeEquip(curPlayer, curItem, i):
#            hasItemClear = True
#
#
#    if hasItemClear:
#        #装备重刷属性
#        PlayerWing.CalcWingAttr(curPlayer)
#        ChEquip.RefreshPlayerEquipAttribute(curPlayer)
#
#
#    # 进行更新时效道具刷新时间
#    curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipTime, tick)
#
#    return hasItemClear
    itemManager = curPlayer.GetItemManager()
    hasItemClear = False
    classLV = 0 # 只处理非境界装备的时效物品
    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
    for equipPlace in ChConfig.EquipPlace_LingQi:
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
        if not ipyData:
            continue
        index = ipyData.GetGridIndex()
        curItem = curPack.GetAt(index)
        #异常物品
        if not ItemCommon.CheckItemCanUse(curItem):
            continue
        if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_RTimeItem,
                                                 ChConfig.Def_EquipReduceType_Time]:
            continue
        #处理现实时间物品逻辑
        if __DoLogic_ProcessTimeEquip(curPlayer, curItem, index):
            hasItemClear = True
    if hasItemClear:
        #装备重刷属性
        ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
    # 进行更新时效道具刷新时间
    curPlayer.SetDict(ChConfig.Def_PlayerKey_EquipTime, tick)
    return hasItemClear
#---------------------------------------------------------------------
## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
@@ -1122,7 +1122,7 @@
        # 没有空位,玩家主动取下,计算属性时无效化
        # 过期属性时效需刷属性
        return True
    result = ItemControler.PlayerItemControler(curPlayer).UnEquipItem(equipIndex, spaceIndex)
    if not result:
        # 过期属性时效需刷属性
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
@@ -279,10 +279,17 @@
#  @param allAttrList 属性列表
#  @return None
def CalcWingAttr(curPlayer):
    allAttrList = [{} for _ in range(4)]
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curWing = equipPack.GetAt(ShareDefine.retWing)
    
    classLV = 0
    equipPlace = ShareDefine.retWing
    allAttrList = [{} for _ in range(4)]
    curWing = None
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
    if ipyData:
        curWing = equipPack.GetAt(ipyData.GetGridIndex())
    if not ItemCommon.CheckItemCanUse(curWing):
        #GameWorld.DebugLog("没有穿戴翅膀!")
        PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wing, allAttrList)