2838 【1.4.100】【1.5】跨服PK玩家掉线重连后没有完整登录导致结算异常,顺便屏蔽了世界等级为0时计算伤血取不到等级信息的错误日志;
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| | | if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
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| | | return 1, hurtType
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| | | wReFightPower = 0
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| | | worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
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| | | wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
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| | | wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
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| | | if worldLV:
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| | | wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
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| | | wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
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| | | # 改变技能伤害
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| | | atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
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| | |
| | | playerInfoList = []
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| | | for playerID in [playerIDA, playerIDB]:
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| | | player = copyMapPlayerManager.FindPlayerByID(playerID)
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| | | # 还是离线时间的,走掉线逻辑,越晚掉线的赢;需要加这个逻辑主要是因为当玩家没有触发完整登录流程导致玩家在线但是没有触发DoEnter
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| | | playerLeaveTick = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerID)
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| | | if playerLeaveTick:
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| | | pvpDamage, sortTick, curHP, curMaxHP = 0, 0, 0, 0
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| | | playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerLeaveTick, playerID, player])
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| | | GameWorld.Log("PK超时: playerLeaveTick=%s" % (playerLeaveTick), playerID)
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| | | continue
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| | | pvpDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
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| | | pvpDamTick = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamUpdTick)
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| | | sortTick = tick - pvpDamTick
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| | | curHP = 0 if not player else player.GetHP()
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| | | curMaxHP = 0 if not player else player.GetMaxHP()
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| | | playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerID, player])
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| | | GameWorld.Log("PK超时: pvpDamge=%s,pvpDamTick=%s,tick=%s,sortTick=%s,HP=%s/%s" |
| | | % (pvpDamage, pvpDamTick, tick, sortTick, curHP, curMaxHP), playerID)
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| | | playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerLeaveTick, playerID, player])
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| | | GameWorld.Log("PK超时: pvpDamge=%s,pvpDamTick=%s,tick=%s,sortTick=%s,HP=%s/%s,playerLeaveTick=%s" |
| | | % (pvpDamage, pvpDamTick, tick, sortTick, curHP, curMaxHP, playerLeaveTick), playerID)
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| | | playerInfoList.sort(reverse=True)
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| | | GameWorld.Log("PK超时, 进入结算!playerInfoList=%s" % str(playerInfoList))
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