10185 【越南】【港台】【主干】BOSS凭证修改(增加活动商店支持;增加货币43凭证积分;提交1个凭证增加1积分;)
| | |
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
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| | | dict SubmitItemAwardInfo; //提交凭证个数对应奖励
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| | | BYTE SubmitAwardResetType; //提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置
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| | | WORD ActShopType; //开放商店类型,为0时不开放
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| | | list TemplateIDList; //榜单模板编号列表
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| | | list FamilyTemplateIDList; //仙盟榜单模板编号列表
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| | | };
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| | |
| | | class tagRefreshType(Structure):
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| | | _pack_ = 1
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| | | _fields_ = [
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| | | ("RefreshType", c_ubyte), |
| | | ("RefreshType", c_ushort), |
| | | ("Value", c_int),
|
| | | ("ValueEx", c_int),
|
| | | ]
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| | |
| | | IsDayReset = 0 #(BYTE IsDayReset)// 是否每天重置
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| | | ResetType = 0 #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
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| | | LimitLV = 0 #(WORD LimitLV)// 限制等级
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| | | ShopType = 0 #(WORD ShopType)// 开放商店类型,可能为0不开放
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| | | SubResetType = 0 #(BYTE SubResetType)// 提交凭证奖励重置类型,0-跟随活动; 1-0点重置;2-5点重置
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| | | SubmitCount = 0 #(BYTE SubmitCount)
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| | | SubmitInfoList = list() #(vector<tagMCActBossTrialSubmitInfo> SubmitInfoList)// 提交凭证信息列表
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| | |
| | | self.IsDayReset,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.SubResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.SubmitCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.SubmitCount):
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| | |
| | | self.IsDayReset = 0
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| | | self.ResetType = 0
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| | | self.LimitLV = 0
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| | | self.ShopType = 0
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| | | self.SubResetType = 0
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| | | self.SubmitCount = 0
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| | | self.SubmitInfoList = list()
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| | |
| | | length += 5
|
| | | length += 1
|
| | | length += 1
|
| | | length += 2
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| | | length += 2
|
| | | length += 1
|
| | | length += 1
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| | |
| | | data = CommFunc.WriteBYTE(data, self.IsDayReset)
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| | | data = CommFunc.WriteBYTE(data, self.ResetType)
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| | | data = CommFunc.WriteWORD(data, self.LimitLV)
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| | | data = CommFunc.WriteWORD(data, self.ShopType)
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| | | data = CommFunc.WriteBYTE(data, self.SubResetType)
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| | | data = CommFunc.WriteBYTE(data, self.SubmitCount)
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| | | for i in range(self.SubmitCount):
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| | |
| | | IsDayReset:%d,
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| | | ResetType:%d,
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| | | LimitLV:%d,
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| | | ShopType:%d,
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| | | SubResetType:%d,
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| | | SubmitCount:%d,
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| | | SubmitInfoList:%s,
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| | |
| | | self.IsDayReset,
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| | | self.ResetType,
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| | | self.LimitLV,
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| | | self.ShopType,
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| | | self.SubResetType,
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| | | self.SubmitCount,
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| | | "...",
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| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
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| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | ) = range(146, 249)
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
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| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
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| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
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| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
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| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
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| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
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| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
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| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
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| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
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| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
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| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
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| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
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| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
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| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | ) = range(146, 263)
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| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | |
| | | TYPE_Price_SuccessSocre = 39 # 成就积分
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| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
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| | | TYPE_Price_Xiantao = 41 # 仙桃
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| | | TYPE_Price_Lingyu = 42 # 灵玉
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| | | TYPE_Price_BossTrial = 43 # boss历练凭证积分
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| | | TYPE_Price_PayCoin = 99 # 代币
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| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | |
| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
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| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
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| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
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| | | 39:"成就积分", 40:"万界积分", 99:"代币"
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| | | 39:"成就积分", 40:"万界积分", 43:"凭证积分", 99:"代币"
|
| | | }
|
| | |
|
| | | #以下是旧的金钱类型
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| | |
| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
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| | | TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
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| | | TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
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| | | TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
|
| | | }
|
| | |
|
| | | # 支持负值的货币及对应0418刷新类型
|
| | |
| | | class tagRefreshType(Structure):
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| | | _pack_ = 1
|
| | | _fields_ = [
|
| | | ("RefreshType", c_ubyte), |
| | | ("RefreshType", c_ushort), |
| | | ("Value", c_int),
|
| | | ("ValueEx", c_int),
|
| | | ]
|
| | |
| | | IsDayReset = 0 #(BYTE IsDayReset)// 是否每天重置
|
| | | ResetType = 0 #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
|
| | | LimitLV = 0 #(WORD LimitLV)// 限制等级
|
| | | ShopType = 0 #(WORD ShopType)// 开放商店类型,可能为0不开放
|
| | | SubResetType = 0 #(BYTE SubResetType)// 提交凭证奖励重置类型,0-跟随活动; 1-0点重置;2-5点重置
|
| | | SubmitCount = 0 #(BYTE SubmitCount)
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| | | SubmitInfoList = list() #(vector<tagMCActBossTrialSubmitInfo> SubmitInfoList)// 提交凭证信息列表
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| | |
| | | self.IsDayReset,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.SubResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.SubmitCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.SubmitCount):
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| | |
| | | self.IsDayReset = 0
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| | | self.ResetType = 0
|
| | | self.LimitLV = 0
|
| | | self.ShopType = 0
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| | | self.SubResetType = 0
|
| | | self.SubmitCount = 0
|
| | | self.SubmitInfoList = list()
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| | |
| | | length += 5
|
| | | length += 1
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| | | length += 1
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| | | length += 2
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| | | length += 2
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| | | length += 1
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| | | length += 1
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| | |
| | | data = CommFunc.WriteBYTE(data, self.IsDayReset)
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| | | data = CommFunc.WriteBYTE(data, self.ResetType)
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| | | data = CommFunc.WriteWORD(data, self.LimitLV)
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| | | data = CommFunc.WriteWORD(data, self.ShopType)
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| | | data = CommFunc.WriteBYTE(data, self.SubResetType)
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| | | data = CommFunc.WriteBYTE(data, self.SubmitCount)
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| | | for i in range(self.SubmitCount):
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| | |
| | | IsDayReset:%d,
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| | | ResetType:%d,
|
| | | LimitLV:%d,
|
| | | ShopType:%d,
|
| | | SubResetType:%d,
|
| | | SubmitCount:%d,
|
| | | SubmitInfoList:%s,
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| | |
| | | self.IsDayReset,
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| | | self.ResetType,
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| | | self.LimitLV,
|
| | | self.ShopType,
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| | | self.SubResetType,
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| | | self.SubmitCount,
|
| | | "...",
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| | |
| | | ("BYTE", "ResetType", 0),
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| | | ("dict", "SubmitItemAwardInfo", 0),
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| | | ("BYTE", "SubmitAwardResetType", 0),
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| | | ("WORD", "ActShopType", 0),
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| | | ("list", "TemplateIDList", 0),
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| | | ("list", "FamilyTemplateIDList", 0),
|
| | | ),
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| | |
| | | def GetResetType(self): return self.attrTuple[7] # 重置类型,0-0点重置;1-5点重置 BYTE
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| | | def GetSubmitItemAwardInfo(self): return self.attrTuple[8] # 提交凭证个数对应奖励 dict
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| | | def GetSubmitAwardResetType(self): return self.attrTuple[9] # 提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置 BYTE
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| | | def GetTemplateIDList(self): return self.attrTuple[10] # 榜单模板编号列表 list
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| | | def GetFamilyTemplateIDList(self): return self.attrTuple[11] # 仙盟榜单模板编号列表 list |
| | | def GetActShopType(self): return self.attrTuple[10] # 开放商店 WORD
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| | | def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
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| | | def GetFamilyTemplateIDList(self): return self.attrTuple[12] # 仙盟榜单模板编号列表 list |
| | | |
| | | # Boss历练榜单模版表 |
| | | class IPY_ActBossTrialTemplate(): |
| | |
| | | import IpyGameDataPY |
| | | import ChPyNetSendPack |
| | | import CrossRealmPlayer |
| | | import FunctionNPCCommon |
| | | import PlayerBillboard |
| | | import ItemControler |
| | | import NetPackCommon |
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossTrialSubmitAward % actNum, 0) |
| | | |
| | | if state: |
| | | cfgID = actInfo.get(ShareDefine.ActKey_CfgID) |
| | | ipyData = IpyGameDataPY.GetIpyGameData("ActBossTrial", cfgID) |
| | | if ipyData and ipyData.GetActShopType(): |
| | | FunctionNPCCommon.ResetShopItemBuyCountByShopType(curPlayer, [ipyData.GetActShopType()]) |
| | | Sync_BossTrialActionInfo(curPlayer, actNum) |
| | | Sync_BossTrialPlayerInfo(curPlayer, actNum) |
| | | |
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossTrialSubmitCount % actNum, updSubmitCount) |
| | | GameWorld.DebugLog("Boss历练提交凭证: actNum=%s,itemID=%s,submitCount=%s,updSubmitCount=%s,updSubmitAwardCount=%s" |
| | | % (actNum, itemID, submitCount, updSubmitCount, updSubmitAwardCount), playerID) |
| | | |
| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BossTrial, submitCount, "BossTrialSubmit") |
| | | |
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_BossTrialSubmit, updSubmitCount, autoSort=True) |
| | | |
| | |
| | | actInfo.IsDayReset = ipyData.GetIsDayReset() |
| | | actInfo.ResetType = ipyData.GetResetType() |
| | | actInfo.LimitLV = ipyData.GetLVLimit() |
| | | actInfo.ShopType = ipyData.GetActShopType() |
| | | actInfo.SubResetType = ipyData.GetSubmitAwardResetType() |
| | | |
| | | actInfo.SubmitInfoList = [] |
| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
|
| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | ) = range(146, 249)
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
|
| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
|
| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
|
| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
|
| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | ) = range(146, 263)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | TYPE_Price_SuccessSocre = 39 # 成就积分
|
| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
|
| | | TYPE_Price_Xiantao = 41 # 仙桃
|
| | | TYPE_Price_Lingyu = 42 # 灵玉
|
| | | TYPE_Price_BossTrial = 43 # boss历练凭证积分
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | |
| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
|
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
|
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
|
| | | 39:"成就积分", 40:"万界积分", 99:"代币"
|
| | | 39:"成就积分", 40:"万界积分", 43:"凭证积分", 99:"代币"
|
| | | }
|
| | |
|
| | | #以下是旧的金钱类型
|
| | |
| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
|
| | | TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
|
| | | TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
|
| | | TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
|
| | | }
|
| | |
|
| | | # 支持负值的货币及对应0418刷新类型
|