10185 【越南】【港台】【主干】BOSS凭证修改(增加活动商店支持;增加货币43凭证积分;提交1个凭证增加1积分;)
7个文件已修改
75 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActBossTrial.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1787,6 +1787,7 @@
    BYTE        ResetType;    //重置类型,0-0点重置;1-5点重置
    dict        SubmitItemAwardInfo;    //提交凭证个数对应奖励
    BYTE        SubmitAwardResetType;    //提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置
    WORD        ActShopType;    //开放商店类型,为0时不开放
    list        TemplateIDList;    //榜单模板编号列表
    list        FamilyTemplateIDList;    //仙盟榜单模板编号列表
};
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -30193,7 +30193,7 @@
class  tagRefreshType(Structure):
    _pack_ = 1
    _fields_ = [
                  ("RefreshType", c_ubyte),
                  ("RefreshType", c_ushort),
                  ("Value", c_int),    
                  ("ValueEx", c_int),    
                  ]
@@ -31521,6 +31521,7 @@
    IsDayReset = 0    #(BYTE IsDayReset)// 是否每天重置
    ResetType = 0    #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
    LimitLV = 0    #(WORD LimitLV)// 限制等级
    ShopType = 0    #(WORD ShopType)// 开放商店类型,可能为0不开放
    SubResetType = 0    #(BYTE SubResetType)// 提交凭证奖励重置类型,0-跟随活动; 1-0点重置;2-5点重置
    SubmitCount = 0    #(BYTE SubmitCount)
    SubmitInfoList = list()    #(vector<tagMCActBossTrialSubmitInfo> SubmitInfoList)// 提交凭证信息列表
@@ -31547,6 +31548,7 @@
        self.IsDayReset,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.SubResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.SubmitCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.SubmitCount):
@@ -31578,6 +31580,7 @@
        self.IsDayReset = 0
        self.ResetType = 0
        self.LimitLV = 0
        self.ShopType = 0
        self.SubResetType = 0
        self.SubmitCount = 0
        self.SubmitInfoList = list()
@@ -31597,6 +31600,7 @@
        length += 5
        length += 1
        length += 1
        length += 2
        length += 2
        length += 1
        length += 1
@@ -31622,6 +31626,7 @@
        data = CommFunc.WriteBYTE(data, self.IsDayReset)
        data = CommFunc.WriteBYTE(data, self.ResetType)
        data = CommFunc.WriteWORD(data, self.LimitLV)
        data = CommFunc.WriteWORD(data, self.ShopType)
        data = CommFunc.WriteBYTE(data, self.SubResetType)
        data = CommFunc.WriteBYTE(data, self.SubmitCount)
        for i in range(self.SubmitCount):
@@ -31645,6 +31650,7 @@
                                IsDayReset:%d,
                                ResetType:%d,
                                LimitLV:%d,
                                ShopType:%d,
                                SubResetType:%d,
                                SubmitCount:%d,
                                SubmitInfoList:%s,
@@ -31663,6 +31669,7 @@
                                self.IsDayReset,
                                self.ResetType,
                                self.LimitLV,
                                self.ShopType,
                                self.SubResetType,
                                self.SubmitCount,
                                "...",
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1081,7 +1081,21 @@
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
) = range(146, 249)
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
) = range(146, 263)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1111,6 +1125,8 @@
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1118,7 +1134,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"万界积分", 99:"代币"
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1150,6 +1166,7 @@
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           }
# 支持负值的货币及对应0418刷新类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -30193,7 +30193,7 @@
class  tagRefreshType(Structure):
    _pack_ = 1
    _fields_ = [
                  ("RefreshType", c_ubyte),
                  ("RefreshType", c_ushort),
                  ("Value", c_int),    
                  ("ValueEx", c_int),    
                  ]
@@ -31521,6 +31521,7 @@
    IsDayReset = 0    #(BYTE IsDayReset)// 是否每天重置
    ResetType = 0    #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
    LimitLV = 0    #(WORD LimitLV)// 限制等级
    ShopType = 0    #(WORD ShopType)// 开放商店类型,可能为0不开放
    SubResetType = 0    #(BYTE SubResetType)// 提交凭证奖励重置类型,0-跟随活动; 1-0点重置;2-5点重置
    SubmitCount = 0    #(BYTE SubmitCount)
    SubmitInfoList = list()    #(vector<tagMCActBossTrialSubmitInfo> SubmitInfoList)// 提交凭证信息列表
@@ -31547,6 +31548,7 @@
        self.IsDayReset,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.SubResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.SubmitCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.SubmitCount):
@@ -31578,6 +31580,7 @@
        self.IsDayReset = 0
        self.ResetType = 0
        self.LimitLV = 0
        self.ShopType = 0
        self.SubResetType = 0
        self.SubmitCount = 0
        self.SubmitInfoList = list()
@@ -31597,6 +31600,7 @@
        length += 5
        length += 1
        length += 1
        length += 2
        length += 2
        length += 1
        length += 1
@@ -31622,6 +31626,7 @@
        data = CommFunc.WriteBYTE(data, self.IsDayReset)
        data = CommFunc.WriteBYTE(data, self.ResetType)
        data = CommFunc.WriteWORD(data, self.LimitLV)
        data = CommFunc.WriteWORD(data, self.ShopType)
        data = CommFunc.WriteBYTE(data, self.SubResetType)
        data = CommFunc.WriteBYTE(data, self.SubmitCount)
        for i in range(self.SubmitCount):
@@ -31645,6 +31650,7 @@
                                IsDayReset:%d,
                                ResetType:%d,
                                LimitLV:%d,
                                ShopType:%d,
                                SubResetType:%d,
                                SubmitCount:%d,
                                SubmitInfoList:%s,
@@ -31663,6 +31669,7 @@
                                self.IsDayReset,
                                self.ResetType,
                                self.LimitLV,
                                self.ShopType,
                                self.SubResetType,
                                self.SubmitCount,
                                "...",
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1419,6 +1419,7 @@
                        ("BYTE", "ResetType", 0),
                        ("dict", "SubmitItemAwardInfo", 0),
                        ("BYTE", "SubmitAwardResetType", 0),
                        ("WORD", "ActShopType", 0),
                        ("list", "TemplateIDList", 0),
                        ("list", "FamilyTemplateIDList", 0),
                        ),
@@ -4314,8 +4315,9 @@
    def GetResetType(self): return self.attrTuple[7] # 重置类型,0-0点重置;1-5点重置 BYTE
    def GetSubmitItemAwardInfo(self): return self.attrTuple[8] # 提交凭证个数对应奖励 dict
    def GetSubmitAwardResetType(self): return self.attrTuple[9] # 提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置 BYTE
    def GetTemplateIDList(self): return self.attrTuple[10] # 榜单模板编号列表 list
    def GetFamilyTemplateIDList(self): return self.attrTuple[11] # 仙盟榜单模板编号列表 list
    def GetActShopType(self): return self.attrTuple[10] # 开放商店 WORD
    def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
    def GetFamilyTemplateIDList(self): return self.attrTuple[12] # 仙盟榜单模板编号列表 list
# Boss历练榜单模版表
class IPY_ActBossTrialTemplate():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActBossTrial.py
@@ -22,6 +22,7 @@
import IpyGameDataPY
import ChPyNetSendPack
import CrossRealmPlayer
import FunctionNPCCommon
import PlayerBillboard
import ItemControler
import NetPackCommon
@@ -117,6 +118,10 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossTrialSubmitAward % actNum, 0)
    
    if state:
        cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
        ipyData = IpyGameDataPY.GetIpyGameData("ActBossTrial", cfgID)
        if ipyData and ipyData.GetActShopType():
            FunctionNPCCommon.ResetShopItemBuyCountByShopType(curPlayer, [ipyData.GetActShopType()])
        Sync_BossTrialActionInfo(curPlayer, actNum)
        Sync_BossTrialPlayerInfo(curPlayer, actNum)
        
@@ -205,6 +210,8 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossTrialSubmitCount % actNum, updSubmitCount)
    GameWorld.DebugLog("Boss历练提交凭证: actNum=%s,itemID=%s,submitCount=%s,updSubmitCount=%s,updSubmitAwardCount=%s" 
                       % (actNum, itemID, submitCount, updSubmitCount, updSubmitAwardCount), playerID)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BossTrial, submitCount, "BossTrialSubmit")
    
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_BossTrialSubmit, updSubmitCount, autoSort=True)
    
@@ -337,6 +344,7 @@
    actInfo.IsDayReset = ipyData.GetIsDayReset()
    actInfo.ResetType = ipyData.GetResetType()
    actInfo.LimitLV = ipyData.GetLVLimit()
    actInfo.ShopType = ipyData.GetActShopType()
    actInfo.SubResetType = ipyData.GetSubmitAwardResetType()
    
    actInfo.SubmitInfoList = []
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1081,7 +1081,21 @@
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
) = range(146, 249)
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
) = range(146, 263)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1111,6 +1125,8 @@
TYPE_Price_SuccessSocre = 39    # 成就积分
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1118,7 +1134,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"万界积分", 99:"代币"
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1150,6 +1166,7 @@
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           }
# 支持负值的货币及对应0418刷新类型