8311 【恺英】【后端】新增装备评分参数(攻生命百分比,技能加减,法宝技能加减,技能CD减免)
| | |
| | | DWORD HitC; // 命中系数
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| | | DWORD MissC; // 闪避系数
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| | | DWORD PetDamPerC; // 灵宠增伤百分比系数
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| | | DWORD MaxHPPerC; // 生命加成系数
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| | | DWORD AtkPerC; // 攻击加成系数
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| | | DWORD SkillAtkRateC; // 技能加成系数
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| | | DWORD SkillAtkRateReduceC; // 技能减免系数
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| | | DWORD SkillAddPer1C; // 技能伤害增强1系数
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| | | DWORD SkillAddPer2C; // 技能伤害增强2系数
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| | | DWORD SkillAddPer3C; // 技能伤害增强3系数
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| | | DWORD SkillAddPer4C; // 技能伤害增强4系数
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| | | DWORD SkillAddPer5C; // 技能伤害增强5系数
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| | | DWORD SkillAddPer6C; // 技能伤害增强6系数
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| | | DWORD SkillAddPer7C; // 技能伤害增强7系数
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| | | DWORD SkillReducePer1C; // 受到技能伤害减少1系数
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| | | DWORD SkillReducePer2C; // 受到技能伤害减少2系数
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| | | DWORD SkillReducePer3C; // 受到技能伤害减少3系数
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| | | DWORD SkillReducePer4C; // 受到技能伤害减少4系数
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| | | DWORD SkillReducePer5C; // 受到技能伤害减少5系数
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| | | DWORD SkillReducePer6C; // 受到技能伤害减少6系数
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| | | DWORD SkillReducePer7C; // 受到技能伤害减少7系数
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| | | DWORD ReduceSkillCDPerC; // 减少所有技能CD系数
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| | | };
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| | |
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| | | //成就表
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| | |
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
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| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
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| | |
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| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
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| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
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| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
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| | | Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
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| | | Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
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| | | Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
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| | | Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
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| | |
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| | | Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
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| | | Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
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| | | Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
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| | | Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
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| | | Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
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| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
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| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
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| | |
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| | | ## 技能伤害百分比增加的 属性ID 列表
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| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
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| | | ## 技能伤害百分比减少的 属性ID 列表
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| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
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| | | |
| | | Def_Effect_Luck = 120 # 气运
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| | | Def_Effect_LuckPer = 133 # 气运百分率
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| | |
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| | |
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
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| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
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| | |
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| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
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| | |
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| | | #增加%d物理伤害值,其中a值为伤害值
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| | | Def_Effect_AddAtk = 1005
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| | | #增加%d魔法伤害值,其中a值为伤害值
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| | |
| | | TYPE_Calc_ReduceBackHPPer, # 暂无用
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| | | TYPE_Calc_XPRestorePer, # 自动恢复XP值比率
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| | |
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| | | TYPE_Calc_ReduceSkillCD, # 减技能CD
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| | | TYPE_Calc_ReduceSkillCDPer, # 减技能CD比例
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| | | TYPE_Calc_SkillAtkRate, # 技能攻击比例加成
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| | | TYPE_Calc_SkillAtkRateReduce, # 技能攻击比例减少 75
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| | | TYPE_Calc_DamagePVP, # 伤害输出固定值
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| | |
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
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| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
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| | | Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # 被攻击者记录的最近攻击玩家ID
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| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
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| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
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| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
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| | | Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # 最终伤害减免百分比
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| | |
| | | AttrName_LuckyHit = "LuckyHit" # 会心一击伤害固定值
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| | | AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率
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| | | AttrName_AtkSpeed = "AtkSpeed" # 攻击速度
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| | | AttrName_ReduceSkillCD = "ReduceSkillCD" # 减技能CD值
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| | | AttrName_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD比例
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| | | AttrName_BleedDamage = "BleedDamage" # 流血伤害增加
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| | | AttrName_KillBackHP = "KillBackHP" # 击杀回血
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| | | AttrName_KillBackMP = "KillBackMP" # 击杀回蓝
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| | |
| | | ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
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| | | AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
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| | | AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | | #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
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| | |
| | | AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
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| | | AttrName_IgnoreDefReducePer:[[TYPE_Calc_IgnoreDefReducePer], False, TYPE_Linear],
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| | | AttrName_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
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| | | AttrName_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
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| | | AttrName_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
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| | | AttrName_KillBackHP:[[TYPE_Calc_KillBackHP], False, TYPE_Linear],
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| | | AttrName_KillBackMP:[[TYPE_Calc_KillBackMP], False, TYPE_Linear],
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| | | AttrName_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
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| | |
| | | ("DWORD", "HitC", 0),
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| | | ("DWORD", "MissC", 0),
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| | | ("DWORD", "PetDamPerC", 0),
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| | | ("DWORD", "MaxHPPerC", 0),
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| | | ("DWORD", "AtkPerC", 0),
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| | | ("DWORD", "SkillAtkRateC", 0),
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| | | ("DWORD", "SkillAtkRateReduceC", 0),
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| | | ("DWORD", "SkillAddPer1C", 0),
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| | | ("DWORD", "SkillAddPer2C", 0),
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| | | ("DWORD", "SkillAddPer3C", 0),
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| | | ("DWORD", "SkillAddPer4C", 0),
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| | | ("DWORD", "SkillAddPer5C", 0),
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| | | ("DWORD", "SkillAddPer6C", 0),
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| | | ("DWORD", "SkillAddPer7C", 0),
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| | | ("DWORD", "SkillReducePer1C", 0),
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| | | ("DWORD", "SkillReducePer2C", 0),
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| | | ("DWORD", "SkillReducePer3C", 0),
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| | | ("DWORD", "SkillReducePer4C", 0),
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| | | ("DWORD", "SkillReducePer5C", 0),
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| | | ("DWORD", "SkillReducePer6C", 0),
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| | | ("DWORD", "SkillReducePer7C", 0),
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| | | ("DWORD", "ReduceSkillCDPerC", 0),
|
| | | ),
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| | |
|
| | | "Success":(
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| | |
| | | self.HitC = 0
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| | | self.MissC = 0
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| | | self.PetDamPerC = 0 |
| | | self.MaxHPPerC = 0
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| | | self.AtkPerC = 0
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| | | self.SkillAtkRateC = 0
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| | | self.SkillAtkRateReduceC = 0
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| | | self.SkillAddPer1C = 0
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| | | self.SkillAddPer2C = 0
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| | | self.SkillAddPer3C = 0
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| | | self.SkillAddPer4C = 0
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| | | self.SkillAddPer5C = 0
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| | | self.SkillAddPer6C = 0
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| | | self.SkillAddPer7C = 0
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| | | self.SkillReducePer1C = 0
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| | | self.SkillReducePer2C = 0
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| | | self.SkillReducePer3C = 0
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| | | self.SkillReducePer4C = 0
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| | | self.SkillReducePer5C = 0
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| | | self.SkillReducePer6C = 0
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| | | self.SkillReducePer7C = 0
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| | | self.ReduceSkillCDPerC = 0 |
| | | return |
| | | |
| | | def GetClassLV(self): return self.ClassLV # 装备阶级
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| | |
| | | def GetHitC(self): return self.HitC # 命中系数
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| | | def GetMissC(self): return self.MissC # 闪避系数
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| | | def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数 |
| | | def GetMaxHPPerC(self): return self.MaxHPPerC # 生命加成系数
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| | | def GetAtkPerC(self): return self.AtkPerC # 攻击加成系数
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| | | def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能加成系数
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| | | def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减免系数
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| | | def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数
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| | | def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数
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| | | def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数
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| | | def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数
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| | | def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数
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| | | def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数
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| | | def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数
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| | | def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数
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| | | def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数
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| | | def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数
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| | | def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数
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| | | def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数
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| | | def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数
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| | | def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数
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| | | def GetReduceSkillCDPerC(self): return self.ReduceSkillCDPerC # 减少所有技能CD系数 |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | |
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| | | BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
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| | | BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
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| | | AtkPer = 0#attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
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| | | AtkPer = attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
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| | | DamagePer = 0#attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
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| | | SuperHitRate = 0#attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
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| | | SuperHit = attrDict.get(ShareDefine.Def_Effect_SuperHit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitC())
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| | | SuperHitPer = attrDict.get(ShareDefine.Def_Effect_SuperHitPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitPerC())
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| | | DamReducePer = 0#attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
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| | | MaxHPPer = 0#attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
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| | | MaxHPPer = attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
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| | | DefPer = 0#attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
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| | | LuckyHitRate = attrDict.get(ShareDefine.Def_Effect_LuckyHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateC())
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| | | LuckyHitRateReduce = attrDict.get(ShareDefine.Def_Effect_LuckyHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateReduceC())
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| | |
| | | DamChanceDef = 0#attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
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| | | SuperHitReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitReduceC())
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| | | SuperHitRateReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateReduceC())
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| | | SkillAtkRate = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
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| | | SkillAtkRate = attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
|
| | | SpeedPer = 0#attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
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| | | SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
|
| | | SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
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| | | Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
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| | | Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
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| | | SkillAddPerA = 0
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| | | SkillAddPerB = 0
|
| | | SkillAddPerC = 0
|
| | | SkillAddPerD = 0
|
| | | SkillAddPerE = 0
|
| | | SkillAddPerF = 0
|
| | | SkillAddPerG = 0
|
| | | SkillReducePerA = 0
|
| | | SkillReducePerB = 0
|
| | | SkillReducePerC = 0
|
| | | SkillReducePerD = 0
|
| | | SkillReducePerE = 0
|
| | | SkillReducePerF = 0
|
| | | SkillReducePerG = 0
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| | | SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
|
| | | SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
|
| | | SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
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| | | SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
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| | | SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
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| | | SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
|
| | | SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
|
| | | SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
|
| | | SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
|
| | | SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
|
| | | SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
|
| | | SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
|
| | | SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
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| | | SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
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| | | |
| | | ReduceSkillCDPer = attrDict.get(ShareDefine.Def_Effect_ReduceSkillCDPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetReduceSkillCDPerC())
|
| | |
|
| | | # 攻速不默认乘,仅作为参数提供策划使用
|
| | | AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
|
| | |
| | | def GetAtkBackMPPer(curPlayer): return 0
|
| | | def SetAtkBackMPPer(curPlayer, value): return
|
| | |
|
| | | ## 玩家减技能CD值
|
| | | def GetReduceSkillCD(curPlayer): return curPlayer.GetBattleValEx3()
|
| | | def SetReduceSkillCD(curPlayer, reduceSkillCD):
|
| | | curPlayer.SetBattleValEx3(reduceSkillCD)
|
| | | reducePerFormat = ReadChConfig.GetChConfig("SkillCDReducePer")
|
| | | reducePer = eval(reducePerFormat)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ReduceSkillCDPer, reducePer)
|
| | | return
|
| | | def GetReduceSkillCDPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ReduceSkillCDPer)
|
| | | ## 玩家减技能CD比例
|
| | | def GetReduceSkillCDPer(curPlayer): return curPlayer.GetBattleValEx3()
|
| | | def SetReduceSkillCDPer(curPlayer, reducePer): return curPlayer.SetBattleValEx3(reducePer)
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| | |
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| | | ## 常规地图经验倍率加成
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| | | def GetCommMapExpRate(curPlayer):
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| | |
| | | Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
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| | | Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
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| | |
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| | | Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
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| | | Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
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| | | Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
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| | | Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4
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| | | Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5
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| | | Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6
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| | | Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7
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| | |
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| | | Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1
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| | | Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2
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| | | Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3
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| | | Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4
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| | | Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5
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| | | Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
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| | | Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
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| | |
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| | | ## 技能伤害百分比增加的 属性ID 列表
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| | | SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, |
| | | Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
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| | | ## 技能伤害百分比减少的 属性ID 列表
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| | | SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, |
| | | Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
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| | | |
| | | Def_Effect_Luck = 120 # 气运
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| | | Def_Effect_LuckPer = 133 # 气运百分率
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| | |
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| | |
| | | Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比
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| | | Def_Effect_SubSpeedPer = 148 # 减移动速度百分比
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| | |
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| | | Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率
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| | |
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| | | #增加%d物理伤害值,其中a值为伤害值
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| | | Def_Effect_AddAtk = 1005
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| | | #增加%d魔法伤害值,其中a值为伤害值
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| | |
| | | [lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0], # 暂无用
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| | | [lambda curObj:PlayerControl.GetXPRestorePer(curObj), lambda curObj, value:PlayerControl.SetXPRestorePer(curObj, value), 0, 0, 0], # 自动恢复XP值比率
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| | |
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| | | [lambda curObj:PlayerControl.GetReduceSkillCD(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCD(curObj, value), 0, 0, 0], # 减技能CD值
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| | | [lambda curObj:PlayerControl.GetReduceSkillCDPer(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCDPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx3, 1, 0], # 减技能CD比例
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| | | [lambda curObj:curObj.GetSkillAtkRate(), lambda curObj, value:curObj.SetSkillAtkRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SkillAtkRate, 1, 0], # 技能攻击比例加成
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| | | [lambda curObj:PlayerControl.GetSkillAtkRateReduce(curObj), lambda curObj, value:PlayerControl.SetSkillAtkRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAtkRateReduce, 1, 0],# 技能攻击比例减少
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| | | [lambda curObj:PlayerControl.GetDamagePVP(curObj), lambda curObj, value:PlayerControl.SetDamagePVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVP, 1, 0], # PVP固定伤害
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