ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -196,7 +196,9 @@ elif fbStep == FB_Step_Fighting: notify_tick = GetClearDevilTimeCfg(lineID)[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick()) curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True) else: PlayerControl.PlayerLeaveFB(curPlayer) return DoFBHelp(curPlayer, tick, not hadDelTicket) return