xdh
2019-04-28 635685212abb2fb2965f42ed282d98be5b5f274a
6457 宝藏副本刷怪修改
1个文件已修改
7 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -114,7 +114,8 @@
        boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
        npcCnt = len(boxIDList)
        NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
    if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
        FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
    if not hadDelTicket \
        and IpyGameDataPY.GetIpyGameDataByCondition("NPCShow", {"MapID":mapID, "LineID":lineID}, isLogNone=False):
        GameWorld.DebugLog("刚进入时不直接开始,需等前端通知开始才开始!", playerID)  # 掉线重上强制开始
@@ -124,9 +125,7 @@
    if fbStep < FB_Step_Prepare:
        FBCommon.SetFBStep(FB_Step_Prepare, tick)
    if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
        FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
    if fbStep <= FB_Step_Prepare:
        notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)