| | |
| | | #struct tagCMHorseUp
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE UseItemCnt; //消耗材料个数
|
| | | # WORD UseItemCnt; //消耗材料个数
|
| | | # BYTE IsAutoBuy; //是否自动购买
|
| | | #};
|
| | | def OnHorseClassLVUP(index, curPackData, tick):
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, updEatItemCount)
|
| | |
|
| | | # 升阶
|
| | | EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
|
| | | upItemPerCount = horseIpyData.GetUpEatItemPerCount()
|
| | | upCnt = costItemCount / upItemPerCount
|
| | | for _ in range(upCnt):
|
| | | EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
|
| | | if updClassLV > horseLV:
|
| | | EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
|
| | | # 玩家马匹进阶
|