hch
2019-06-05 6465c43fe9382107afb7a9a047e8b0fcc2da9081
Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
5个文件已修改
44 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py 31 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1827,7 +1827,7 @@
    list        WorldLV;    //世界等级
    list        Rank;    //排名
    list        Award1;    //奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
    dict        Award2;    //饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
    list        Award2;    //饼图奖励  [[(概率,[物品ID,数量,是否拍品]),..]]
};
//缥缈仙域表
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -635,7 +635,8 @@
            strValue1 = universalRecData.GetStrValue1()
            strValue1List = strValue1.split('|')
            playerID = strValue1List[0]
            if playerID:
            getWay = int(strValue1List[3])
            if playerID and getWay is ShareDefine.RedPackType_GoldPacket:
                playerID = int(playerID)
                grabRecordDict = __GetGrabRecord(redPacketID)
                outNum = sum([a[0] for a in grabRecordDict.values()]) #已被抢的钱
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1410,7 +1410,7 @@
                        ("list", "WorldLV", 0),
                        ("list", "Rank", 0),
                        ("list", "Award1", 0),
                        ("dict", "Award2", 0),
                        ("list", "Award2", 0),
                        ),
                "FairyDomain":(
@@ -4364,14 +4364,14 @@
        self.WorldLV = []
        self.Rank = []
        self.Award1 = []
        self.Award2 = {}
        self.Award2 = []
        return
        
    def GetLineID(self): return self.LineID #  线路ID
    def GetWorldLV(self): return self.WorldLV # 世界等级
    def GetRank(self): return self.Rank # 排名
    def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
    def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
    def GetAward2(self): return self.Award2 # 饼图奖励  [[(概率,[物品ID,数量,是否拍品]),..]]
# 缥缈仙域表
class IPY_FairyDomain():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -496,7 +496,7 @@
        
        if ItemCommon.GetIsEquip(itemData):
            for _ in xrange(itemCount):
                curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
                if curItem:
                    needSpace += 1
                    prizeItemList.append(curItem)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -97,25 +97,26 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeCnt, updDecomposeCnt%perDecomposeCnt)
    jsonItemList = []
    giveCnt = 0
    if updDecomposeCnt >= perDecomposeCnt:
        awardList = IpyGameDataPY.GetFuncCfg('EquipDecomposeAward', 2)
        if not awardList:
            return len(drDelItemList), giveCnt
    if perDecomposeCnt and updDecomposeCnt >= perDecomposeCnt:
        awardRateList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 2)
        giveCnt = updDecomposeCnt/perDecomposeCnt
        giveItemIDDict = {}
        for _ in xrange(giveCnt):
            itmeID = random.choice(awardList)
            itmeID = GameWorld.GetResultByRandomList(awardRateList)
            if not itmeID:
                continue
            giveItemIDDict[itmeID] = giveItemIDDict.get(itmeID, 0) + 1
        for giveItemID, itemCnt in giveItemIDDict.items():
            jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
        needSpace = len(giveItemIDDict)
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
        if packSpace < needSpace:
            prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
            PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
        else:
            for giveItemID, itemCnt in giveItemIDDict.items():
                ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
        if giveItemIDDict:
            for giveItemID, itemCnt in giveItemIDDict.items():
                jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
            needSpace = len(giveItemIDDict)
            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
            if packSpace < needSpace:
                prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemIDDict.items()]
                PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
            else:
                for giveItemID, itemCnt in giveItemIDDict.items():
                    ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
    
    #同步客户端
    Sync_EDLVInfo(curPlayer, jsonItemList)