hxp
2023-10-13 655102ee679ee35bc6bb8a93bb57ca8da52a7494
9952 【BT0.1】【主干】仙盟修改(打坐)
6个文件已修改
93 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py 66 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -396,7 +396,8 @@
    Def_ViewExpType_SysEx,                  #系统给经验-不需要展示倍率 用来区别于类型0 7
    Def_ViewExpType_LYZS,                   #烈焰战神 特殊特效 8
    Def_ViewExpType_Activity,               #活跃吸纳 9
) = range(0, 10)
    Def_ViewExpType_Chuangong,              #传功经验10
) = range(0, 11)
#物品相关操作类型
@@ -1767,7 +1768,8 @@
DailyActionID_Arena, # 竞技场 33
DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
DailyActionID_CrossBattlefield, # 跨服战场 35
) = range(1, 35 + 1)
DailyActionID_FamilySit, # 跨服战场 36
) = range(1, 36 + 1)
# 跨服每日活动编号定义, 从150开始
CrossDailyActionIDList = (
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3787,6 +3787,11 @@
Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint"  # 获得的总经验点
Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint"  # 获得的总仙盟贡献值
#仙盟打坐
Def_Player_Dict_FamilySitExpRound = "FamilySitExpRound"  # 已给经验轮次
Def_Player_Dict_FamilySitTotalExp = "FamilySitTotalExp"  # 获得的总经验
Def_Player_Dict_FamilySitTotalExpPoint = "FamilySitTotalExpPoint"  # 获得的总经验点
#虚拟背包物品数据
Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -48,6 +48,10 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalExp, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalExpPoint, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyTotalPoint, 0)
    #打坐
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilySitExpRound, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilySitTotalExp, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilySitTotalExpPoint, 0)
    return
##开启副本
@@ -183,12 +187,62 @@
        return
    
    gameWorld = GameWorld.GetGameWorld()
    sitActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilySit)
    partyActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
    if partyActionState:
    if sitActionState:
        Process_SitAction(tick)
    # 由于宴会不需要额外处理,只需要同步Help,所以如果打坐进行中,就不需要再重复处理宴会同步
    elif partyActionState:
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
        
    return
def Process_SitAction(tick):
    key = "SitActionProcessTick"
    interval, expRoundMax = IpyGameDataPY.GetFuncEvalCfg("FamilySit", 1)
    gameFB = GameWorld.GetGameFB()
    lastTick = gameFB.GetGameFBDictByKey(key)
    if tick - lastTick < interval * 1000:
        return
    gameFB.SetGameFBDict(key, tick)
    worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    playerCount = playerManager.GetPlayerCount()
    # 每增加一名仙盟成员加成经验百分比|最高加成百分比,两个人开始算加成
    perPlayerExpRateAdd, expRateAddMax = IpyGameDataPY.GetFuncEvalCfg("FamilySit", 3)
    expRateEx = min(expRateAddMax, (playerCount - 1) * perPlayerExpRateAdd) if playerCount > 1 else 0
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        expRound = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilySitExpRound)
        if expRound < expRoundMax:
            expRound += 1
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilySitExpRound, expRound)
            # 给经验
            reLV = curPlayer.GetLV()
            reExp = PlayerControl.GetPlayerReExp(curPlayer)
            giveExp = eval(IpyGameDataPY.GetFuncCompileCfg("FamilySit", 2))
            finalAddExp = PlayerControl.PlayerControl(curPlayer).AddExp(giveExp, ShareDefine.Def_ViewExpType_Sit, expRateEx=expRateEx)
            exp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilySitTotalExp)
            expPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilySitTotalExpPoint)
            newTotalExp = expPoint * ChConfig.Def_PerPointValue + exp + finalAddExp
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilySitTotalExp, newTotalExp % ChConfig.Def_PerPointValue)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilySitTotalExpPoint, newTotalExp / ChConfig.Def_PerPointValue)
            #GameWorld.DebugLog("打坐经验: expRound=%s,reLV=%s,reExp=%s,giveExp=%s,expRateEx=%s,finalAddExp=%s"
            #                   % (expRound, reLV, reExp, giveExp, expRateEx, finalAddExp), curPlayer.GetPlayerID())
        DoFBHelp(curPlayer, tick)
    return
def FamilyPartyAnswerRight(curPlayer, answerInfo):
    #回答正确,给奖励
@@ -295,6 +349,16 @@
        lineID = GameWorld.GetGameWorld().GetLineID()
        helpDict['familyPartyPlayer'] = g_familyMapPlayerIDDict.get(lineID, [])
        
    # 打坐
    sitActionState = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilySit)
    if sitActionState:
        exp = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilySitTotalExp)
        expPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilySitTotalExpPoint)
        expRound = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilySitExpRound)
        playerCount = GameWorld.GetMapCopyPlayerManager().GetPlayerCount()
        sitInfo = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, "expRound":expRound, "playerCount":playerCount}
        helpDict["sitInfo"] = sitInfo
    GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4061,9 +4061,9 @@
    #  @param expViewType 经验获得的渠道
    #  @param isSysHint 是否系统提示(默认是)
    #  @return 布尔值
    def AddExp(self, addExp, expViewType=ShareDefine.Def_ViewExpType_Mission, isSysHint=True, addSkillID=0):
    def AddExp(self, addExp, expViewType=ShareDefine.Def_ViewExpType_Mission, isSysHint=True, addSkillID=0, expRateEx=0):
        curPlayer = self.__Player
        finalAddExp, expNotifyType = self.__AddExp(curPlayer, addExp, expViewType, isSysHint, addSkillID)
        finalAddExp, expNotifyType = self.__AddExp(curPlayer, addExp, expViewType, isSysHint, addSkillID, expRateEx)
        
        # 通知客户端经验来源
        if finalAddExp:
@@ -4080,7 +4080,7 @@
        return finalAddExp
    
    # 参数 addSkillID 表示因什么技能杀死NPC获得经验
    def __AddExp(self, curPlayer, addExp, expViewType, isSysHint, addSkillID=0):
    def __AddExp(self, curPlayer, addExp, expViewType, isSysHint, addSkillID=0, expRateEx=0):
        if addExp == 0:
            # 不进入计算
            return addExp, expViewType
@@ -4123,6 +4123,8 @@
                
        elif expViewType in [ShareDefine.Def_ViewExpType_GameEvent, ShareDefine.Def_ViewExpType_Sit]:
            exp_rate = curPlayer.GetGameEventExpRate()
            exp_rate += GetFamilySitExpPer(curPlayer)
            exp_rate += expRateEx
        else:
            exp_rate = max(GameWorld.GetGameWorld().GetExpRate(), ChConfig.Def_MaxRateValue)
            
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -1267,7 +1267,7 @@
        reLV = curPlayer.GetLV()
        reExp = PlayerControl.GetPlayerReExp(curPlayer)
        giveExp = eval(IpyGameDataPY.GetFuncCompileCfg("FamilyChuangong", 2))
        finalAddExp = playerControl.AddExp(giveExp, ShareDefine.Def_ViewExpType_SysEx)
        finalAddExp = playerControl.AddExp(giveExp, ShareDefine.Def_ViewExpType_Chuangong)
        totalExp += finalAddExp
        GameWorld.DebugLog("传功经验: 轮次=%s,reLV=%s,reExp=%s,finalAddExp=%s, %s" % (index, reLV, reExp, finalAddExp, totalExp), playerID)
        
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -396,7 +396,8 @@
    Def_ViewExpType_SysEx,                  #系统给经验-不需要展示倍率 用来区别于类型0 7
    Def_ViewExpType_LYZS,                   #烈焰战神 特殊特效 8
    Def_ViewExpType_Activity,               #活跃吸纳 9
) = range(0, 10)
    Def_ViewExpType_Chuangong,              #传功经验10
) = range(0, 11)
#物品相关操作类型
@@ -1767,7 +1768,8 @@
DailyActionID_Arena, # 竞技场 33
DailyActionID_CrossDemonLand, # 跨服魔化之地Boss 34
DailyActionID_CrossBattlefield, # 跨服战场 35
) = range(1, 35 + 1)
DailyActionID_FamilySit, # 跨服战场 36
) = range(1, 36 + 1)
# 跨服每日活动编号定义, 从150开始
CrossDailyActionIDList = (