| | |
| | | import random
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| | |
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| | | FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
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| | | FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
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| | | FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
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| | |
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| | |
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| | |
| | | for i in range(0, familyManager.GetCount()):
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| | | family = familyManager.GetAt(i)
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| | | familyID = family.GetID()
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| | | |
| | | if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
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| | | lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID)
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| | | if lastQuestionID:
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| | | #还有题未答
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| | | continue
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| | | if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')*1000:
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| | | ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
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| | | if ipyData:
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| | | answer = ipyData.GetAnswer()
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| | | answer = answer.replace('[', '')
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| | | answer = answer.replace(']', '')
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| | | PlayerControl.FamilyNotify(familyID, 'Party_Correct', [GameWorld.GbkToCode(answer)])
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| | | else:
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| | | continue
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| | | answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
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| | | if tick - answerTick < 5000:
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| | | if not lastQuestionID and tick - answerTick < 5000:
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| | | continue
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| | |
|
| | | #随机题目
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| | |
| | | break
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| | |
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| | | gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
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| | | gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
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| | | |
| | | PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
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| | | return
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| | |
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| | |
| | | if not ipyData:
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| | | GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
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| | | gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
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| | | gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
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| | | return
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| | |
|
| | | answerList = eval(ipyData.GetAnswer())
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