hxp
2018-12-30 69388f905d074efd8fea82dcceb29de10eda9291
5531 【后端】【1.4】高级守护合成
6个文件已修改
1个文件已添加
196 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py 72 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetItemTime.py 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py 61 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -124,6 +124,7 @@
    decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    itemExpireTime = 0
    wingItemExpInfo = None #材料翅膀精炼信息
    dogzEquipPlusExp = 0 #神兽装备强化熟练度
    # 检查不固定消耗道具
@@ -139,14 +140,18 @@
                                                 unfixedItemIDList, needUnfixedItemCount)
        if not unfixedItemCostInfo:
            return
        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
    
    # 检查固定消耗道具
    if fixedItemIDList:
        fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
        if not fixedItemInfo:
            return
        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
    
    # 检查附加道具增加成功率消耗
    addSuccRate, addSuccRateItemInfo = 0, []
@@ -154,7 +159,9 @@
        addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
        if addSuccRateInfo == None:
            return
        addSuccRate, addSuccRateItemInfo = addSuccRateInfo
        addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
    
    # 检查提升概率道具
    incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
@@ -163,13 +170,15 @@
        incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
        if not incRateItemInfo:
            return
        incRateItemCostList = incRateItemInfo
        incRateItemCostList, expireTime = incRateItemInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
        
    # 扣铜钱
    PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, 
                           {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
    
    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime}
    makeItemBind = False
    
    # 扣不固定消耗物品
@@ -250,8 +259,8 @@
        DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
        
    if canHappen:
        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
        
        msgMark = ipyData.GetSysMark()
        paramType = ipyData.GetSysMarkParamType()
@@ -290,6 +299,7 @@
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
    ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
    expireTime = 0
    wingItemExpInfo = None
    dogzEquipPlusExp = 0
    unfixedItemTotalCount = 0
@@ -308,6 +318,13 @@
            GameWorld.Log("该物品不可用于合成目标物品!ID=%s,index=%s,itemID=%s not in unfixedItemIDList=%s" 
                          % (compoundID, index, itemID, unfixedItemIDList), playerID)
            return
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        
        isBind = curItem.GetIsBind()
        itemCount = curItem.GetCount()
@@ -329,7 +346,7 @@
                      % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
        return
    
    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -343,6 +360,7 @@
                      % (fixedItemIDList, fixedItemCountList), playerID)
        return
    
    expireTime = 0
    for index in fixedItemIndexList:
        if index >= maxPackCount:
            GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
@@ -356,6 +374,13 @@
            GameWorld.Log("该物品不可用于合成目标物品!ID=%s,index=%s,fixedItemID=%s not in fixedItemIDList=%s" 
                          % (compoundID, index, fixedItemID, fixedItemIDList), playerID)
            return
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        
        isBind = curItem.GetIsBind()
        itemCount = curItem.GetCount()
@@ -440,7 +465,7 @@
            return
        
    GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
@@ -461,6 +486,7 @@
                      % (addonsItemIndexList, addonsItemCountList), playerID)
        return
    
    expireTime = 0
    useCount = 0
    addTotalSuccRate = 0
    for i, index in enumerate(addonsItemIndexList):
@@ -500,14 +526,22 @@
            GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
            return
        
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
        addTotalSuccRate += (addSuccRate*costCount)
        addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
        
    return int(addTotalSuccRate), addSuccRateItemInfo
    return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
    ## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
    expireTime = 0
    incRateItemTotalCount = 0
    incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
    maxPackCount = itemPack.GetCount()
@@ -524,6 +558,12 @@
            GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s" 
                          % (compoundID, index, itemID, incRateItemID), playerID)
            return
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        
        isBind = curItem.GetIsBind()
        itemCount = curItem.GetCount()
@@ -535,7 +575,7 @@
                      % (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
        return
    
    return incRateItemCostList
    return incRateItemCostList, expireTime
def __CheckItemCanUseCompound(playerID, index, curItem):
    if not ItemCommon.CheckItemCanUse(curItem):
@@ -561,21 +601,21 @@
#  @param newItem: 新物品
#  @param itemCount: 合成数量
#  @return None
def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
    compoundUnBindCnt = itemCount - compoundBindCnt
    
    if compoundBindCnt > 0:
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
    if compoundUnBindCnt > 0:
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
        
    if not userData:
        return ""
    return userData
def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
    playerID = curPlayer.GetPlayerID()
    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind, expireTime)
    if not curSingleItem:
        GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
        return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetItemTime.py
New file
@@ -0,0 +1,55 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.SetItemTime
#
# @todo:设置物品剩余有效期
# @author hxp
# @date 2018-12-30
# @version 1.0
#
# 详细描述: 设置物品剩余有效期
#
#-------------------------------------------------------------------------------
#"""Version = 2018-12-30 15:00"""
#-------------------------------------------------------------------------------
import IPY_GameWorld
import ShareDefine
import GameWorld
import ChConfig
import time
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
#---------------------------------------------------------------------
#逻辑实现
## GM命令执行入口
#  @param curPlayer 当前玩家
#  @param paramList 参数列表 [index,1True]
#  @return None
#  @remarks 函数详细说明.
def OnExec(curPlayer, paramList):
    if not paramList or len(paramList) != 2:
        GameWorld.DebugAnswer(curPlayer, "SetItemTime index ʱЧֵ")
        GameWorld.DebugAnswer(curPlayer, "时效值具体由物品的时效类型决定")
        return
    index, expireTime = paramList
    curItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem).GetAt(index)
    if not curItem or curItem.IsEmpty():
        GameWorld.DebugAnswer(curPlayer, "找不到该物品!")
        return
    if curItem.GetEndureReduceType() not in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
        GameWorld.DebugAnswer(curPlayer, "非时效物品或不支持该时效类型设置")
        return
    curItem.SetUserAttr(ShareDefine.Def_IudetCreateTime, int(time.time()))
    curItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
    GameWorld.DebugAnswer(curPlayer, "设置物品[%s-%s]时效: %s" % (curItem.GetItemTypeID(), curItem.GetName(), expireTime))
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -69,6 +69,7 @@
    
    if not ItemCommon.CheckItemCanUseByExpireTime(curItem):
        # 过期
        GameWorld.DebugLog("装备已过期!")
        return False
    
    changeItemEquipPlace = curItem.GetEquipPlace()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2322,10 +2322,10 @@
    #---无空位置,替换---
    return placeList[0]
def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
    ''' 获取功能产出的物品实例
    '''
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
    if not curItem:
        GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
        return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -339,7 +339,7 @@
#  @param itemID 物品ID
#  @return curSingleItem
#  @remarks 函数详细说明.
def CreateSingleItem(itemID, itemCount=1, isBind=0):
def CreateSingleItem(itemID, itemCount=1, isBind=0, expireTime=0):
    curSingleItem = GameWorld.GetItemFactory().CreateItem(itemID)
    if not curSingleItem:
        return
@@ -376,6 +376,9 @@
        curSingleItem.SetIsBind(1)
        
    ItemControler.SetItemCount(curSingleItem, itemCount)
    if expireTime > 0:
        curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
    
    #这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
    return curSingleItem
@@ -880,24 +883,56 @@
# 特殊判定根据时效时间判定物品是否可以使用
# 过期物品不能使用或装备但是可以出售续费
def CheckItemCanUseByExpireTime(curItem):
    curItemCreateTime = curItem.GetCreateTime()
    curItemExpireTime = curItem.GetExpireTime()
    curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
#    curItemCreateTime = curItem.GetCreateTime()
#    curItemExpireTime = curItem.GetExpireTime()
#    curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
#
#    reduceType = curItem.GetEndureReduceType()
#    if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
#    curItemPastTime >= curItemExpireTime:
#        # 过期了
#        return False
#
#    if reduceType == ChConfig.Def_EquipReduceType_Time:
#        # 开始装备时间
#        startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
#        if startTime == 0:
#            return True
#        if time.time() - startTime > curItemExpireTime:
#            return False
    
    reduceType = curItem.GetEndureReduceType()
    if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
    curItemPastTime >= curItemExpireTime:
        # 过期了
    isExpireItem, expireTime = GetItemRemainingTime(curItem)
    if isExpireItem:
        if expireTime <= 0:
        return False
    return True
    
    if reduceType == ChConfig.Def_EquipReduceType_Time:
def GetItemRemainingTime(curItem):
    ''' 获取物品剩余时间,秒
    @return: 是否时效物品, 剩余时间
    '''
    isExpireItem = False
    reduceType = curItem.GetEndureReduceType()
    remainingTime = 0
    if reduceType in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
        isExpireItem = True
        # 装备后开始计时
        curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
        if not curItemExpireTime:
            curItemExpireTime = curItem.GetExpireTime()
        # 开始装备时间
        startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
        if startTime == 0:
            return True
        if time.time() - startTime > curItemExpireTime:
            return False
    return True
            remainingTime = curItemExpireTime
        else:
            curItemPastTime = max(0, int(time.time()) - startTime)
            remainingTime = max(0, curItemExpireTime - curItemPastTime)
        return isExpireItem, remainingTime
    return isExpireItem, remainingTime
##检查该物品是否合法,类型验证
# @param curItem 物品实例
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1072,6 +1072,8 @@
## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
    #验证物品是否过期
    curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
    if not curItemExpireTime:
    curItemExpireTime = curItem.GetExpireTime()
    curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
    if curItemExpireTime - curItemPastTime > 0:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1258,6 +1258,7 @@
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46  # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200  # npcID
Def_IudetPet_ClassLV = 202  # 阶级