xdh
2019-03-13 6a93c58b83b1072f3247e56b636442ee4f06580c
6349 【后端】【2.0】boss掉血根据人数加快
2个文件已修改
10 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1962,7 +1962,7 @@
        return
    
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
    #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
@@ -1976,6 +1976,7 @@
                continue
            if player.GetFamilyID() != ownerID:
                continue
            BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
            SendFBEncourageInfo(player, encourageLV+1, ownerID)
            if player.GetID() == curPlayer.GetID():
@@ -1983,6 +1984,7 @@
                EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
            
    else:
        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
        #成就
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -44,7 +44,8 @@
(
    Def_BossTime,  #BOSS时间
    Def_LeaveTime,  #离开时间
    ) = range(2)
    Def_HPSpeed,  #掉血速度公式
    ) = range(3)
#当前副本地图的状态
(
@@ -519,7 +520,8 @@
    if lineID < 0:
        return
    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
    curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed])
    gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
        return