| | |
| | | import PlayerBossReborn
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| | | import PlayerFairyCeremony
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| | | import ItemControler
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| | | import SkillShell
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| | | import BuffSkill
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| | |
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| | | import random
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| | | import math
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| | |
| | |
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| | | logType = FBCommon.GetFBJoinType(curPlayer, False)
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BZZD, 0, ChConfig.CME_Log_Start, logType)
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| | | |
| | | fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
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| | | isTeamEnter = (teamID and fbPlayerCnt > 1)
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| | | if not isTeamEnter:
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| | | CheckHurtBuff(curPlayer, tick)
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| | | showState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GuideState, ChConfig.GuideState_BZZDShow)
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| | | if not showState:
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| | | fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
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| | | isTeamEnter = (teamID and fbPlayerCnt > 1)
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| | | if not isTeamEnter:
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| | | FBCommon.SendFBEncourageInfo(curPlayer, 0)
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| | | GameWorld.Log("首次单人进入该副本,需要等前端播完副本场景引导秀才正常进入准备阶段!", playerID)
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| | |
| | | % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | def CheckHurtBuff(curPlayer, tick, isAdd=True):
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| | | #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
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| | | curLV = curPlayer.GetLV()
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| | | worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
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| | | buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
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| | | lvRange = IpyGameDataPY.GetFuncCfg('XjmjAddHarm')
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| | | if isAdd and worldlv - curLV >=lvRange:
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| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
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| | | SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
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| | | if not isAdd and worldlv - curLV < lvRange:
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| | | BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
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| | | return
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| | |
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| | | ## 客户端发送开始副本
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| | | def OnClientStartFB(curPlayer, tick):
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| | | gameFB = GameWorld.GetGameFB()
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| | |
| | | def DoExitFB(curPlayer, tick):
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| | | # 清除鼓舞buff
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| | | FBCommon.ClearEncourageBuff(curPlayer, tick)
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| | | buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
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| | | BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
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| | | FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
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| | | return
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| | |
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| | | ##玩家主动离开副本.
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| | |
| | | def DoPlayerLeaveFB(curPlayer, tick):
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| | | return
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| | |
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| | | def OnPlayerLVUp(curPlayer):
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| | | CheckHurtBuff(curPlayer, GameWorld.GetGameWorld().GetTick(), False)
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| | | FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), False)
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| | | return
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| | |
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| | | ## 获得副本帮助信息
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| | | # @param curPlayer 当前玩家(被通知对象)
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| | | # @param tick 当前时间
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