1111 SetMoney命令增加支持可显示对应货币值(相当于GetMoney);
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| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, List):
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| | | moneyNameDict = {
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| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", |
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", |
| | | 29:"聚魂碎片", 30:"核心环"
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| | | }
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| | | |
| | | if len(List) == 1:
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| | | moneyType = List[0]
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| | | if moneyType == 0:
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| | | moneyList = moneyNameDict.keys()
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| | | else:
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| | | moneyList = [moneyType]
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| | | for moneyType in moneyList:
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| | | GameWorld.DebugAnswer(curPlayer, "(%s) %s: %s" % (moneyType, moneyNameDict.get(moneyType, moneyType), PlayerControl.GetMoney(curPlayer, moneyType)))
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| | | return
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| | | |
| | | if len(List) != 2:
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| | | #参数不正确
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("参数不正确"))
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| | | GameWorld.DebugAnswer(curPlayer, "1-仙玉;2-绑玉;3-铜钱;6-战盟贡献度;10-战盟仓库积分;13-境界修行点;14-符印融合石;15-仙盟活跃令")
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| | | GameWorld.DebugAnswer(curPlayer, "16-助战积分;18-荣誉;23-符印精华;24-符印碎片;25-寻宝积分;26-集市额度;27-丹精;28-魂尘;")
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| | | GameWorld.DebugAnswer(curPlayer, "29-聚魂碎片;30-核心环")
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| | | GameWorld.DebugAnswer(curPlayer, "设置货币: SetMoney 货币类型 数值")
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| | | GameWorld.DebugAnswer(curPlayer, "显示货币: SetMoney 货币类型")
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| | | helpStr = ""
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| | | for moneyType, name in moneyNameDict.items():
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| | | helpStr += "%s-%s;" % (moneyType, name)
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| | | GameWorld.DebugAnswer(curPlayer, helpStr)
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| | | return
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| | | #钱币类型
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| | | moneyType = List[0]
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| | |
| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("参数不正确"))
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| | | return
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| | | #钱币类型范围
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| | | if moneyType not in [1,2,3,4] and moneyType not in ShareDefine.TYPE_Price_CurrencyDict:
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| | | if moneyType not in [1, 2, 3, 4] and moneyType not in ShareDefine.TYPE_Price_CurrencyDict:
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("钱币类型不正确"))
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| | | return
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| | | #0文不处理
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