10256 【越南】【砍树】排行榜名次加入积分限制(优化本服榜单、跨服榜单查询返回的OrderIndex为实际名次-1; boss历练、仙匣秘境、古宝养成、骑宠养成相关活动榜单支持根据具体名次规则更新实际排名;)
11个文件已修改
319 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboard.py
@@ -21,6 +21,7 @@
#导入
import PlayerBillboard
import ShareDefine
import GMCommon
import GameWorld
@@ -55,6 +56,10 @@
        GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_TypeNumErr)
        return False
    
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(billBoardType)
    idOrderDict = billboardObj.GetIDOrderDict()
    dataTotal = billBoard.GetCount()
    fromIndex = startRank - 1
    toIndex = fromIndex + queryCount
@@ -67,8 +72,9 @@
        if not billBoardData:
            continue
        
        rank = index + 1
        rank = idOrderDict.get(billBoardData.GetID(), index + 1)
        billBoardDict = {
                        "Index":index,
                        "Rank":rank,
                        "ID":billBoardData.GetID(),
                        "ID2":billBoardData.GetID2(),
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_QueryBillboardCross.py
@@ -62,6 +62,8 @@
    if groupValue1 != None and groupValue2 != None:
        billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
        billboardObj.DoDelaySort()
        idOrderDict = billboardObj.GetIDOrderDict()
        dataTotal = billboardObj.GetCount()
        fromIndex = startRank - 1
        toIndex = fromIndex + queryCount
@@ -72,8 +74,9 @@
            billboardData = billboardObj.At(i)
            if not billboardData:
                continue
            rank = i + 1
            rank = idOrderDict.get(billboardData.ID, i + 1)
            billboardDict = {
                             "Index":i,
                             "Rank":rank,
                             "ID":billboardData.ID,
                             "ID2":billboardData.ID2,
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -649,6 +649,17 @@
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                
            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
            if state:
                if actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
            # 仅活动有配置参与时间段的会触发
            if actID and dbActID == actID and dbStateJoin != stateJoin:
                GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
@@ -115,6 +115,7 @@
        self.__clientServerDataVer = 0 # 子服榜单数据版本
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
        self.__idOrderDict = {} # {id:名次, ...}
        self.__orderRuleList = None
        self.__sortDelay = False # 是否需要延迟排序
        return
    
@@ -223,9 +224,36 @@
        ## 获取ID对应名次字典
        # @return: {ID:名次, ...}  名次从1开始
        if not self.__idOrderDict:
            if self.__orderRuleList:
                billboardDataCount = self.GetCount()
                rankPre = 0
                billboardIndex = 0
                for rank, needCmpValue in self.__orderRuleList:
                    orderCountTotal = rank - rankPre # 奖励名次数量
                    rankPre = rank
                    for index in xrange(billboardIndex, billboardDataCount):
                        if orderCountTotal <= 0:
                            break
                        billboardData = self.At(index)
                        if billboardData.CmpValue < needCmpValue:
                            break
                        orderReal = rank - orderCountTotal + 1
                        self.__idOrderDict[billboardData.ID] = orderReal
                        orderCountTotal -= 1
                        billboardIndex += 1
            else:
            for order, billboardData in enumerate(self.__billboardList, 1):
                self.__idOrderDict[billboardData.ID] = order
        return self.__idOrderDict
    def SetOrderRuleList(self, orderRuleList):
        ## 排名所需值规则列表
        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
        self.__orderRuleList = orderRuleList
        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
        GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s"
                      % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList))
        return
    
    def GetCount(self): return len(self.__billboardList)
    def GetMaxCount(self): return self.__maxCount
@@ -449,6 +477,7 @@
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    billboardObj.DoDelaySort()
    idOrderDict = billboardObj.GetIDOrderDict()
    crossServerDataVer = billboardObj.GetCrossServerDataVer()
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":queryData, "CrossServerDataVer":crossServerDataVer}
@@ -505,7 +534,8 @@
            CmpValue = billboardData.CmpValue
            CmpValue2 = billboardData.CmpValue2
            CmpValue3 = billboardData.CmpValue3
            syncBillboardList.append([index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
            orderIndex = idOrderDict.get(ID, index + 1) - 1
            syncBillboardList.append([orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
        msgData["BillboardDataList"] = syncBillboardList
        
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
@@ -559,9 +589,9 @@
    billboardInfo.WatchID = watchID
    billboardInfo.CrossBillboardDataList = []
    for dataInfo in billboardList:
        index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
        orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
        billboardInfoData = ChPyNetSendPack.tagGCCrossBillboardData()
        billboardInfoData.OrderIndex = index
        billboardInfoData.OrderIndex = orderIndex
        billboardInfoData.ID = ID
        billboardInfoData.ID2 = ID2
        billboardInfoData.Name1 = Name1
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -874,6 +874,17 @@
            else:
                GameWorld.Log("    dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
                
            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
            if state:
                if actName == ShareDefine.OperationActionName_BossTrial:
                    PlayerActBossTrial.OnActInStateRefresh(actNum, ipyData, dayIndex)
                elif actName == ShareDefine.OperationActionName_XianXiaMJ:
                    PlayerActXianXiaMJ.OnActInStateRefresh(actNum, ipyData)
                elif actName == ShareDefine.OperationActionName_Gubao:
                    PlayerActGubao.OnActInStateRefresh(actNum, ipyData)
                elif actName == ShareDefine.OperationActionName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnActInStateRefresh(actNum, ipyData)
            # 仅活动有配置参与时间段的会触发
            if curActID and dbActID == curActID and preStateJoin != stateJoin:
                GameWorld.Log("    参与状态变更: preStateJoin=%s,stateJoin=%s" % (preStateJoin, stateJoin))
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
@@ -55,6 +55,26 @@
    GameWorld.Log("=================================================================================")
    return
def OnActInStateRefresh(actNum, ipyData, dayIndex):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    cfgID = ipyData.GetCfgID()
    templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex)
    familyTemplateID = GameWorld.GetTemplateIDByList(ipyData.GetFamilyTemplateIDList(), dayIndex)
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    if templateID:
        orderRuleList = GetOrderRuleList(templateID)
        billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmit)
        billboardObj.SetOrderRuleList(orderRuleList)
    if familyTemplateID:
        orderRuleList = GetOrderRuleList(familyTemplateID)
        billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmitFamily)
        billboardObj.SetOrderRuleList(orderRuleList)
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
    ## 活动参与结束
    __OnEndAward(actNum, ipyData, dayIndex)
@@ -500,6 +520,33 @@
    GameWorld.Log("=================================================================================")
    return
def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    FamilyTemplateID = ipyData.GetFamilyTemplateID()
    orderRuleList = GetOrderRuleList(PersonalTemplateID)
    orderRuleListFamily = GetOrderRuleList(FamilyTemplateID)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleList)
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleListFamily)
    return
def GetOrderRuleList(templateID):
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
    if not orderIpyDataList:
        return
    orderRuleList = []
    for ipyData in orderIpyDataList:
        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
    return orderRuleList
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActGubao.py
@@ -50,6 +50,20 @@
    GameWorld.Log("=================================================================================")
    return
def OnActInStateRefresh(actNum, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        return
    orderRuleList = GetOrderRuleList(personalTemplateID)
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_GubaoScore)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
    ## 活动参与结束
    __OnEndAward(actNum, ipyData, dayIndex)
@@ -263,6 +277,28 @@
    GameWorld.Log("=================================================================================")
    return
def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    orderRuleList = GetOrderRuleList(PersonalTemplateID)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_GubaoScore, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def GetOrderRuleList(templateID):
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", templateID)
    if not orderIpyDataList:
        return
    orderRuleList = []
    for ipyData in orderIpyDataList:
        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
    return orderRuleList
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py
@@ -49,6 +49,20 @@
    GameWorld.Log("=================================================================================")
    return
def OnActInStateRefresh(actNum, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        return
    orderRuleList = GetOrderRuleList(personalTemplateID)
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_HorsePetTrainScore)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
    ## 活动参与结束
    __OnEndAward(actNum, ipyData, dayIndex)
@@ -262,6 +276,28 @@
    GameWorld.Log("=================================================================================")
    return
def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    orderRuleList = GetOrderRuleList(PersonalTemplateID)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def GetOrderRuleList(templateID):
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", templateID)
    if not orderIpyDataList:
        return
    orderRuleList = []
    for ipyData in orderIpyDataList:
        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
    return orderRuleList
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py
@@ -49,6 +49,20 @@
    GameWorld.Log("=================================================================================")
    return
def OnActInStateRefresh(actNum, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        return
    orderRuleList = GetOrderRuleList(personalTemplateID)
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_XianXiaMJScore)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
    ## 活动参与结束
    __OnEndAward(actNum, ipyData, dayIndex)
@@ -262,6 +276,28 @@
    GameWorld.Log("=================================================================================")
    return
def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    orderRuleList = GetOrderRuleList(PersonalTemplateID)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_XianXiaMJScore, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def GetOrderRuleList(templateID):
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID)
    if not orderIpyDataList:
        return
    orderRuleList = []
    for ipyData in orderIpyDataList:
        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
    return orderRuleList
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -29,6 +29,7 @@
import PyDataManager
import PlayerViewCache
import IpyGameDataPY
import PyGameData
import time
import random
@@ -40,6 +41,81 @@
Def_NeedCopyYesterday_Dict = {
    #昨日榜(拷贝)                                    #今日榜(源数据)
                         }
class BillboardObj(object):
    ''' 榜单额外数据管理
    '''
    def __init__(self, billboardType):
        self.__billboardType = billboardType
        self.__idOrderDict = {} # {id:名次, ...}
        self.__orderRuleList = None
        return
    def OnBillboardChange(self):
        ## 榜单数据变更
        self.__idOrderDict = {}
        return
    def GetIDOrderDict(self):
        ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的
        # @return: {ID:名次, ...}  名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1
        if not self.__orderRuleList:
            return {}
        if not self.__idOrderDict:
            billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType)
            if not billBoard:
                return {}
            billboardDataCount = billBoard.GetCount()
            rankPre = 0
            billboardIndex = 0
            for rank, needCmpValue in self.__orderRuleList:
                orderCountTotal = rank - rankPre # 奖励名次数量
                rankPre = rank
                for index in xrange(billboardIndex, billboardDataCount):
                    if orderCountTotal <= 0:
                        break
                    billboardData = billBoard.At(index)
                    if billboardData.GetCmpValue() < needCmpValue:
                        break
                    orderReal = rank - orderCountTotal + 1
                    self.__idOrderDict[billboardData.GetID()] = orderReal
                    orderCountTotal -= 1
                    billboardIndex += 1
        return self.__idOrderDict
    def SetOrderRuleList(self, orderRuleList):
        ## 排名所需值规则列表
        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
        self.__orderRuleList = orderRuleList
        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
        GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList))
        return
class BillboardMgr(object):
    ''' 榜单额外管理
    '''
    def __init__(self):
        self.__billboardDict = {} # {榜单类型:Billboard, ...}
        return
    def GetBillboardObj(self, billboardType):
        if billboardType in self.__billboardDict:
            billboard = self.__billboardDict[billboardType]
        else:
            billboard = BillboardObj(billboardType)
            self.__billboardDict[billboardType] = billboard
        return billboard
def GetBillboardMgr():
    if PyGameData.g_billboardMgrMgr:
        billMgr = PyGameData.g_billboardMgrMgr
    else:
        billMgr = BillboardMgr()
        PyGameData.g_billboardMgrMgr = billMgr
    return billMgr
def NoteOssBillboardInfoByDay():
    ## 每天记录排行榜信息到oss中
@@ -392,6 +468,11 @@
    #if not __CheckWatchCD(curPlayer, packType, tick):
    #    return
    
    if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType):
        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0)
        #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType))
        SortBillboardByIndex(packType)
    Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
    return
@@ -425,6 +506,10 @@
        watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100
        endIndex = min(startIndex + watchCnt, count)
        
    billboardMgr = GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(bbType)
    idOrderDict = billboardObj.GetIDOrderDict()
    billBoardData = ChPyNetSendPack.tagPYBillboardData()
    billBoardData.Clear()
    billBoardData.WatchID = watchID
@@ -439,7 +524,7 @@
        
        bbInfo = ChPyNetSendPack.tagPYBillboardInfo()
        bbInfo.Clear()
        bbInfo.OrderIndex = index
        bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1
        bbInfo.ID = bbData.GetID()
        bbInfo.ID2 = bbData.GetID2()
        bbInfo.Name1 = bbData.GetName1()
@@ -711,6 +796,10 @@
    if not cmpValueChange:
        return True
    
    billboardMgr = GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(billboardIndex)
    billboardObj.OnBillboardChange()
    if not autoSort:
        #不自动排序
        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -22,6 +22,8 @@
g_onlinePlayerMgr = None # 玩家在线管理
g_billboardMgrMgr = None # 本服榜单管理
g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {dataMapID:{lineID:人数, ...}}