10256 【越南】【砍树】排行榜名次加入积分限制(优化本服榜单、跨服榜单查询返回的OrderIndex为实际名次-1; boss历练、仙匣秘境、古宝养成、骑宠养成相关活动榜单支持根据具体名次规则更新实际排名;)
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| | |
|
| | | #导入
|
| | | import PlayerBillboard
|
| | | import ShareDefine
|
| | | import GMCommon
|
| | | import GameWorld
|
| | |
| | | GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_TypeNumErr)
|
| | | return False
|
| | |
|
| | | billboardMgr = PlayerBillboard.GetBillboardMgr()
|
| | | billboardObj = billboardMgr.GetBillboardObj(billBoardType)
|
| | | idOrderDict = billboardObj.GetIDOrderDict()
|
| | | |
| | | dataTotal = billBoard.GetCount()
|
| | | fromIndex = startRank - 1
|
| | | toIndex = fromIndex + queryCount
|
| | |
| | | if not billBoardData:
|
| | | continue
|
| | |
|
| | | rank = index + 1
|
| | | rank = idOrderDict.get(billBoardData.GetID(), index + 1)
|
| | | billBoardDict = {
|
| | | "Index":index,
|
| | | "Rank":rank,
|
| | | "ID":billBoardData.GetID(),
|
| | | "ID2":billBoardData.GetID2(),
|
| | |
| | | if groupValue1 != None and groupValue2 != None:
|
| | | billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
|
| | | billboardObj.DoDelaySort()
|
| | | idOrderDict = billboardObj.GetIDOrderDict()
|
| | | |
| | | dataTotal = billboardObj.GetCount()
|
| | | fromIndex = startRank - 1
|
| | | toIndex = fromIndex + queryCount
|
| | |
| | | billboardData = billboardObj.At(i)
|
| | | if not billboardData:
|
| | | continue
|
| | | rank = i + 1
|
| | | rank = idOrderDict.get(billboardData.ID, i + 1)
|
| | | billboardDict = {
|
| | | "Index":i,
|
| | | "Rank":rank,
|
| | | "ID":billboardData.ID,
|
| | | "ID2":billboardData.ID2,
|
| | |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
|
| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
|
| | |
|
| | | # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
|
| | | if state:
|
| | | if actName == ShareDefine.CrossActName_BossTrial:
|
| | | PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | | elif actName == ShareDefine.CrossActName_XianXiaMJ:
|
| | | PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | | elif actName == ShareDefine.CrossActName_Gubao:
|
| | | PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
|
| | | |
| | | # 仅活动有配置参与时间段的会触发
|
| | | if actID and dbActID == actID and dbStateJoin != stateJoin:
|
| | | GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
|
| | |
| | | self.__clientServerDataVer = 0 # 子服榜单数据版本
|
| | | self.__billboardList = [] # [tagDBCrossBillboard, ...]
|
| | | self.__idOrderDict = {} # {id:名次, ...}
|
| | | self.__orderRuleList = None
|
| | | self.__sortDelay = False # 是否需要延迟排序
|
| | | return
|
| | |
|
| | |
| | | ## 获取ID对应名次字典
|
| | | # @return: {ID:名次, ...} 名次从1开始
|
| | | if not self.__idOrderDict:
|
| | | if self.__orderRuleList:
|
| | | billboardDataCount = self.GetCount()
|
| | | rankPre = 0
|
| | | billboardIndex = 0
|
| | | for rank, needCmpValue in self.__orderRuleList:
|
| | | orderCountTotal = rank - rankPre # 奖励名次数量
|
| | | rankPre = rank
|
| | | for index in xrange(billboardIndex, billboardDataCount):
|
| | | if orderCountTotal <= 0:
|
| | | break
|
| | | billboardData = self.At(index)
|
| | | if billboardData.CmpValue < needCmpValue:
|
| | | break
|
| | | orderReal = rank - orderCountTotal + 1
|
| | | self.__idOrderDict[billboardData.ID] = orderReal
|
| | | orderCountTotal -= 1
|
| | | billboardIndex += 1
|
| | | else:
|
| | | for order, billboardData in enumerate(self.__billboardList, 1):
|
| | | self.__idOrderDict[billboardData.ID] = order
|
| | | return self.__idOrderDict
|
| | | |
| | | def SetOrderRuleList(self, orderRuleList):
|
| | | ## 排名所需值规则列表
|
| | | # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
|
| | | self.__orderRuleList = orderRuleList
|
| | | self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
|
| | | GameWorld.Log("设置排名所需值规则列表: billboardType=%s,groupValue1=%s,groupValue2=%s, %s" |
| | | % (self.__billboardType, self.__groupValue1, self.__groupValue2, orderRuleList))
|
| | | return
|
| | |
|
| | | def GetCount(self): return len(self.__billboardList)
|
| | | def GetMaxCount(self): return self.__maxCount
|
| | |
| | | billboardMgr = PyDataManager.GetCrossBillboardManager()
|
| | | billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
|
| | | billboardObj.DoDelaySort()
|
| | | idOrderDict = billboardObj.GetIDOrderDict()
|
| | | crossServerDataVer = billboardObj.GetCrossServerDataVer()
|
| | | msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
|
| | | "QueryData":queryData, "CrossServerDataVer":crossServerDataVer}
|
| | |
| | | CmpValue = billboardData.CmpValue
|
| | | CmpValue2 = billboardData.CmpValue2
|
| | | CmpValue3 = billboardData.CmpValue3
|
| | | syncBillboardList.append([index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
|
| | | orderIndex = idOrderDict.get(ID, index + 1) - 1
|
| | | syncBillboardList.append([orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData])
|
| | | msgData["BillboardDataList"] = syncBillboardList
|
| | |
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
|
| | |
| | | billboardInfo.WatchID = watchID
|
| | | billboardInfo.CrossBillboardDataList = []
|
| | | for dataInfo in billboardList:
|
| | | index, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
|
| | | orderIndex, ID, ID2, Name1, Name2, Type2, Value1, Value2, CmpValue, CmpValue2, CmpValue3, Value3, Value4, Value5, Value6, Value7, Value8, UserData = dataInfo
|
| | | billboardInfoData = ChPyNetSendPack.tagGCCrossBillboardData()
|
| | | billboardInfoData.OrderIndex = index
|
| | | billboardInfoData.OrderIndex = orderIndex
|
| | | billboardInfoData.ID = ID
|
| | | billboardInfoData.ID2 = ID2
|
| | | billboardInfoData.Name1 = Name1
|
| | |
| | | else:
|
| | | GameWorld.Log(" dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
|
| | |
|
| | | # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
|
| | | if state:
|
| | | if actName == ShareDefine.OperationActionName_BossTrial:
|
| | | PlayerActBossTrial.OnActInStateRefresh(actNum, ipyData, dayIndex)
|
| | | elif actName == ShareDefine.OperationActionName_XianXiaMJ:
|
| | | PlayerActXianXiaMJ.OnActInStateRefresh(actNum, ipyData)
|
| | | elif actName == ShareDefine.OperationActionName_Gubao:
|
| | | PlayerActGubao.OnActInStateRefresh(actNum, ipyData)
|
| | | elif actName == ShareDefine.OperationActionName_HorsePetTrain:
|
| | | PlayerActHorsePetTrain.OnActInStateRefresh(actNum, ipyData)
|
| | | |
| | | # 仅活动有配置参与时间段的会触发
|
| | | if curActID and dbActID == curActID and preStateJoin != stateJoin:
|
| | | GameWorld.Log(" 参与状态变更: preStateJoin=%s,stateJoin=%s" % (preStateJoin, stateJoin))
|
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnActInStateRefresh(actNum, ipyData, dayIndex): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | cfgID = ipyData.GetCfgID() |
| | | templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex) |
| | | familyTemplateID = GameWorld.GetTemplateIDByList(ipyData.GetFamilyTemplateIDList(), dayIndex) |
| | | |
| | | billboardMgr = PlayerBillboard.GetBillboardMgr() |
| | | if templateID: |
| | | orderRuleList = GetOrderRuleList(templateID) |
| | | billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmit) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | |
| | | if familyTemplateID: |
| | | orderRuleList = GetOrderRuleList(familyTemplateID) |
| | | billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_BossTrialSubmitFamily) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def OnActJoinEnd(actNum, ipyData, dayIndex): |
| | | ## 活动参与结束 |
| | | __OnEndAward(actNum, ipyData, dayIndex) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnCrossActInStateRefresh(cfgID, zoneID, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | PersonalTemplateID = ipyData.GetPersonalTemplateID() |
| | | FamilyTemplateID = ipyData.GetFamilyTemplateID() |
| | | orderRuleList = GetOrderRuleList(PersonalTemplateID) |
| | | orderRuleListFamily = GetOrderRuleList(FamilyTemplateID) |
| | | |
| | | groupValue1 = zoneID |
| | | billboardMgr = PyDataManager.GetCrossBillboardManager() |
| | | billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | |
| | | billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1) |
| | | billboardObj.SetOrderRuleList(orderRuleListFamily) |
| | | return |
| | | |
| | | def GetOrderRuleList(templateID): |
| | | orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID) |
| | | if not orderIpyDataList: |
| | | return |
| | | orderRuleList = [] |
| | | for ipyData in orderIpyDataList: |
| | | orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()]) |
| | | return orderRuleList |
| | | |
| | | def OnCrossActJoinEnd(cfgID, zoneID, ipyData): |
| | | ## 跨服活动参与结束 |
| | | __OnCrossEndAward(cfgID, zoneID, ipyData) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnActInStateRefresh(actNum, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | personalTemplateID = ipyData.GetPersonalTemplateID() |
| | | if not personalTemplateID: |
| | | return |
| | | orderRuleList = GetOrderRuleList(personalTemplateID) |
| | | |
| | | billboardMgr = PlayerBillboard.GetBillboardMgr() |
| | | billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_GubaoScore) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def OnActJoinEnd(actNum, ipyData, dayIndex): |
| | | ## 活动参与结束 |
| | | __OnEndAward(actNum, ipyData, dayIndex) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnCrossActInStateRefresh(cfgID, zoneID, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | PersonalTemplateID = ipyData.GetPersonalTemplateID() |
| | | orderRuleList = GetOrderRuleList(PersonalTemplateID) |
| | | |
| | | groupValue1 = zoneID |
| | | billboardMgr = PyDataManager.GetCrossBillboardManager() |
| | | billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_GubaoScore, groupValue1) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def GetOrderRuleList(templateID): |
| | | orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGubaoBillTemp", templateID) |
| | | if not orderIpyDataList: |
| | | return |
| | | orderRuleList = [] |
| | | for ipyData in orderIpyDataList: |
| | | orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()]) |
| | | return orderRuleList |
| | | |
| | | def OnCrossActJoinEnd(cfgID, zoneID, ipyData): |
| | | ## 跨服活动参与结束 |
| | | __OnCrossEndAward(cfgID, zoneID, ipyData) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnActInStateRefresh(actNum, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | personalTemplateID = ipyData.GetPersonalTemplateID() |
| | | if not personalTemplateID: |
| | | return |
| | | orderRuleList = GetOrderRuleList(personalTemplateID) |
| | | |
| | | billboardMgr = PlayerBillboard.GetBillboardMgr() |
| | | billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_HorsePetTrainScore) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def OnActJoinEnd(actNum, ipyData, dayIndex): |
| | | ## 活动参与结束 |
| | | __OnEndAward(actNum, ipyData, dayIndex) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnCrossActInStateRefresh(cfgID, zoneID, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | PersonalTemplateID = ipyData.GetPersonalTemplateID() |
| | | orderRuleList = GetOrderRuleList(PersonalTemplateID) |
| | | |
| | | groupValue1 = zoneID |
| | | billboardMgr = PyDataManager.GetCrossBillboardManager() |
| | | billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def GetOrderRuleList(templateID): |
| | | orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", templateID) |
| | | if not orderIpyDataList: |
| | | return |
| | | orderRuleList = [] |
| | | for ipyData in orderIpyDataList: |
| | | orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()]) |
| | | return orderRuleList |
| | | |
| | | def OnCrossActJoinEnd(cfgID, zoneID, ipyData): |
| | | ## 跨服活动参与结束 |
| | | __OnCrossEndAward(cfgID, zoneID, ipyData) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnActInStateRefresh(actNum, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | personalTemplateID = ipyData.GetPersonalTemplateID() |
| | | if not personalTemplateID: |
| | | return |
| | | orderRuleList = GetOrderRuleList(personalTemplateID) |
| | | |
| | | billboardMgr = PlayerBillboard.GetBillboardMgr() |
| | | billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_XianXiaMJScore) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def OnActJoinEnd(actNum, ipyData, dayIndex): |
| | | ## 活动参与结束 |
| | | __OnEndAward(actNum, ipyData, dayIndex) |
| | |
| | | GameWorld.Log("=================================================================================") |
| | | return |
| | | |
| | | def OnCrossActInStateRefresh(cfgID, zoneID, ipyData): |
| | | ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 |
| | | if not ipyData: |
| | | return |
| | | PersonalTemplateID = ipyData.GetPersonalTemplateID() |
| | | orderRuleList = GetOrderRuleList(PersonalTemplateID) |
| | | |
| | | groupValue1 = zoneID |
| | | billboardMgr = PyDataManager.GetCrossBillboardManager() |
| | | billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_XianXiaMJScore, groupValue1) |
| | | billboardObj.SetOrderRuleList(orderRuleList) |
| | | return |
| | | |
| | | def GetOrderRuleList(templateID): |
| | | orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID) |
| | | if not orderIpyDataList: |
| | | return |
| | | orderRuleList = [] |
| | | for ipyData in orderIpyDataList: |
| | | orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()]) |
| | | return orderRuleList |
| | | |
| | | def OnCrossActJoinEnd(cfgID, zoneID, ipyData): |
| | | ## 跨服活动参与结束 |
| | | __OnCrossEndAward(cfgID, zoneID, ipyData) |
| | |
| | | import PyDataManager
|
| | | import PlayerViewCache
|
| | | import IpyGameDataPY
|
| | | import PyGameData
|
| | |
|
| | | import time
|
| | | import random
|
| | |
| | | Def_NeedCopyYesterday_Dict = {
|
| | | #昨日榜(拷贝) #今日榜(源数据)
|
| | | }
|
| | |
|
| | | class BillboardObj(object):
|
| | | ''' 榜单额外数据管理
|
| | | '''
|
| | | |
| | | def __init__(self, billboardType):
|
| | | self.__billboardType = billboardType
|
| | | self.__idOrderDict = {} # {id:名次, ...}
|
| | | self.__orderRuleList = None
|
| | | return
|
| | | |
| | | def OnBillboardChange(self):
|
| | | ## 榜单数据变更
|
| | | self.__idOrderDict = {}
|
| | | return
|
| | | |
| | | def GetIDOrderDict(self):
|
| | | ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的
|
| | | # @return: {ID:名次, ...} 名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1
|
| | | if not self.__orderRuleList:
|
| | | return {}
|
| | | |
| | | if not self.__idOrderDict:
|
| | | billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType)
|
| | | if not billBoard:
|
| | | return {}
|
| | | billboardDataCount = billBoard.GetCount()
|
| | | rankPre = 0
|
| | | billboardIndex = 0
|
| | | for rank, needCmpValue in self.__orderRuleList:
|
| | | orderCountTotal = rank - rankPre # 奖励名次数量
|
| | | rankPre = rank
|
| | | for index in xrange(billboardIndex, billboardDataCount):
|
| | | if orderCountTotal <= 0:
|
| | | break
|
| | | billboardData = billBoard.At(index)
|
| | | if billboardData.GetCmpValue() < needCmpValue:
|
| | | break
|
| | | orderReal = rank - orderCountTotal + 1
|
| | | self.__idOrderDict[billboardData.GetID()] = orderReal
|
| | | orderCountTotal -= 1
|
| | | billboardIndex += 1
|
| | | return self.__idOrderDict
|
| | | |
| | | def SetOrderRuleList(self, orderRuleList):
|
| | | ## 排名所需值规则列表
|
| | | # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
|
| | | self.__orderRuleList = orderRuleList
|
| | | self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
|
| | | GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList))
|
| | | return
|
| | | |
| | | class BillboardMgr(object):
|
| | | ''' 榜单额外管理
|
| | | '''
|
| | | |
| | | def __init__(self):
|
| | | self.__billboardDict = {} # {榜单类型:Billboard, ...}
|
| | | return
|
| | | |
| | | def GetBillboardObj(self, billboardType):
|
| | | if billboardType in self.__billboardDict:
|
| | | billboard = self.__billboardDict[billboardType]
|
| | | else:
|
| | | billboard = BillboardObj(billboardType)
|
| | | self.__billboardDict[billboardType] = billboard
|
| | | return billboard
|
| | | |
| | | def GetBillboardMgr():
|
| | | if PyGameData.g_billboardMgrMgr:
|
| | | billMgr = PyGameData.g_billboardMgrMgr
|
| | | else:
|
| | | billMgr = BillboardMgr()
|
| | | PyGameData.g_billboardMgrMgr = billMgr
|
| | | return billMgr
|
| | |
|
| | | def NoteOssBillboardInfoByDay():
|
| | | ## 每天记录排行榜信息到oss中
|
| | |
| | | #if not __CheckWatchCD(curPlayer, packType, tick):
|
| | | # return
|
| | |
|
| | | if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType):
|
| | | GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0)
|
| | | #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType))
|
| | | SortBillboardByIndex(packType)
|
| | | |
| | | Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
|
| | | return
|
| | |
|
| | |
| | | watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100
|
| | | endIndex = min(startIndex + watchCnt, count)
|
| | |
|
| | | billboardMgr = GetBillboardMgr()
|
| | | billboardObj = billboardMgr.GetBillboardObj(bbType)
|
| | | idOrderDict = billboardObj.GetIDOrderDict()
|
| | | |
| | | billBoardData = ChPyNetSendPack.tagPYBillboardData()
|
| | | billBoardData.Clear()
|
| | | billBoardData.WatchID = watchID
|
| | |
| | |
|
| | | bbInfo = ChPyNetSendPack.tagPYBillboardInfo()
|
| | | bbInfo.Clear()
|
| | | bbInfo.OrderIndex = index
|
| | | bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1
|
| | | bbInfo.ID = bbData.GetID()
|
| | | bbInfo.ID2 = bbData.GetID2()
|
| | | bbInfo.Name1 = bbData.GetName1()
|
| | |
| | | if not cmpValueChange:
|
| | | return True
|
| | |
|
| | | billboardMgr = GetBillboardMgr()
|
| | | billboardObj = billboardMgr.GetBillboardObj(billboardIndex)
|
| | | billboardObj.OnBillboardChange()
|
| | | |
| | | if not autoSort:
|
| | | #不自动排序
|
| | | GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
|
| | |
| | |
|
| | | g_onlinePlayerMgr = None # 玩家在线管理
|
| | |
|
| | | g_billboardMgrMgr = None # 本服榜单管理
|
| | |
|
| | | g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
|
| | | g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
|
| | | g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {dataMapID:{lineID:人数, ...}}
|