hxp
2023-01-12 6cc88e349d09427a3258b5495b1619500cd78b3c
9762 【BT8】【后端】藏宝阁(古宝特殊效果属性支持) 冲突 master
2个文件已修改
93 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -879,12 +879,16 @@
    
    allAttrListEquip = [{} for _ in range(4)]  # 装备属性
    equip_addEquipBaseAttrPerList = [{}, {}, {}] # 装备功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
    baseAttrDictStar = {}
    allAttrListStar = [{} for _ in range(4)]  # 升星属性
    star_addEquipBaseAttrPerList = [{}, {}, {}] # 升星功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
    baseAttrDictPlus = {}
    allAttrListPlus = [{} for _ in range(4)]  # 强化属性
    plus_addEquipBaseAttrPerList = [{}, {}, {}] # 强化功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
    baseAttrDictStone = {}
    allAttrListStone = [{} for _ in range(4)]  # 宝石属性
    #stone_addEquipBaseAttrPerList = [{}, {}, {}] # 宝石功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
    baseAttrDictWash = {}
    allAttrListWash = [{} for _ in range(4)]  # 洗练属性
    #wash_addEquipBaseAttrPerList = [{}, {}, {}] # 洗练功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
    
@@ -949,6 +953,7 @@
            for starBaseAttrID, starBaseAttrValue in starBaseAttrDict.items():
                PlayerControl.CalcAttrDict_Type(starBaseAttrID, starBaseAttrValue, allAttrListStar)
                baseAttrDict[starBaseAttrID] = baseAttrDict.get(starBaseAttrID, 0) + starBaseAttrValue
                baseAttrDictStar[starBaseAttrID] = baseAttrDictStar.get(starBaseAttrID, 0) + starBaseAttrValue
                allEquipBaseAttrDict[starBaseAttrID] = allEquipBaseAttrDict.get(starBaseAttrID, 0) + starBaseAttrValue
                if isBaseEquip:
                    baseEquipBaseAttrDict[starBaseAttrID] = baseEquipBaseAttrDict.get(starBaseAttrID, 0) + starBaseAttrValue
@@ -978,15 +983,15 @@
            __CalcFuncAddEquipAttrPer(equipPlace, legendAttrID, legendAttrValue, equip_addEquipBaseAttrPerList)
        
        #物品强化属性
        plusLV = __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrListPlus, plus_addEquipBaseAttrPerList)
        plusLV = __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, baseAttrDictPlus, allAttrListPlus, plus_addEquipBaseAttrPerList)
        if isBaseEquip:
            basePlusLVMin = plusLV if basePlusLVMin == None else min(basePlusLVMin, plusLV)
            
        #计算装备宝石加成
        CalcEquipStone_Effect(curPlayer, equipIndex, allAttrListStone)
        CalcEquipStone_Effect(curPlayer, equipIndex, baseAttrDictStone, allAttrListStone)
        
        #洗练属性
        Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrListWash)
        Operate_EquipWash.CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, baseAttrDictWash, allAttrListWash)
    
#    GameWorld.DebugLog("    装备循环属性: %s" % (allAttrListEquip))
#    GameWorld.DebugLog("    升星循环属性: %s" % (allAttrListStar))
@@ -1024,8 +1029,9 @@
    if playerID not in PyGameData.g_playerEquipPartAttrDict:
        PyGameData.g_playerEquipPartAttrDict[playerID] = {}
    equipPartAttrDict = PyGameData.g_playerEquipPartAttrDict[playerID]
    equipPartAttrDict[classLV] = [equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, allAttrListStar, insideAttrDictStar,
                                  allAttrListPlus, insideAttrDictPlus, allAttrListStone, insideAttrDictStone, allAttrListWash, insideAttrDictWash]
    equipPartAttrDict[classLV] = [equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, baseAttrDictStar, allAttrListStar, insideAttrDictStar,
                                  baseAttrDictPlus, allAttrListPlus, insideAttrDictPlus, baseAttrDictStone, allAttrListStone, insideAttrDictStone,
                                  baseAttrDictWash, allAttrListWash, insideAttrDictWash]
    
#    GameWorld.DebugLog("    ----- 累加所有阶装备位养成属性")
#    GameWorld.DebugLog("    本阶装备战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
@@ -1037,13 +1043,14 @@
    
    allClassEquipFightPowerEx = 0
    allClassAttrListEquip, allClassInsideAttrDictEquip = [{} for _ in range(4)], {}
    allClassAttrListStar, allClassInsideAttrDictStar = [{} for _ in range(4)], {}
    allClassAttrListPlus, allClassInsideAttrDictPlus = [{} for _ in range(4)], {}
    allClassAttrListStone, allClassInsideAttrDictStone = [{} for _ in range(4)], {}
    allClassAttrListWash, allClassInsideAttrDictWash = [{} for _ in range(4)], {}
    allClassAttrListStar, allClassInsideAttrDictStar, customAttrDictStar, classBaseAttrDictStar = [{} for _ in range(4)], {}, {}, {}
    allClassAttrListPlus, allClassInsideAttrDictPlus, customAttrDictPlus, classBaseAttrDictPlus = [{} for _ in range(4)], {}, {}, {}
    allClassAttrListStone, allClassInsideAttrDictStone, customAttrDictStone, classBaseAttrDictStone = [{} for _ in range(4)], {}, {}, {}
    allClassAttrListWash, allClassInsideAttrDictWash, customAttrDictWash, classBaseAttrDictWash = [{} for _ in range(4)], {}, {}, {}
    for classLV, attrList in equipPartAttrDict.items():
        equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, allAttrListStar, insideAttrDictStar, \
            allAttrListPlus, insideAttrDictPlus, allAttrListStone, insideAttrDictStone, allAttrListWash, insideAttrDictWash = attrList
        equipFightPowerEx, allAttrListEquip, insideAttrDictEquip, baseAttrDictStar, allAttrListStar, insideAttrDictStar, \
            baseAttrDictPlus, allAttrListPlus, insideAttrDictPlus, baseAttrDictStone, allAttrListStone, insideAttrDictStone, \
            baseAttrDictWash, allAttrListWash, insideAttrDictWash = attrList
        #GameWorld.DebugLog("    classLV=%s, %s" % (classLV, attrList))
        allClassEquipFightPowerEx += equipFightPowerEx
        for i in xrange(4):
@@ -1058,6 +1065,16 @@
        PlayerControl.AddAttrDictValue(allClassInsideAttrDictStone, insideAttrDictStone)
        PlayerControl.AddAttrDictValue(allClassInsideAttrDictWash, insideAttrDictWash)
        
        classBaseAttrDictStar[classLV] = baseAttrDictStar
        classBaseAttrDictPlus[classLV] = baseAttrDictPlus
        classBaseAttrDictStone[classLV] = baseAttrDictStone
        classBaseAttrDictWash[classLV] = baseAttrDictWash
    customAttrDictStar["classBaseAttrDictStar"] = classBaseAttrDictStar
    customAttrDictPlus["classBaseAttrDictPlus"] = classBaseAttrDictPlus
    customAttrDictStone["classBaseAttrDictStone"] = classBaseAttrDictStone
    customAttrDictWash["classBaseAttrDictWash"] = classBaseAttrDictWash
#    GameWorld.DebugLog("    所有阶装备战力: %s" % (allClassEquipFightPowerEx))
#    GameWorld.DebugLog("    所有阶装备属性: %s, 内部加成=%s" % (allClassAttrListEquip, allClassInsideAttrDictEquip))
#    GameWorld.DebugLog("    所有阶升星属性: %s, 内部加成=%s" % (allClassAttrListStar, allClassInsideAttrDictStar))
@@ -1066,10 +1083,10 @@
#    GameWorld.DebugLog("    所有阶洗练属性: %s, 内部加成=%s" % (allClassAttrListWash, allClassInsideAttrDictWash))
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Equip, allClassEquipFightPowerEx)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Equip, allClassAttrListEquip, allClassInsideAttrDictEquip)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star, allClassAttrListStar, allClassInsideAttrDictStar)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus, allClassAttrListPlus, allClassInsideAttrDictPlus)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone, allClassAttrListStone, allClassInsideAttrDictStone)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash, allClassAttrListWash, allClassInsideAttrDictWash)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Star, allClassAttrListStar, allClassInsideAttrDictStar, customAttrDict=customAttrDictStar)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Plus, allClassAttrListPlus, allClassInsideAttrDictPlus, customAttrDict=customAttrDictPlus)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Stone, allClassAttrListStone, allClassInsideAttrDictStone, customAttrDict=customAttrDictStone)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash, allClassAttrListWash, allClassInsideAttrDictWash, customAttrDict=customAttrDictWash)
    return
def __CalcFuncAddEquipAttrPer(equipPlace, attrID, attrValue, addPerInfoList):
@@ -1161,7 +1178,7 @@
        
    return
def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrList, plus_addEquipBaseAttrPerList):
def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, baseAttrDictPlus, allAttrList, plus_addEquipBaseAttrPerList):
    ## 计算装备强化后的属性
    equipPartPlusLV = GetEquipPartPlusLV(curPlayer, packType, equipIndex)
    equipPartPlusEvolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, equipIndex)
@@ -1180,7 +1197,8 @@
    for i, attrID in enumerate(attrTypeList):
        #GameWorld.DebugLog("    强化基础属性: ID=%s +%s" % (attrID, attrValueList[i]))
        PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
        baseAttrDictPlus[attrID] = baseAttrDictPlus.get(attrID, 0) + attrValueList[i]
    if not equipPartPlusEvolveLV:
        return equipPartPlusLV
    #进化属性
@@ -1375,7 +1393,7 @@
#  @param curEquip 当前装备
#  @param allAttrList 属性信息 
#  @return 无返回值
def CalcEquipStone_Effect(curPlayer, equipIndex, allAttrList):
def CalcEquipStone_Effect(curPlayer, equipIndex, baseAttrDictStone, allAttrList):
    gameData = GameWorld.GetGameData()
    effIndexList = [1, 2, 3, 4]  # 第一个效果值是类型等级效果值,非属性效果值
@@ -1394,6 +1412,7 @@
            effectID, effectValue = curGemEffect.GetEffectID(), curGemEffect.GetEffectValue(0)
            if effectID and effectValue:
                PlayerControl.CalcAttrDict_Type(effectID, effectValue, allAttrList)
                baseAttrDictStone[effectID] = baseAttrDictStone.get(effectID, 0) + effectValue
        gemEffect = curGem.GetEffectByIndex(0)
        gemLV = gemEffect.GetEffectValue(1)
        gemLVList.append(gemLV)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4531,7 +4531,6 @@
        PlayerLove.CalcLoveAttr(curPlayer)
        PlayerCharm.CalcCharmAttr(curPlayer)
        PlayerLianTi.CalcLianTiAttr(curPlayer)
        PlayerGubao.CalcGubaoAttr(curPlayer)
        PlayerShentong.CalcShentongAttr(curPlayer)
        self.RefreshAllState(isForce=True)
        GameWorld.DebugLog("End ReCalcAllState!!!")
@@ -4645,6 +4644,8 @@
        if curPlayer.GetDictByKey(ChConfig.Def_Player_RefreshAttr) != 1:
            return False
        
        PlayerGubao.CalcGubaoAttr(curPlayer) # 古宝定位为对贯通所有游戏功能系统的属性玩法,所以每次都重新刷新
        GameWorld.DebugLog("Start RefreshPlayerAttrStateEx!!!")
        
        #beforeAtkInterval = curPlayer.GetAtkInterval()
@@ -4681,10 +4682,10 @@
            # 基础属性等功能汇总完后统一刷新,因为各功能可能会加属性点数
            if funcIndex in [ChConfig.Def_CalcAttrFunc_RoleBase, ChConfig.Def_CalcAttrFunc_LingGenQuailty]:
                continue
            attrInfo, insidePerAttrDict = GetCalcAttrListValue(curPlayer, funcIndex)
            attrInfo, insidePerAttrDict = GetCalcAttrListValue(curPlayer, funcIndex)[:2]
            if attrInfo == notAttrList and not insidePerAttrDict:
                continue
            GameWorld.DebugLog("功能点属性: %s, %s, 内层百分比附加: %s" % (funcIndex, attrInfo, insidePerAttrDict))
            GameWorld.DebugLog("功能点属性: %s(%s), %s, 内层百分比附加: %s" % (funcIndex, ChConfig.FuncIndexName.get(funcIndex, ""), attrInfo, insidePerAttrDict))
            funcAttrInfoList[funcIndex] = attrInfo
            funcInsidePerAttrList[funcIndex] = insidePerAttrDict
            # 不同功能点间的数值累加,需使用支持衰减递增的计算方式
@@ -4700,14 +4701,16 @@
            
        # 功能有加基础属性值,这里再重新刷新一下基础属性, 基础属性会影响战斗属性, 每次都刷新角色基础属性
        hasChange_Qualitylv = self.CalcRoleBaseAttr(curPlayer)
        roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)
        lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)
        roleBaseAttrInfo, roleInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)[:2]
        lingGenQualityAttrList, lingGenQualityInsidePerAttrDict = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)[:2]
        funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleBaseAttrInfo
        funcInsidePerAttrList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleInsidePerAttrDict
        funcAttrInfoList[ChConfig.Def_CalcAttrFunc_LingGenQuailty] =  lingGenQualityAttrList
        funcInsidePerAttrList[ChConfig.Def_CalcAttrFunc_LingGenQuailty] =  lingGenQualityInsidePerAttrDict
        GameWorld.DebugLog("功能点属性: %s, %s, 内层百分比附加: %s" % (ChConfig.Def_CalcAttrFunc_RoleBase, roleBaseAttrInfo, roleInsidePerAttrDict))
        GameWorld.DebugLog("功能点属性: %s, %s, 内层百分比附加: %s" % (ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList, lingGenQualityInsidePerAttrDict))
        GameWorld.DebugLog("功能点属性: %s(%s), %s, 内层百分比附加: %s"
                           % (ChConfig.Def_CalcAttrFunc_RoleBase, ChConfig.FuncIndexName.get(ChConfig.Def_CalcAttrFunc_RoleBase, ""), roleBaseAttrInfo, roleInsidePerAttrDict))
        GameWorld.DebugLog("功能点属性: %s(%s), %s, 内层百分比附加: %s"
                           % (ChConfig.Def_CalcAttrFunc_LingGenQuailty, ChConfig.FuncIndexName.get(ChConfig.Def_CalcAttrFunc_LingGenQuailty, ""), lingGenQualityAttrList, lingGenQualityInsidePerAttrDict))
        
        #self.PrintAttr(curPlayer, "基础后")
        
@@ -7323,10 +7326,15 @@
#-------------------------------------------------------------------------------
## 设置保存功能事先计算好的属性值
def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList, insidePerAttrDict={}):
def SetCalcAttrListValue(curPlayer, funcIndex, allAttrList, insidePerAttrDict=None, customAttrDict=None):
    # 设置值之前先清空重置
    # @param customAttrDict: 自定义的属性信息,必须是格式 {"自定义属性描述名key":属性信息, ...}  自定义属性描述名key - 建议不同功能点之间不要重复
    ClearCalcAttrListValue(curPlayer, funcIndex)
    if insidePerAttrDict == None:
        insidePerAttrDict = {}
    if customAttrDict == None:
        customAttrDict = {}
    battleAttrDict = allAttrList[ChConfig.CalcAttr_Battle]
    if ChConfig.TYPE_Calc_PerLVAtk in battleAttrDict:
        # 每1级加的攻击力不一定满1点,所以这里按万分率来算,支持小数算法
@@ -7343,7 +7351,7 @@
    if playerID not in PyGameData.g_playerFuncAttrDict:
        PyGameData.g_playerFuncAttrDict[playerID] = {}
    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
    funcAttrDict[funcIndex] = [allAttrList, insidePerAttrDict]
    funcAttrDict[funcIndex] = [allAttrList, insidePerAttrDict, customAttrDict]
    #GameWorld.DebugLog("保存功能点属性: funcIndex=%s, %s, %s" % (funcIndex, allAttrList, insidePerAttrDict))
    return
@@ -7351,26 +7359,28 @@
    ## 获取功能点预先计算的所加属性值
    attrList = [{} for _ in range(4)]
    insidePerAttrDict = {}
    customAttrDict = {}
    if isinstance(funcIndex, int):
        funcIndexList = [funcIndex]
    elif isinstance(funcIndex, list):
        funcIndexList = funcIndex
    else:
        return attrList, insidePerAttrDict
        return attrList, insidePerAttrDict, customAttrDict
    
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_playerFuncAttrDict:
        return attrList, insidePerAttrDict
        return attrList, insidePerAttrDict, customAttrDict
    funcAttrDict = PyGameData.g_playerFuncAttrDict[playerID]
    for funcIndex in funcIndexList:
        if funcIndex not in funcAttrDict:
            continue
        funcAttrList, funcInsidePerAttrDict = funcAttrDict[funcIndex]
        funcAttrList, funcInsidePerAttrDict, funcCustomAttrDict = funcAttrDict[funcIndex]
        for i, attrDict in enumerate(attrList):
            curAttrDict = funcAttrList[i]
            AddAttrDictValue(attrDict, curAttrDict)
        customAttrDict.update(funcCustomAttrDict)
        AddAttrDictValue(insidePerAttrDict, funcInsidePerAttrDict)
    return attrList, insidePerAttrDict
    return attrList, insidePerAttrDict, customAttrDict
## 重置缓存
def ClearCalcAttrListValue(curPlayer, funcIndex):