| | |
| | | return [attr15%1000, attr15/1000%1000, attr15/1000000]
|
| | | def SetFaceEquipIndex(curPlayer, value): return curPlayer.SetExAttr15(value)
|
| | |
|
| | | # 返回最大的灵根系
|
| | | def GetLingGenMaxIndex(curPlayer):
|
| | | return curPlayer.GetExAttr16()
|
| | |
|
| | | def SetLingGenMaxIndex(curPlayer):
|
| | | indexList = [ChConfig.TYPE_Calc_Metal, # 金 1
|
| | | ChConfig.TYPE_Calc_Wood, # ľ 2
|
| | | ChConfig.TYPE_Calc_Water, # ˮ 3
|
| | | ChConfig.TYPE_Calc_Fire, # 火 4
|
| | | ChConfig.TYPE_Calc_Earth, # 土 11 |
| | | ]
|
| | | tempList = [GetMetal(curPlayer), GetWood(curPlayer), GetWater(curPlayer), |
| | | GetFire(curPlayer), GetEarth(curPlayer)]
|
| | | |
| | | curPlayer.SetExAttr16(indexList[tempList.index(max(tempList))])
|
| | |
|
| | | ##获得玩家威望值
|
| | | def GetPrestige(curPlayer): return 0
|
| | | def SetPrestige(curPlayer, value): return
|