hxp
2019-03-29 70bda4c2b79cd0972c63aaf5fac29dd6b6e7f5bb
6410 【后端】【2.0】装备评分
5个文件已修改
231 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 38 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 118 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py 73 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -611,46 +611,20 @@
{
    BYTE        _ClassLV;        // 装备阶级
    BYTE        _EquipColor;    // 装备颜色
    BYTE        _EquipQualityLV;    // 装备星级
    DWORD        AtkPerC;        // 攻击百分比系数
    DWORD        DamagePerC;    // 增加伤害系数
    DWORD        SuperHitRateC;    // 暴击率系数
    BYTE        _IsSuit;    // 是否套装
    DWORD        BaseEquipMaxHPAddPerC;    // 基础防具生命百分比系数
    DWORD        BaseEquipAtkAddPerC;    // 基础武器攻击百分比系数
    DWORD        SuperHitC;    // 暴击值系数
    DWORD        SuperHitPerC;    // 暴击值百分比系数
    DWORD        DamReducePerC;    // 减少伤害系数
    DWORD        MaxHPPerC;    // 生命上限百分比系数
    DWORD        DefPerC;        // 防御力百分比系数
    DWORD        LuckyHitRateC;    // 会心一击率系数
    DWORD        PetDamPerC;    // 灵宠伤害增加百分比系数
    DWORD        LuckyHitRateReduceC;    // 会心一击抗性系数
    DWORD        LuckPerC;    // 气运百分比系数
    DWORD        PerLVAtkC;    // 每级增加攻击力系数
    DWORD        MissRateC;    // 闪避值百分比系数
    DWORD        HitRateC;        // 命中力百分比系数
    DWORD        DamBackPerC;    // 伤害反射百分比系数
    DWORD        PerLVMaxHPC;    // 每级增加生命值系数
    DWORD        DropEquipPerC;    // 增加装备掉落几率系数
    DWORD        DropMoneyPerC;    // 增加掉落金币量百分比系数
    DWORD        IgnoreDefRateReduceC;    // 无视防御抗性百分比系数
    DWORD        DamChanceDefC;    // 抵御百分比系数
    DWORD        SuperHitReduceC;    // 暴击抗性百分比系数
    DWORD        SkillAtkRateC;    // 技能伤害百分比系数
    DWORD        SpeedPerC;    // 移动速度百分比系数
    DWORD        AtkSpeedC;    // 攻击速度系数
    DWORD        SkillAtkRateReduceC;    // 技能减伤百分比系数
    DWORD        HitC;    // 命中系数
    DWORD        MissC;    // 闪避系数
    DWORD        SkillAddPer1C;    // 技能伤害增强1系数
    DWORD        SkillAddPer2C;    // 技能伤害增强2系数
    DWORD        SkillAddPer3C;    // 技能伤害增强3系数
    DWORD        SkillAddPer4C;    // 技能伤害增强4系数
    DWORD        SkillAddPer5C;    // 技能伤害增强5系数
    DWORD        SkillAddPer6C;    // 技能伤害增强6系数
    DWORD        SkillAddPer7C;    // 技能伤害增强7系数
    DWORD        SkillReducePer1C;    // 受到技能伤害减少1系数
    DWORD        SkillReducePer2C;    // 受到技能伤害减少2系数
    DWORD        SkillReducePer3C;    // 受到技能伤害减少3系数
    DWORD        SkillReducePer4C;    // 受到技能伤害减少4系数
    DWORD        SkillReducePer5C;    // 受到技能伤害减少5系数
    DWORD        SkillReducePer6C;    // 受到技能伤害减少6系数
    DWORD        SkillReducePer7C;    // 受到技能伤害减少7系数
};
//成就表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4125,6 +4125,7 @@
    ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
    #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -509,46 +509,20 @@
                "EquipGSParam":(
                        ("BYTE", "ClassLV", 1),
                        ("BYTE", "EquipColor", 1),
                        ("BYTE", "EquipQualityLV", 1),
                        ("DWORD", "AtkPerC", 0),
                        ("DWORD", "DamagePerC", 0),
                        ("DWORD", "SuperHitRateC", 0),
                        ("BYTE", "IsSuit", 1),
                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
                        ("DWORD", "BaseEquipAtkAddPerC", 0),
                        ("DWORD", "SuperHitC", 0),
                        ("DWORD", "SuperHitPerC", 0),
                        ("DWORD", "DamReducePerC", 0),
                        ("DWORD", "MaxHPPerC", 0),
                        ("DWORD", "DefPerC", 0),
                        ("DWORD", "LuckyHitRateC", 0),
                        ("DWORD", "PetDamPerC", 0),
                        ("DWORD", "LuckyHitRateReduceC", 0),
                        ("DWORD", "LuckPerC", 0),
                        ("DWORD", "PerLVAtkC", 0),
                        ("DWORD", "MissRateC", 0),
                        ("DWORD", "HitRateC", 0),
                        ("DWORD", "DamBackPerC", 0),
                        ("DWORD", "PerLVMaxHPC", 0),
                        ("DWORD", "DropEquipPerC", 0),
                        ("DWORD", "DropMoneyPerC", 0),
                        ("DWORD", "IgnoreDefRateReduceC", 0),
                        ("DWORD", "DamChanceDefC", 0),
                        ("DWORD", "SuperHitReduceC", 0),
                        ("DWORD", "SkillAtkRateC", 0),
                        ("DWORD", "SpeedPerC", 0),
                        ("DWORD", "AtkSpeedC", 0),
                        ("DWORD", "SkillAtkRateReduceC", 0),
                        ("DWORD", "HitC", 0),
                        ("DWORD", "MissC", 0),
                        ("DWORD", "SkillAddPer1C", 0),
                        ("DWORD", "SkillAddPer2C", 0),
                        ("DWORD", "SkillAddPer3C", 0),
                        ("DWORD", "SkillAddPer4C", 0),
                        ("DWORD", "SkillAddPer5C", 0),
                        ("DWORD", "SkillAddPer6C", 0),
                        ("DWORD", "SkillAddPer7C", 0),
                        ("DWORD", "SkillReducePer1C", 0),
                        ("DWORD", "SkillReducePer2C", 0),
                        ("DWORD", "SkillReducePer3C", 0),
                        ("DWORD", "SkillReducePer4C", 0),
                        ("DWORD", "SkillReducePer5C", 0),
                        ("DWORD", "SkillReducePer6C", 0),
                        ("DWORD", "SkillReducePer7C", 0),
                        ),
                "Success":(
@@ -2399,90 +2373,38 @@
    def __init__(self):
        self.ClassLV = 0
        self.EquipColor = 0
        self.EquipQualityLV = 0
        self.AtkPerC = 0
        self.DamagePerC = 0
        self.SuperHitRateC = 0
        self.IsSuit = 0
        self.BaseEquipMaxHPAddPerC = 0
        self.BaseEquipAtkAddPerC = 0
        self.SuperHitC = 0
        self.SuperHitPerC = 0
        self.DamReducePerC = 0
        self.MaxHPPerC = 0
        self.DefPerC = 0
        self.LuckyHitRateC = 0
        self.PetDamPerC = 0
        self.LuckyHitRateReduceC = 0
        self.LuckPerC = 0
        self.PerLVAtkC = 0
        self.MissRateC = 0
        self.HitRateC = 0
        self.DamBackPerC = 0
        self.PerLVMaxHPC = 0
        self.DropEquipPerC = 0
        self.DropMoneyPerC = 0
        self.IgnoreDefRateReduceC = 0
        self.DamChanceDefC = 0
        self.SuperHitReduceC = 0
        self.SkillAtkRateC = 0
        self.SpeedPerC = 0
        self.AtkSpeedC = 0
        self.SkillAtkRateReduceC = 0
        self.HitC = 0
        self.MissC = 0
        self.SkillAddPer1C = 0
        self.SkillAddPer2C = 0
        self.SkillAddPer3C = 0
        self.SkillAddPer4C = 0
        self.SkillAddPer5C = 0
        self.SkillAddPer6C = 0
        self.SkillAddPer7C = 0
        self.SkillReducePer1C = 0
        self.SkillReducePer2C = 0
        self.SkillReducePer3C = 0
        self.SkillReducePer4C = 0
        self.SkillReducePer5C = 0
        self.SkillReducePer6C = 0
        self.SkillReducePer7C = 0
        self.MissC = 0
        return
        
    def GetClassLV(self): return self.ClassLV #  装备阶级
    def GetEquipColor(self): return self.EquipColor #  装备颜色
    def GetEquipQualityLV(self): return self.EquipQualityLV #  装备星级
    def GetAtkPerC(self): return self.AtkPerC #  攻击百分比系数
    def GetDamagePerC(self): return self.DamagePerC #  增加伤害系数
    def GetSuperHitRateC(self): return self.SuperHitRateC #  暴击率系数
    def GetIsSuit(self): return self.IsSuit #  是否套装
    def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC #  基础防具生命百分比系数
    def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC #  基础武器攻击百分比系数
    def GetSuperHitC(self): return self.SuperHitC #  暴击值系数
    def GetSuperHitPerC(self): return self.SuperHitPerC #  暴击值百分比系数
    def GetDamReducePerC(self): return self.DamReducePerC #  减少伤害系数
    def GetMaxHPPerC(self): return self.MaxHPPerC #  生命上限百分比系数
    def GetDefPerC(self): return self.DefPerC #  防御力百分比系数
    def GetLuckyHitRateC(self): return self.LuckyHitRateC #  会心一击率系数
    def GetPetDamPerC(self): return self.PetDamPerC #  灵宠伤害增加百分比系数
    def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC #  会心一击抗性系数
    def GetLuckPerC(self): return self.LuckPerC #  气运百分比系数
    def GetPerLVAtkC(self): return self.PerLVAtkC #  每级增加攻击力系数
    def GetMissRateC(self): return self.MissRateC #  闪避值百分比系数
    def GetHitRateC(self): return self.HitRateC #  命中力百分比系数
    def GetDamBackPerC(self): return self.DamBackPerC #  伤害反射百分比系数
    def GetPerLVMaxHPC(self): return self.PerLVMaxHPC #  每级增加生命值系数
    def GetDropEquipPerC(self): return self.DropEquipPerC #  增加装备掉落几率系数
    def GetDropMoneyPerC(self): return self.DropMoneyPerC #  增加掉落金币量百分比系数
    def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC #  无视防御抗性百分比系数
    def GetDamChanceDefC(self): return self.DamChanceDefC #  抵御百分比系数
    def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击抗性百分比系数
    def GetSkillAtkRateC(self): return self.SkillAtkRateC #  技能伤害百分比系数
    def GetSpeedPerC(self): return self.SpeedPerC #  移动速度百分比系数
    def GetAtkSpeedC(self): return self.AtkSpeedC #  攻击速度系数
    def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数
    def GetHitC(self): return self.HitC #  命中系数
    def GetMissC(self): return self.MissC #  闪避系数
    def GetSkillAddPer1C(self): return self.SkillAddPer1C #  技能伤害增强1系数
    def GetSkillAddPer2C(self): return self.SkillAddPer2C #  技能伤害增强2系数
    def GetSkillAddPer3C(self): return self.SkillAddPer3C #  技能伤害增强3系数
    def GetSkillAddPer4C(self): return self.SkillAddPer4C #  技能伤害增强4系数
    def GetSkillAddPer5C(self): return self.SkillAddPer5C #  技能伤害增强5系数
    def GetSkillAddPer6C(self): return self.SkillAddPer6C #  技能伤害增强6系数
    def GetSkillAddPer7C(self): return self.SkillAddPer7C #  技能伤害增强7系数
    def GetSkillReducePer1C(self): return self.SkillReducePer1C #  受到技能伤害减少1系数
    def GetSkillReducePer2C(self): return self.SkillReducePer2C #  受到技能伤害减少2系数
    def GetSkillReducePer3C(self): return self.SkillReducePer3C #  受到技能伤害减少3系数
    def GetSkillReducePer4C(self): return self.SkillReducePer4C #  受到技能伤害减少4系数
    def GetSkillReducePer5C(self): return self.SkillReducePer5C #  受到技能伤害减少5系数
    def GetSkillReducePer6C(self): return self.SkillReducePer6C #  受到技能伤害减少6系数
    def GetSkillReducePer7C(self): return self.SkillReducePer7C #  受到技能伤害减少7系数
    def GetMissC(self): return self.MissC #  闪避系数
# 成就表
class IPY_Success():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -459,8 +459,8 @@
        
    classLV = GetItemClassLV(curItem)
    color = curItem.GetItemColor()
    itemQuality = curItem.GetItemQuality()
    gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, itemQuality)
    isSuit = 1 if curItem.GetSuiteID() > 0 else 0
    gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, isSuit)
    # 传奇属性
    legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
    legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
@@ -479,48 +479,53 @@
    IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
    IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
    
    AtkPer = attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
    DamagePer = attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
    SuperHitRate = attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
    BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
    BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
    AtkPer = 0#attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
    DamagePer = 0#attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
    SuperHitRate = 0#attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
    SuperHit = attrDict.get(ShareDefine.Def_Effect_SuperHit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitC())
    SuperHitPer = attrDict.get(ShareDefine.Def_Effect_SuperHitPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitPerC())
    DamReducePer = attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
    MaxHPPer = attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
    DefPer = attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
    DamReducePer = 0#attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
    MaxHPPer = 0#attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
    DefPer = 0#attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
    LuckyHitRate = attrDict.get(ShareDefine.Def_Effect_LuckyHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateC())
    PetDamPer = attrDict.get(ShareDefine.Def_Effect_PetDamPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPetDamPerC())
    LuckyHitRateReduce = attrDict.get(ShareDefine.Def_Effect_LuckyHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateReduceC())
    LuckPer = attrDict.get(ShareDefine.Def_Effect_LuckPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckPerC())
    PetDamPer = 0#attrDict.get(ShareDefine.Def_Effect_PetDamPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPetDamPerC())
    PerLVAtk = attrDict.get(ShareDefine.Def_Effect_PerLVAtk, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPerLVAtkC())
    MissRate = attrDict.get(ShareDefine.Def_Effect_MissRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissRateC())
    HitRate = attrDict.get(ShareDefine.Def_Effect_HitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitRateC())
    DamBackPer = attrDict.get(ShareDefine.Def_Effect_DamBackPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamBackPerC())
    MissRate = 0#attrDict.get(ShareDefine.Def_Effect_MissRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissRateC())
    HitRate = 0#attrDict.get(ShareDefine.Def_Effect_HitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitRateC())
    DamBackPer = 0#attrDict.get(ShareDefine.Def_Effect_DamBackPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamBackPerC())
    PerLVMaxHP = attrDict.get(ShareDefine.Def_Effect_PerLVMaxHP, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPerLVMaxHPC())
    DropEquipPer = attrDict.get(ShareDefine.Def_Effect_DropEquipPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropEquipPerC())
    DropEquipPer = 0#attrDict.get(ShareDefine.Def_Effect_DropEquipPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropEquipPerC())
    DropMoneyPer = attrDict.get(ShareDefine.Def_Effect_DropMoneyPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropMoneyPerC())
    IgnoreDefRateReduce = attrDict.get(ShareDefine.Def_Effect_IgnoreDefRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateReduceC())
    DamChanceDef = attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
    IgnoreDefRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_IgnoreDefRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateReduceC())
    DamChanceDef = 0#attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
    SuperHitReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitReduceC())
    SkillAtkRate = attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
    SpeedPer = attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
    SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
    SkillAtkRate = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
    SpeedPer = 0#attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
    SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
    Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
    Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
    SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
    SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
    SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
    SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
    SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
    SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
    SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
    SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
    SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
    SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
    SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
    SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
    SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
    SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
    SkillAddPerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
    SkillAddPerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
    SkillAddPerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
    SkillAddPerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
    SkillAddPerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
    SkillAddPerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
    SkillAddPerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
    SkillReducePerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
    SkillReducePerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
    SkillReducePerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
    SkillReducePerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
    SkillReducePerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
    SkillReducePerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
    SkillReducePerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
    
    # 攻速不默认乘,仅作为参数提供策划使用
    AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
    AtkSpeedC = 1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
    AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
    AtkSpeedC = 1#1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
    
    # 绝版
    outOfPrintAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -531,6 +531,7 @@
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005