hxp
2021-01-14 7307fda7e37f4544b4f1f091b4ebf5b665fb5ec0
4900 【主干】【BT】跨服boss扣除次数bug
2个文件已修改
25 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
@@ -20,7 +20,7 @@
import IpyGameDataPY
import ChPyNetSendPack
import CrossRealmPlayer
import DataRecordPack
#import DataRecordPack
import PlayerControl
import NetPackCommon
import CrossRealmMsg
@@ -357,6 +357,7 @@
def OnPlayerLogin(curPlayer):
    Sync_CrossBossInfo(curPlayer)
    __LoginNotifyKillCrossBoss(curPlayer)
    return
def CrossServerMsg_CrossBossInfo(bossInfoDict):
@@ -393,7 +394,9 @@
            killer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not killer:
                GameWorld.ErrLog("击杀跨服boss时主服玩家不在线, playerID=%s,mapID=%s,bossID=%s" % (playerID, mapID, bossID))
                DataRecordPack.SendEventPack("CrossBoss_Error", {"PlayerID":playerID, "Error":"MainServerOffline"})
                #DataRecordPack.SendEventPack("CrossBoss_Error", {"PlayerID":playerID, "Error":"MainServerOffline"})
                killTime = int(time.time())
                PyGameData.g_unNotifyKillCrossBossDict[playerID] = [killTime, mapID, bossID]
                continue
            msgInfo = str([mapID, bossID])
            killer.MapServer_QueryPlayerResult(0, 0, "CrossKillBoss", msgInfo, len(msgInfo))
@@ -401,6 +404,22 @@
    Sync_CrossBossInfo(None, syncBOSSIDList)
    return
def __LoginNotifyKillCrossBoss(curPlayer):
    ## 登录时通知未通知到的击杀跨服boss
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_unNotifyKillCrossBossDict:
        return
    killTime, mapID, bossID = PyGameData.g_unNotifyKillCrossBossDict.pop(playerID)
    curTime = int(time.time())
    passSeconds = curTime - killTime
    if passSeconds >= 120:
        GameWorld.DebugLog("超过120秒上线不处理,主要为了防刷上线捡物品!", playerID)
        return
    msgInfo = str([mapID, bossID])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossKillBoss", msgInfo, len(msgInfo))
    GameWorld.Log("上线补通知击杀跨服boss: passSeconds=%s, mapID=%s, bossID=%s" % (passSeconds, mapID, bossID), playerID)
    return
def CrossServerMsg_CrossBossState(msgInfo):
    ## 收到跨服服务器同步的跨服boss状态
    
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -105,6 +105,8 @@
g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}