10238 【越南】【砍树】【主干】【港台】骑宠养成(增加骑宠养成活动;任务活动增加骑宠活动相关任务类型;商城增加可配置不重置限购次数;增加境界培养卡道具效果;增加法器生命、攻击、防御百分比属性;)
25个文件已修改
4个文件已添加
2373 ■■■■■ 已修改文件
PySysDB/PySysDBG.h 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 607 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py 101 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py 296 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 31 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 607 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TrainRealmLV.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 84 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_TrainRealmLV.py 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetTrain.py 301 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 31 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBG.h
@@ -622,6 +622,46 @@
    WORD        FamilyTemplateID;    //仙盟排行模板编号
};
//骑宠养成活动时间表
struct tagActHorsePetTrain
{
    DWORD        _CfgID;    //配置ID
    list        PlatformList;    //活动平台列表["平台A", "平台A", ...],配[]代表所有
    list        ServerGroupIDList;    //服务器ID列表
    BYTE        ActNum;    //活动分组编号, 活动类型 * 10 + 不同界面编号
    char        StartDate;    //开启日期
    char        EndDate;    //结束日期
    char        JoinStartTime;    //参与开始时间点
    char        JoinEndTime;    //参与结束时间点
    WORD        PersonalTemplateID;    //个人排行模板编号
};
//骑宠养成活动跨服表
struct tagCrossActHorsePetTrain
{
    DWORD        _CfgID;    //配置ID
    char        ActGroupName;    //活动组名(同组活动的名字需相同)
    BYTE        ZoneID;        //组内分组编号
    list        ServerIDRangeList;    //活动的账号服务器ID范围列表 [[serverIDA, serverIDB], ...]
    char        StartDate;    //开启日期
    char        EndDate;    //结束日期
    char        JoinStartTime;    //参与开始时间点
    char        JoinEndTime;    //参与结束时间点
    WORD        RankLimitPersonal;    //个人上榜积分限制
    WORD        PersonalTemplateID;    //个人排行模板编号
};
//骑宠养成榜单模版表
struct tagActHorsePetTrainBillTemp
{
    DWORD        _TemplateID;    //模板编号
    BYTE        Rank;    //名次
    list        AwardItemList;    //奖励物品列表[[物品ID,个数,是否拍品], ...]
};
//古宝养成活动时间表
struct tagActGubao
PySysDB/PySysDBPY.h
@@ -1169,6 +1169,7 @@
    list        ItemListEx;    //扩展物品列表[[物品ID,个数,是否绑定],...]
    DWORD        MainItemID;    //标的物品ID
    list        JobItem;    //职业替换物品
    BYTE        RefreshLimit;    //是否限制刷新限购次数,即是否永久限购,包含活动也不重置
    BYTE        RefreshType;    //刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
    list        LimitVIPLV;    //VIP限制
    DWORD        LimitLV;    //等级限制
@@ -1901,6 +1902,29 @@
    list        MemAwardItemList;    //仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...]
};
//骑宠养成活动时间表
struct tagActHorsePetTrain
{
    DWORD        _CfgID;    //配置ID
    char        StartDate;    //开启日期
    char        EndDate;    //结束日期
    char        JoinStartTime;    //参与开始时间点
    char        JoinEndTime;    //参与结束时间点
    WORD        LVLimit;    //限制等级
    WORD        ActShopType;    //开放商店类型,为0时不开放
    WORD        PersonalTemplateID;    //个人排行模板编号
};
//骑宠养成榜单模版表
struct tagActHorsePetTrainBillTemp
{
    DWORD        _TemplateID;    //模板编号
    BYTE        Rank;    //名次
    list        AwardItemList;    //奖励物品列表[[物品ID,个数,是否拍品], ...]
};
//古宝养成活动时间表
struct tagActGubao
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -615,6 +615,7 @@
            ShareDefine.Def_BT_BossTrialSubmitFamily    : 100,           #boss凭证仙盟 (boss历练活动)
            ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100,           #boss凭证仙盟 (boss历练活动 - 上一期)
            ShareDefine.Def_BT_XianXiaMJScore           : 200,           #仙匣秘境积分榜 (仙匣秘境活动)
            ShareDefine.Def_BT_HorsePetTrainScore       : 200,           #骑宠养成积分榜 (骑宠养成活动)
            ShareDefine.Def_BT_GubaoScore               : 200,           #古宝养成积分榜 (古宝养成活动)
            }
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -35952,6 +35952,280 @@
#------------------------------------------------------
# AA 84 骑宠养成活动信息 #tagMCActHorsePetTrainInfo
class  tagMCActHorsePetTrainItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),
                  ("ItemCount", c_ushort),
                  ("IsBind", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ItemID = 0
        self.ItemCount = 0
        self.IsBind = 0
        return
    def GetLength(self):
        return sizeof(tagMCActHorsePetTrainItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 84 骑宠养成活动信息 //tagMCActHorsePetTrainInfo:
                                ItemID:%d,
                                ItemCount:%d,
                                IsBind:%d
                                '''\
                                %(
                                self.ItemID,
                                self.ItemCount,
                                self.IsBind
                                )
        return DumpString
class  tagMCActHorsePetTrainBillard(Structure):
    Rank = 0    #(DWORD Rank)// 名次,1-代表第一名;支持夸段,如1,3 代表第1名,第2~3名
    Count = 0    #(BYTE Count)// 奖励物品数
    AwardItemList = list()    #(vector<tagMCActHorsePetTrainItem> AwardItemList)// 奖励物品列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.Rank,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temAwardItemList = tagMCActHorsePetTrainItem()
            _pos = temAwardItemList.ReadData(_lpData, _pos)
            self.AwardItemList.append(temAwardItemList)
        return _pos
    def Clear(self):
        self.Rank = 0
        self.Count = 0
        self.AwardItemList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 1
        for i in range(self.Count):
            length += self.AwardItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.Rank)
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.AwardItemList[i].GetLength(), self.AwardItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Rank:%d,
                                Count:%d,
                                AwardItemList:%s
                                '''\
                                %(
                                self.Rank,
                                self.Count,
                                "..."
                                )
        return DumpString
class  tagMCActHorsePetTrainInfo(Structure):
    Head = tagHead()
    ActNum = 0    #(BYTE ActNum)// 活动编号
    StartDate = ""    #(char StartDate[10])// 开始日期 y-m-d
    EndtDate = ""    #(char EndtDate[10])// 结束日期 y-m-d
    JoinStartTime = ""    #(char JoinStartTime[5])// 参与开始时间点 mm:ss
    JoinEndTime = ""    #(char JoinEndTime[5])// 参与结束时间点 mm:ss
    LimitLV = 0    #(WORD LimitLV)// 限制等级
    ShopType = 0    #(WORD ShopType)// 开放商店类型,可能为0不开放
    PersonalBillCount = 0    #(BYTE PersonalBillCount)
    PersonalBillboardInfoList = list()    #(vector<tagMCActHorsePetTrainBillard> PersonalBillboardInfoList)// 个人榜单奖励信息列表,如果没有代表本次活动没有该榜奖励
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x84
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.JoinStartTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.JoinEndTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PersonalBillCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.PersonalBillCount):
            temPersonalBillboardInfoList = tagMCActHorsePetTrainBillard()
            _pos = temPersonalBillboardInfoList.ReadData(_lpData, _pos)
            self.PersonalBillboardInfoList.append(temPersonalBillboardInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x84
        self.ActNum = 0
        self.StartDate = ""
        self.EndtDate = ""
        self.JoinStartTime = ""
        self.JoinEndTime = ""
        self.LimitLV = 0
        self.ShopType = 0
        self.PersonalBillCount = 0
        self.PersonalBillboardInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 10
        length += 10
        length += 5
        length += 5
        length += 2
        length += 2
        length += 1
        for i in range(self.PersonalBillCount):
            length += self.PersonalBillboardInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ActNum)
        data = CommFunc.WriteString(data, 10, self.StartDate)
        data = CommFunc.WriteString(data, 10, self.EndtDate)
        data = CommFunc.WriteString(data, 5, self.JoinStartTime)
        data = CommFunc.WriteString(data, 5, self.JoinEndTime)
        data = CommFunc.WriteWORD(data, self.LimitLV)
        data = CommFunc.WriteWORD(data, self.ShopType)
        data = CommFunc.WriteBYTE(data, self.PersonalBillCount)
        for i in range(self.PersonalBillCount):
            data = CommFunc.WriteString(data, self.PersonalBillboardInfoList[i].GetLength(), self.PersonalBillboardInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ActNum:%d,
                                StartDate:%s,
                                EndtDate:%s,
                                JoinStartTime:%s,
                                JoinEndTime:%s,
                                LimitLV:%d,
                                ShopType:%d,
                                PersonalBillCount:%d,
                                PersonalBillboardInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ActNum,
                                self.StartDate,
                                self.EndtDate,
                                self.JoinStartTime,
                                self.JoinEndTime,
                                self.LimitLV,
                                self.ShopType,
                                self.PersonalBillCount,
                                "..."
                                )
        return DumpString
m_NAtagMCActHorsePetTrainInfo=tagMCActHorsePetTrainInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActHorsePetTrainInfo.Head.Cmd,m_NAtagMCActHorsePetTrainInfo.Head.SubCmd))] = m_NAtagMCActHorsePetTrainInfo
#------------------------------------------------------
# AA 85 骑宠养成活动玩家信息 #tagMCActHorsePetTrainPlayerInfo
class  tagMCActHorsePetTrainPlayerInfo(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ActNum", c_ubyte),    # 活动编号
                  ("Score", c_int),    # 当前活动积分
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAA
        self.SubCmd = 0x85
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAA
        self.SubCmd = 0x85
        self.ActNum = 0
        self.Score = 0
        return
    def GetLength(self):
        return sizeof(tagMCActHorsePetTrainPlayerInfo)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 85 骑宠养成活动玩家信息 //tagMCActHorsePetTrainPlayerInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                ActNum:%d,
                                Score:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ActNum,
                                self.Score
                                )
        return DumpString
m_NAtagMCActHorsePetTrainPlayerInfo=tagMCActHorsePetTrainPlayerInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActHorsePetTrainPlayerInfo.Cmd,m_NAtagMCActHorsePetTrainPlayerInfo.SubCmd))] = m_NAtagMCActHorsePetTrainPlayerInfo
#------------------------------------------------------
# AA 0C 登录奖励活动信息 #tagMCActLoginAwardInfo
class  tagMCActLoginAwardAction(Structure):
@@ -41353,6 +41627,231 @@
m_NAtagMCCrossActGubaoInfo=tagMCCrossActGubaoInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCrossActGubaoInfo.Head.Cmd,m_NAtagMCCrossActGubaoInfo.Head.SubCmd))] = m_NAtagMCCrossActGubaoInfo
#------------------------------------------------------
# AA 86 骑宠养成跨服活动信息 #tagMCCrossActHorsePetTrainInfo
class  tagMCCrossActHorsePetTrainItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),
                  ("ItemCount", c_ushort),
                  ("IsBind", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ItemID = 0
        self.ItemCount = 0
        self.IsBind = 0
        return
    def GetLength(self):
        return sizeof(tagMCCrossActHorsePetTrainItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 86 骑宠养成跨服活动信息 //tagMCCrossActHorsePetTrainInfo:
                                ItemID:%d,
                                ItemCount:%d,
                                IsBind:%d
                                '''\
                                %(
                                self.ItemID,
                                self.ItemCount,
                                self.IsBind
                                )
        return DumpString
class  tagMCCrossActHorsePetTrainBillard(Structure):
    Rank = 0    #(DWORD Rank)// 名次,1-代表第一名;支持夸段,如1,3 代表第1名,第2~3名
    Count = 0    #(BYTE Count)// 奖励物品数
    AwardItemList = list()    #(vector<tagMCCrossActHorsePetTrainItem> AwardItemList)// 奖励物品列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.Rank,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temAwardItemList = tagMCCrossActHorsePetTrainItem()
            _pos = temAwardItemList.ReadData(_lpData, _pos)
            self.AwardItemList.append(temAwardItemList)
        return _pos
    def Clear(self):
        self.Rank = 0
        self.Count = 0
        self.AwardItemList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 1
        for i in range(self.Count):
            length += self.AwardItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.Rank)
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.AwardItemList[i].GetLength(), self.AwardItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Rank:%d,
                                Count:%d,
                                AwardItemList:%s
                                '''\
                                %(
                                self.Rank,
                                self.Count,
                                "..."
                                )
        return DumpString
class  tagMCCrossActHorsePetTrainInfo(Structure):
    Head = tagHead()
    ServerInfoLen = 0    #(BYTE ServerInfoLen)
    ServerIDRangeInfo = ""    #(String ServerIDRangeInfo)//开放该活动的服务器ID范围列表,json格式 [[IDA, IDB], ...], [] 为全服
    GroupValue1 = 0    #(BYTE GroupValue1)// 活动榜单分组值1,用于查询对应榜单
    StartDate = ""    #(char StartDate[10])// 开始日期 y-m-d
    EndtDate = ""    #(char EndtDate[10])// 结束日期 y-m-d
    JoinStartTime = ""    #(char JoinStartTime[5])// 参与开始时间点 mm:ss
    JoinEndTime = ""    #(char JoinEndTime[5])// 参与结束时间点 mm:ss
    RankLimitPersonal = 0    #(WORD RankLimitPersonal)// 个人榜上榜积分保底限制;
    PersonalBillCount = 0    #(BYTE PersonalBillCount)
    PersonalBillboardInfoList = list()    #(vector<tagMCCrossActHorsePetTrainBillard> PersonalBillboardInfoList)// 个人榜单奖励信息列表,如果没有代表本次活动没有该榜奖励
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x86
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ServerInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ServerIDRangeInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.ServerInfoLen)
        self.GroupValue1,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.JoinStartTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.JoinEndTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.RankLimitPersonal,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PersonalBillCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.PersonalBillCount):
            temPersonalBillboardInfoList = tagMCCrossActHorsePetTrainBillard()
            _pos = temPersonalBillboardInfoList.ReadData(_lpData, _pos)
            self.PersonalBillboardInfoList.append(temPersonalBillboardInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x86
        self.ServerInfoLen = 0
        self.ServerIDRangeInfo = ""
        self.GroupValue1 = 0
        self.StartDate = ""
        self.EndtDate = ""
        self.JoinStartTime = ""
        self.JoinEndTime = ""
        self.RankLimitPersonal = 0
        self.PersonalBillCount = 0
        self.PersonalBillboardInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += len(self.ServerIDRangeInfo)
        length += 1
        length += 10
        length += 10
        length += 5
        length += 5
        length += 2
        length += 1
        for i in range(self.PersonalBillCount):
            length += self.PersonalBillboardInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ServerInfoLen)
        data = CommFunc.WriteString(data, self.ServerInfoLen, self.ServerIDRangeInfo)
        data = CommFunc.WriteBYTE(data, self.GroupValue1)
        data = CommFunc.WriteString(data, 10, self.StartDate)
        data = CommFunc.WriteString(data, 10, self.EndtDate)
        data = CommFunc.WriteString(data, 5, self.JoinStartTime)
        data = CommFunc.WriteString(data, 5, self.JoinEndTime)
        data = CommFunc.WriteWORD(data, self.RankLimitPersonal)
        data = CommFunc.WriteBYTE(data, self.PersonalBillCount)
        for i in range(self.PersonalBillCount):
            data = CommFunc.WriteString(data, self.PersonalBillboardInfoList[i].GetLength(), self.PersonalBillboardInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ServerInfoLen:%d,
                                ServerIDRangeInfo:%s,
                                GroupValue1:%d,
                                StartDate:%s,
                                EndtDate:%s,
                                JoinStartTime:%s,
                                JoinEndTime:%s,
                                RankLimitPersonal:%d,
                                PersonalBillCount:%d,
                                PersonalBillboardInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ServerInfoLen,
                                self.ServerIDRangeInfo,
                                self.GroupValue1,
                                self.StartDate,
                                self.EndtDate,
                                self.JoinStartTime,
                                self.JoinEndTime,
                                self.RankLimitPersonal,
                                self.PersonalBillCount,
                                "..."
                                )
        return DumpString
m_NAtagMCCrossActHorsePetTrainInfo=tagMCCrossActHorsePetTrainInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCrossActHorsePetTrainInfo.Head.Cmd,m_NAtagMCCrossActHorsePetTrainInfo.Head.SubCmd))] = m_NAtagMCCrossActHorsePetTrainInfo
#------------------------------------------------------
@@ -48982,6 +49481,114 @@
#------------------------------------------------------
# B1 12 培养功能境界信息 #tagMCTrainRealmLVInfo
class  tagMCTrainRealmLV(Structure):
    _pack_ = 1
    _fields_ = [
                  ("FuncType", c_ubyte),    # 功能类型:1-坐骑;2-灵宠;3-灵器
                  ("TrainRealmLV", c_ushort),    # 境界培养卡境界等级,实际有效境界等级取自身境界与该值中的最大值;
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.FuncType = 0
        self.TrainRealmLV = 0
        return
    def GetLength(self):
        return sizeof(tagMCTrainRealmLV)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 12 培养功能境界信息 //tagMCTrainRealmLVInfo:
                                FuncType:%d,
                                TrainRealmLV:%d
                                '''\
                                %(
                                self.FuncType,
                                self.TrainRealmLV
                                )
        return DumpString
class  tagMCTrainRealmLVInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    InfoList = list()    #(vector<tagMCTrainRealmLV> InfoList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x12
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temInfoList = tagMCTrainRealmLV()
            _pos = temInfoList.ReadData(_lpData, _pos)
            self.InfoList.append(temInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x12
        self.Count = 0
        self.InfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.InfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                InfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCTrainRealmLVInfo=tagMCTrainRealmLVInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTrainRealmLVInfo.Head.Cmd,m_NAtagMCTrainRealmLVInfo.Head.SubCmd))] = m_NAtagMCTrainRealmLVInfo
#------------------------------------------------------
# B1 20 战令信息 #tagMCZhanlingInfo
class  tagMCZhanling(Structure):
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -25,6 +25,7 @@
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import CrossRealmMsg
import PyGameData
import PlayerFB
@@ -633,6 +634,9 @@
                elif actName == ShareDefine.CrossActName_Gubao:
                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                elif actName == ShareDefine.CrossActName_HorsePetTrain:
                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                    
@@ -663,6 +667,9 @@
                    elif actName == ShareDefine.CrossActName_Gubao:
                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                        
                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
            # 非活动中的处理完关闭后,最后删除
            if not state and isEnd:
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -27,6 +27,7 @@
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import CrossActionControl
import CrossActAllRecharge
import CrossFamilyFlagwar
@@ -182,6 +183,9 @@
        elif msgType == ShareDefine.ClientServerMsg_GubaoScore:
            PlayerActGubao.ClientServerMsg_GubaoScore(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
            PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
        elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
            PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
            
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -38,6 +38,7 @@
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerUniversalGameRec
import GameWorldAverageLv
import PlayerFamilyBoss
@@ -826,6 +827,8 @@
                        PlayerActXianXiaMJ.OnActEnd(actNum, ipyData, dayIndex)
                    elif actName == ShareDefine.OperationActionName_Gubao:
                        PlayerActGubao.OnActEnd(actNum, ipyData, dayIndex)
                    elif actName == ShareDefine.OperationActionName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnActEnd(actNum, ipyData, dayIndex)
                        
                if curActID:
                    if actName in ShareDefine.NeedWorldLVOperationActNameList:
@@ -860,6 +863,8 @@
                        PlayerActXianXiaMJ.OnActStart(actNum)
                    elif actName == ShareDefine.OperationActionName_Gubao:
                        PlayerActGubao.OnActStart(actNum)
                    elif actName == ShareDefine.OperationActionName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnActStart(actNum)
                    elif actName == ShareDefine.OperationActionName_FamilyCTGAssist:
                        PlayerActFamilyCTGAssist.OnActStart(actNum)
                else:
@@ -883,6 +888,8 @@
                        PlayerActXianXiaMJ.OnActJoinEnd(actNum, ipyData, dayIndex)
                    elif actName == ShareDefine.OperationActionName_Gubao:
                        PlayerActGubao.OnActJoinEnd(actNum, ipyData, dayIndex)
                    elif actName == ShareDefine.OperationActionName_HorsePetTrain:
                        PlayerActHorsePetTrain.OnActJoinEnd(actNum, ipyData, dayIndex)
                        
            if ipyData and actName in ShareDefine.NeedWorldLVOperationActNameList:
                actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActWorldLVKey)
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -518,6 +518,37 @@
                        ("WORD", "FamilyTemplateID", 0),
                        ),
                "ActHorsePetTrain":(
                        ("DWORD", "CfgID", 1),
                        ("list", "PlatformList", 0),
                        ("list", "ServerGroupIDList", 0),
                        ("BYTE", "ActNum", 0),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("char", "JoinStartTime", 0),
                        ("char", "JoinEndTime", 0),
                        ("WORD", "PersonalTemplateID", 0),
                        ),
                "CrossActHorsePetTrain":(
                        ("DWORD", "CfgID", 1),
                        ("char", "ActGroupName", 0),
                        ("BYTE", "ZoneID", 0),
                        ("list", "ServerIDRangeList", 0),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("char", "JoinStartTime", 0),
                        ("char", "JoinEndTime", 0),
                        ("WORD", "RankLimitPersonal", 0),
                        ("WORD", "PersonalTemplateID", 0),
                        ),
                "ActHorsePetTrainBillTemp":(
                        ("DWORD", "TemplateID", 1),
                        ("BYTE", "Rank", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "ActGubao":(
                        ("DWORD", "CfgID", 1),
                        ("list", "PlatformList", 0),
@@ -1829,6 +1860,52 @@
    def GetPersonalTemplateID(self): return self.attrTuple[14] # 个人排行模板编号 WORD
    def GetFamilyTemplateID(self): return self.attrTuple[15] # 仙盟排行模板编号 WORD
# 骑宠养成活动时间表
class IPY_ActHorsePetTrain():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
    def GetPlatformList(self): return self.attrTuple[1] # 活动平台列表["平台A", "平台A", ...],配[]代表所有 list
    def GetServerGroupIDList(self): return self.attrTuple[2] # 服务器ID列表 list
    def GetActNum(self): return self.attrTuple[3] # 活动分组编号, 活动类型 * 10 + 不同界面编号 BYTE
    def GetStartDate(self): return self.attrTuple[4] # 开启日期 char
    def GetEndDate(self): return self.attrTuple[5] # 结束日期 char
    def GetJoinStartTime(self): return self.attrTuple[6] # 参与开始时间点 char
    def GetJoinEndTime(self): return self.attrTuple[7] # 参与结束时间点 char
    def GetPersonalTemplateID(self): return self.attrTuple[8] # 个人排行模板编号 WORD
# 骑宠养成活动跨服表
class IPY_CrossActHorsePetTrain():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
    def GetActGroupName(self): return self.attrTuple[1] # 活动组名(同组活动的名字需相同) char
    def GetZoneID(self): return self.attrTuple[2] # 组内分组编号 BYTE
    def GetServerIDRangeList(self): return self.attrTuple[3] # 活动的账号服务器ID范围列表 [[serverIDA, serverIDB], ...] list
    def GetStartDate(self): return self.attrTuple[4] # 开启日期 char
    def GetEndDate(self): return self.attrTuple[5] # 结束日期 char
    def GetJoinStartTime(self): return self.attrTuple[6] # 参与开始时间点 char
    def GetJoinEndTime(self): return self.attrTuple[7] # 参与结束时间点 char
    def GetRankLimitPersonal(self): return self.attrTuple[8] # 个人上榜积分限制 WORD
    def GetPersonalTemplateID(self): return self.attrTuple[9] # 个人排行模板编号 WORD
# 骑宠养成榜单模版表
class IPY_ActHorsePetTrainBillTemp():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
# 古宝养成活动时间表
class IPY_ActGubao():
    
@@ -2804,6 +2881,9 @@
        self.__LoadFileData("ActBossTrial", onlyCheck)
        self.__LoadFileData("ActBossTrialTemplate", onlyCheck)
        self.__LoadFileData("CrossActBossTrial", onlyCheck)
        self.__LoadFileData("ActHorsePetTrain", onlyCheck)
        self.__LoadFileData("CrossActHorsePetTrain", onlyCheck)
        self.__LoadFileData("ActHorsePetTrainBillTemp", onlyCheck)
        self.__LoadFileData("ActGubao", onlyCheck)
        self.__LoadFileData("CrossActGubao", onlyCheck)
        self.__LoadFileData("ActGubaoBillTemp", onlyCheck)
@@ -3387,6 +3467,27 @@
        self.CheckLoadData("CrossActBossTrial")
        return self.ipyCrossActBossTrialCache[index]
    def GetActHorsePetTrainCount(self):
        self.CheckLoadData("ActHorsePetTrain")
        return self.ipyActHorsePetTrainLen
    def GetActHorsePetTrainByIndex(self, index):
        self.CheckLoadData("ActHorsePetTrain")
        return self.ipyActHorsePetTrainCache[index]
    def GetCrossActHorsePetTrainCount(self):
        self.CheckLoadData("CrossActHorsePetTrain")
        return self.ipyCrossActHorsePetTrainLen
    def GetCrossActHorsePetTrainByIndex(self, index):
        self.CheckLoadData("CrossActHorsePetTrain")
        return self.ipyCrossActHorsePetTrainCache[index]
    def GetActHorsePetTrainBillTempCount(self):
        self.CheckLoadData("ActHorsePetTrainBillTemp")
        return self.ipyActHorsePetTrainBillTempLen
    def GetActHorsePetTrainBillTempByIndex(self, index):
        self.CheckLoadData("ActHorsePetTrainBillTemp")
        return self.ipyActHorsePetTrainBillTempCache[index]
    def GetActGubaoCount(self):
        self.CheckLoadData("ActGubao")
        return self.ipyActGubaoLen
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActHorsePetTrain.py
New file
@@ -0,0 +1,296 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package PlayerActHorsePetTrain
#
# @todo:骑宠养成活动
# @author hxp
# @date 2024-08-14
# @version 1.0
#
# 详细描述: 骑宠养成活动
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-14 16:30"""
#-------------------------------------------------------------------------------
import ShareDefine
import IpyGameDataPY
import DataRecordPack
import PlayerDBGSEvent
import PlayerBillboard
import PlayerCompensation
import CrossActionControl
import CrossBillboard
import PyDataManager
import CrossRealmMsg
import GameWorld
def OnActStart(actNum):
    ## 活动开启
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActHorsePetTrainAward % actNum, 0)
    PlayerBillboard.ClearBillboardByIndex(ShareDefine.Def_BT_HorsePetTrainScore)
    return
def OnActEnd(actNum, ipyData, dayIndex):
    ## 活动结束
    cfgID = ipyData.GetCfgID() if ipyData else 0
    GameWorld.Log("=== 骑宠养成活动结束! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    __OnEndAward(actNum, ipyData, dayIndex) # 兼容活动没有配置参与时间段的在活动结束补触发结算奖励
    GameWorld.Log("=================================================================================")
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
    ## 活动参与结束
    __OnEndAward(actNum, ipyData, dayIndex)
    return
def __OnEndAward(actNum, ipyData, dayIndex):
    ## 结算奖励
    if not ipyData:
        return
    cfgID = ipyData.GetCfgID()
    awardState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActHorsePetTrainAward % actNum)
    if awardState:
        #已经结算过该活动
        GameWorld.Log("骑宠养成活动已经结算过奖励了! actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActHorsePetTrainAward % actNum, 1)
    GameWorld.Log("=== 本服骑宠养成活动发放榜单奖励! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    __OnEndAward_Personal(ipyData.GetPersonalTemplateID(), ShareDefine.Def_BT_HorsePetTrainScore)
    DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_HorsePetTrainScore, "ActHorsePetTrain", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
    GameWorld.Log("=================================================================================")
    return
def __OnEndAward_Personal(templateID, billboardType):
    billBoard = GameWorld.GetBillboard().FindBillboard(billboardType)
    if not billBoard:
        return
    if not templateID:
        GameWorld.Log("本次活动没有个人榜奖励!")
        return
    tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", templateID)
    if not tempIpyDataList:
        return
    rankAwardDict = {}
    for tempIpyData in tempIpyDataList:
        rankAwardDict[tempIpyData.GetRank()] = tempIpyData.GetAwardItemList()
    GameWorld.Log("结算个人榜单奖励: templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
    billBoard.Sort()
    for index in xrange(billBoard.GetCount()):
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        rank = index + 1
        awardItemList = GameWorld.GetOrderValueByDict(rankAwardDict, rank, False)
        if not awardItemList:
            break
        playerID = billBoardData.GetID()
        name2 = billBoardData.GetName2()
        cmpValue = billBoardData.GetCmpValue()
        GameWorld.Log("    发放骑宠养成个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s"
                      % (rank, playerID, cmpValue, awardItemList, name2))
        PlayerCompensation.SendMailByKey("ActHorsePetTrainPlayer", [playerID], awardItemList, [rank])
    return
def MapServer_HorsePetTrain(curPlayer, msgList):
    mapID = curPlayer.GetRealMapID()
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("MapServer_HorsePetTrain mapID=%s,msgList=%s" % (mapID, msgList), playerID)
    if not msgList:
        return
    msgType, dataMsg = msgList
    ret = None
    if msgType == "AddHorsePetTrainScore":
        ret = __OnAddHorsePetTrainScore(curPlayer, dataMsg)
    if ret == None:
        return
    return msgList + (ret if isinstance(ret, list) else [ret])
def __OnAddHorsePetTrainScore(curPlayer, dataMsg):
    ## 地图增加积分
    playerID = curPlayer.GetPlayerID()
    accID = curPlayer.GetAccID()
    playerName = curPlayer.GetName()
    job = curPlayer.GetJob()
    realmLV = curPlayer.GetOfficialRank()
    _, updScore = dataMsg
    #同步跨服
    playerInfo = {"playerID":playerID, "playerName":playerName, "accID":accID, "job":job, "realmLV":realmLV,
                  "playerScore":updScore}
    SyncHorsePetTrainToCrossServer(curPlayer, playerInfo)
    return
def SyncHorsePetTrainToCrossServer(curPlayer, playerInfo):
    ## 同步到跨服服务器
    actInfo = CrossActionControl.GetPlayerCrossActInfo(curPlayer, ShareDefine.CrossActName_HorsePetTrain)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
    if not ipyDataDict:
        return
    zoneID = ipyDataDict.get("ZoneID")
    if not cfgID or not zoneID:
        return
    dataMsg = {"cfgID":cfgID, "zoneID":zoneID, "playerInfo":playerInfo}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_HorsePetTrainScore, dataMsg)
    return
##------------------------------------------ 跨服骑宠养成活动 ---------------------------------------
def ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData):
    ## 收到子服 - 同步积分
    cfgID = msgData["cfgID"]
    zoneID = msgData["zoneID"]
    playerInfo = msgData["playerInfo"]
    actInfo = CrossActionControl.GetCrossActInfoByCfgID(ShareDefine.CrossActName_HorsePetTrain, cfgID, zoneID)
    if not actInfo or not actInfo[ShareDefine.ActKey_State]:
        GameWorld.ErrLog("跨服骑宠养成非活动中,无法更新! cfgID=%s, zoneID=%s" % (cfgID, zoneID))
        return
    if actInfo[ShareDefine.ActKey_StateJoin] != ShareDefine.ActStateJoin_Start:
        GameWorld.ErrLog("跨服骑宠养成非可参与状态,无法更新! cfgID=%s, zoneID=%s" % (cfgID, zoneID))
        return
    ipyData = IpyGameDataPY.GetIpyGameData("CrossActHorsePetTrain", cfgID)
    if not ipyData:
        return
    personlLimit = ipyData.GetRankLimitPersonal()
    playerID = playerInfo["playerID"]
    playerName = playerInfo["playerName"]
    job = playerInfo["job"]
    accID = playerInfo["accID"]
    realmLV = playerInfo["realmLV"]
    playerScore = playerInfo["playerScore"]
    groupValue1 = zoneID
    if playerScore >= personlLimit:
        name2, type2, value1, value2 = accID, job, realmLV, 0
        CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1, playerID, playerName,
                                         name2, type2, value1, value2, playerScore)
    return
def OnCrossActIDChange(cfgID, zoneID, ipyData, state):
    ## 跨服活动ID变更
    if state:
        OnCrossActStart(cfgID, zoneID, ipyData)
    else:
        OnCrossActEnd(cfgID, zoneID, ipyData)
    return
def OnCrossActStart(cfgID, zoneID, ipyData):
    ## 跨服活动开启
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActHorsePetTrainAwardC % zoneID, 0)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1)
    billboardObj.ClearData() # 新活动重置榜单数据
    return
def OnCrossActEnd(cfgID, zoneID, ipyData):
    ## 跨服活动结束
    groupValue1 = zoneID
    GameWorld.Log("=== 跨服骑宠养成活动结束! === cfgID=%s,zoneID=%s" % (cfgID, zoneID))
    __OnCrossEndAward(cfgID, zoneID, ipyData)
    # 备份、清除榜单数据
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_HorsePetTrainScore, groupValue1)
    billboardObj.ClearData()
    GameWorld.Log("=================================================================================")
    return
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
    return
def __OnCrossEndAward(cfgID, zoneID, ipyData):
    ## 结算跨服奖励
    awardState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActHorsePetTrainAwardC % zoneID)
    if awardState:
        #已经结算过该活动
        GameWorld.Log("跨服骑宠养成活动已经结算过奖励了! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActHorsePetTrainAwardC % zoneID, 1)
    GameWorld.Log("=== 跨服骑宠养成活动发放榜单奖励! === cfgID=%s,zoneID=%s" % (cfgID, zoneID))
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_HorsePetTrainScore)
    GameWorld.Log("=================================================================================")
    return
def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType):
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1)
    billboardDataCount = billboardObj.GetCount()
    if not billboardDataCount:
        GameWorld.Log("跨服骑宠养成个人排行数据为空! billboardType=%s,zoneID=%s,cfgID=%s,templateID=%s" % (billboardType, zoneID, cfgID, templateID))
        return
    # 结算时排序并保存榜单数据流向
    billboardObj.SortData()
    billboardObj.SaveDRData("Award", {"cfgID":cfgID, "zoneID":zoneID})
    GameWorld.Log("结算跨服骑宠养成个人排行奖励: billboardType=%s,zoneID=%s,cfgID=%s,templateID=%s,billboardDataCount=%s"
                  % (billboardType, zoneID, cfgID, templateID, billboardDataCount))
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", templateID)
    if orderIpyDataList:
        rankPre = 0
        billboardIndex = 0
        for ipyData in orderIpyDataList:
            rank = ipyData.GetRank()
            awardItemList = ipyData.GetAwardItemList()
            orderCountTotal = rank - rankPre # 奖励名次数量
            rankPre = rank
            orderCount = 0
            for index in xrange(billboardIndex, billboardDataCount):
                if orderCount >= orderCountTotal:
                    break
                billboardData = billboardObj.At(index)
                playerID = billboardData.ID
                name2 = billboardData.Name2
                cmpValue = billboardData.CmpValue
                playerRank = index + 1
                GameWorld.Log("    发放骑宠养成个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s"
                              % (rank, playerID, cmpValue, awardItemList, name2))
                PlayerCompensation.SendMailByKey("ActHorsePetTrainCrossPlayer", [playerID], awardItemList, [playerRank], crossMail=True)
                orderCount += 1
                billboardIndex += 1
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -186,6 +186,10 @@
Def_ActGubaoAward = "ActGubaoAward_%s"
#跨服古宝养成结算状态,参数(zoneID)
Def_ActGubaoAwardC = "ActGubaoAwardC_%s"
#骑宠养成结算状态,参数(actNum),跨服活动参数(zoneID)
Def_ActHorsePetTrainAward = "ActHorsePetTrainAward_%s"
#跨服骑宠养成结算状态,参数(zoneID)
Def_ActHorsePetTrainAwardC = "ActHorsePetTrainAwardC_%s"
def SetInitOpenServerTime(initTime):
    openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -77,6 +77,7 @@
import CrossFamilyFlagwar
import CrossActAllRecharge
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActXianXiaMJ
import PlayerActBossTrial
import PlayerActFamilyCTGAssist
@@ -721,6 +722,14 @@
        PlayerActGubao.MapServer_Gubao(curPlayer, eval(resultName))
        return
    
    # 骑宠养成
    if callName == "ActHorsePetTrain":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        PlayerActHorsePetTrain.MapServer_HorsePetTrain(curPlayer, eval(resultName))
        return
    #py喇叭聊天
    if callName == 'PYSpeaker':
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -295,6 +295,7 @@
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Gubao = "ActGubao" # 古宝养成活动
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -317,7 +318,7 @@
                           OperationActionName_BuyOne, OperationActionName_BossTrial,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           OperationActionName_Gubao,
                           OperationActionName_Gubao, OperationActionName_HorsePetTrain,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
@@ -344,7 +345,7 @@
                                   OperationActionName_BuyOne, OperationActionName_BossTrial,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   OperationActionName_Gubao,
                                   OperationActionName_Gubao, OperationActionName_HorsePetTrain,
                                   ]
#跨服运营活动表名定义
@@ -354,9 +355,11 @@
CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服
CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial, CrossActName_XianXiaMJ, CrossActName_Gubao]
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial,
                    CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
@@ -722,6 +725,13 @@
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
#法器生命百分比
Def_Effect_FaQiMaxHPPer = 167
#法器攻击百分比
Def_Effect_FaQiAtkPer = 168
#法器防御百分比
Def_Effect_FaQiDefPer = 169
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -830,9 +840,10 @@
    Def_BT_BossTrialSubmitFamilyBak,          #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
    Def_BT_XianXiaMJScore,                    #仙匣秘境积分榜 (仙匣秘境活动)
    Def_BT_GubaoScore,                        #古宝养成积分榜 (古宝养成活动)
    Def_BT_HorsePetTrainScore,                #骑宠养成积分榜 (骑宠养成活动) 40
    
    Def_BT_Max, #排行榜最大类型
) = range(0, 39 + 2)
) = range(0, 40 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -854,7 +865,8 @@
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜  163
) = range(150, 163 + 1)
Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜  164
) = range(150, 164 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
@@ -866,6 +878,7 @@
                               Def_CBT_BossTrialSubmitBak:1000,
                               Def_CBT_XianXiaMJScore:1000,
                               Def_CBT_GubaoScore:1000,
                               Def_CBT_HorsePetTrainScore:1000,
                               }
#职业对应战力排行榜类型
@@ -1131,7 +1144,8 @@
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
) = range(146, 265)
CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
) = range(146, 266)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1164,6 +1178,7 @@
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_HorsePetTrainScore = 45    # 骑宠养成积分
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1171,7 +1186,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 99:"代币"
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1205,6 +1220,7 @@
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -1635,6 +1651,7 @@
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP"   # 功能队伍成员操作
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam"   # 查询功能队伍
ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分
ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -79,7 +79,7 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 177
Def_Calc_AllAttrType_MAX = 180
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
TYPE_Calc_Metal,                        # 金 1
@@ -270,6 +270,9 @@
TYPE_Calc_SuperHitHurtPer,               # 强化暴伤
TYPE_Calc_SuperHitHurtDefPer,            # 弱化暴伤 175
TYPE_Calc_BossFinalHurtPer,              # boss最终伤害百分比
TYPE_Calc_FaQiMaxHPPer,                  # 法器生命百分比
TYPE_Calc_FaQiAtkPer,                    # 法器攻击百分比
TYPE_Calc_FaQiDefPer,                    # 法器防御百分比
) = range(1, Def_Calc_AllAttrType_MAX)
## 支持大数值属性,超过20E
@@ -520,6 +523,7 @@
Def_Effect_GuajiAward = 266    #直接给挂机收益,A值分钟
Def_Effect_ItemCount = 267     #自动转化为对应物品ID的个数,不存背包
Def_Effect_GubaoPiece = 270     #古宝碎片效果ID, A值-古宝ID
Def_Effect_TrainRealmLV = 272     #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -3385,6 +3389,9 @@
Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
Def_PlayerKey_FaQiMaxHPPer = "FaQiMaxHPPer" # 法器生命百分比
Def_PlayerKey_FaQiAtkPer = "FaQiAtkPer" # 法器攻击百分比
Def_PlayerKey_FaQiDefPer = "FaQiDefPer" # 法器防御百分比
Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
@@ -3713,6 +3720,7 @@
Def_PDict_TJGDeadPayTime = "TJGDeadPayTime"  # 脱机被杀后可补偿的时间
Def_PDict_TJGDeadExp = "TJGDeadExp"  # 脱机被杀经验
Def_PDict_TJGDeadExp1 = "TJGDeadExp1"  # 脱机被杀经验 亿
Def_PDict_TrainRealmLV = "TrainRealmLV_%s"  # 培养境界等级,参数(培养功能 1-坐骑;2-灵宠;3-灵器)
Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
@@ -4110,6 +4118,11 @@
Def_PDict_CA_GubaoID = "CA_GubaoID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_ActGubaoID = "ActGubaoID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
Def_PDict_ActGubaoScore = "ActGubaoScore_%s"  # 养成积分,参数:(活动编号)
#骑宠养成活动
Def_PDict_CA_HorsePetTrainID = "CA_HorsePetTrainID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_ActHorsePetTrainID = "ActHorsePetTrainID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
Def_PDict_ActHorsePetTrainScore = "ActHorsePetTrainScore_%s"  # 累计获得活动养成积分,参数:(活动编号)
#天帝礼包活动
Def_PDict_GodGiftID = "ActGodGiftID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
@@ -4818,6 +4831,9 @@
    ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_FaQiMaxHPPer:[[TYPE_Calc_FaQiMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_FaQiAtkPer:[[TYPE_Calc_FaQiAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_FaQiDefPer:[[TYPE_Calc_FaQiDefPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
@@ -4846,6 +4862,9 @@
                        TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                        TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
                        TYPE_Calc_FaQiMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_FaQiAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_FaQiDefPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
@@ -6114,7 +6133,14 @@
ActTaskType_XianXiaMJLottery, # 仙匣秘境寻宝x次 6
ActTaskType_XianXiaMJLayer, # 仙匣秘境达到x层 7
ActTaskType_TreasureGubao, # 古宝寻宝x次 8
) = range(1, 1 + 8)
ActTaskType_HorseUpItem, # 消耗X个坐骑经验丹 9
ActTaskType_PetUpItem, # 消耗X个灵宠经验丹 10
ActTaskType_HorseTrainItem2, # 消耗X个坐骑培养2道具 11
ActTaskType_PetTrainItem2, # 消耗X个灵宠培养2道具 12
ActTaskType_HorseTrainItem3, # 消耗X个坐骑培养3道具 13
ActTaskType_PetTrainItem3, # 消耗X个灵宠培养3道具 14
ActTaskType_HorsePetActScore, # 获得X点骑宠养成积分 15
) = range(1, 1 + 15)
# 套装枚举,普通套装,强化套装
(EquipSuitType_Normal,
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -35952,6 +35952,280 @@
#------------------------------------------------------
# AA 84 骑宠养成活动信息 #tagMCActHorsePetTrainInfo
class  tagMCActHorsePetTrainItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),
                  ("ItemCount", c_ushort),
                  ("IsBind", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ItemID = 0
        self.ItemCount = 0
        self.IsBind = 0
        return
    def GetLength(self):
        return sizeof(tagMCActHorsePetTrainItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 84 骑宠养成活动信息 //tagMCActHorsePetTrainInfo:
                                ItemID:%d,
                                ItemCount:%d,
                                IsBind:%d
                                '''\
                                %(
                                self.ItemID,
                                self.ItemCount,
                                self.IsBind
                                )
        return DumpString
class  tagMCActHorsePetTrainBillard(Structure):
    Rank = 0    #(DWORD Rank)// 名次,1-代表第一名;支持夸段,如1,3 代表第1名,第2~3名
    Count = 0    #(BYTE Count)// 奖励物品数
    AwardItemList = list()    #(vector<tagMCActHorsePetTrainItem> AwardItemList)// 奖励物品列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.Rank,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temAwardItemList = tagMCActHorsePetTrainItem()
            _pos = temAwardItemList.ReadData(_lpData, _pos)
            self.AwardItemList.append(temAwardItemList)
        return _pos
    def Clear(self):
        self.Rank = 0
        self.Count = 0
        self.AwardItemList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 1
        for i in range(self.Count):
            length += self.AwardItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.Rank)
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.AwardItemList[i].GetLength(), self.AwardItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Rank:%d,
                                Count:%d,
                                AwardItemList:%s
                                '''\
                                %(
                                self.Rank,
                                self.Count,
                                "..."
                                )
        return DumpString
class  tagMCActHorsePetTrainInfo(Structure):
    Head = tagHead()
    ActNum = 0    #(BYTE ActNum)// 活动编号
    StartDate = ""    #(char StartDate[10])// 开始日期 y-m-d
    EndtDate = ""    #(char EndtDate[10])// 结束日期 y-m-d
    JoinStartTime = ""    #(char JoinStartTime[5])// 参与开始时间点 mm:ss
    JoinEndTime = ""    #(char JoinEndTime[5])// 参与结束时间点 mm:ss
    LimitLV = 0    #(WORD LimitLV)// 限制等级
    ShopType = 0    #(WORD ShopType)// 开放商店类型,可能为0不开放
    PersonalBillCount = 0    #(BYTE PersonalBillCount)
    PersonalBillboardInfoList = list()    #(vector<tagMCActHorsePetTrainBillard> PersonalBillboardInfoList)// 个人榜单奖励信息列表,如果没有代表本次活动没有该榜奖励
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x84
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.JoinStartTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.JoinEndTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.ShopType,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PersonalBillCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.PersonalBillCount):
            temPersonalBillboardInfoList = tagMCActHorsePetTrainBillard()
            _pos = temPersonalBillboardInfoList.ReadData(_lpData, _pos)
            self.PersonalBillboardInfoList.append(temPersonalBillboardInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x84
        self.ActNum = 0
        self.StartDate = ""
        self.EndtDate = ""
        self.JoinStartTime = ""
        self.JoinEndTime = ""
        self.LimitLV = 0
        self.ShopType = 0
        self.PersonalBillCount = 0
        self.PersonalBillboardInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 10
        length += 10
        length += 5
        length += 5
        length += 2
        length += 2
        length += 1
        for i in range(self.PersonalBillCount):
            length += self.PersonalBillboardInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ActNum)
        data = CommFunc.WriteString(data, 10, self.StartDate)
        data = CommFunc.WriteString(data, 10, self.EndtDate)
        data = CommFunc.WriteString(data, 5, self.JoinStartTime)
        data = CommFunc.WriteString(data, 5, self.JoinEndTime)
        data = CommFunc.WriteWORD(data, self.LimitLV)
        data = CommFunc.WriteWORD(data, self.ShopType)
        data = CommFunc.WriteBYTE(data, self.PersonalBillCount)
        for i in range(self.PersonalBillCount):
            data = CommFunc.WriteString(data, self.PersonalBillboardInfoList[i].GetLength(), self.PersonalBillboardInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ActNum:%d,
                                StartDate:%s,
                                EndtDate:%s,
                                JoinStartTime:%s,
                                JoinEndTime:%s,
                                LimitLV:%d,
                                ShopType:%d,
                                PersonalBillCount:%d,
                                PersonalBillboardInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ActNum,
                                self.StartDate,
                                self.EndtDate,
                                self.JoinStartTime,
                                self.JoinEndTime,
                                self.LimitLV,
                                self.ShopType,
                                self.PersonalBillCount,
                                "..."
                                )
        return DumpString
m_NAtagMCActHorsePetTrainInfo=tagMCActHorsePetTrainInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActHorsePetTrainInfo.Head.Cmd,m_NAtagMCActHorsePetTrainInfo.Head.SubCmd))] = m_NAtagMCActHorsePetTrainInfo
#------------------------------------------------------
# AA 85 骑宠养成活动玩家信息 #tagMCActHorsePetTrainPlayerInfo
class  tagMCActHorsePetTrainPlayerInfo(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ActNum", c_ubyte),    # 活动编号
                  ("Score", c_int),    # 当前活动积分
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAA
        self.SubCmd = 0x85
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAA
        self.SubCmd = 0x85
        self.ActNum = 0
        self.Score = 0
        return
    def GetLength(self):
        return sizeof(tagMCActHorsePetTrainPlayerInfo)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 85 骑宠养成活动玩家信息 //tagMCActHorsePetTrainPlayerInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                ActNum:%d,
                                Score:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ActNum,
                                self.Score
                                )
        return DumpString
m_NAtagMCActHorsePetTrainPlayerInfo=tagMCActHorsePetTrainPlayerInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActHorsePetTrainPlayerInfo.Cmd,m_NAtagMCActHorsePetTrainPlayerInfo.SubCmd))] = m_NAtagMCActHorsePetTrainPlayerInfo
#------------------------------------------------------
# AA 0C 登录奖励活动信息 #tagMCActLoginAwardInfo
class  tagMCActLoginAwardAction(Structure):
@@ -41353,6 +41627,231 @@
m_NAtagMCCrossActGubaoInfo=tagMCCrossActGubaoInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCrossActGubaoInfo.Head.Cmd,m_NAtagMCCrossActGubaoInfo.Head.SubCmd))] = m_NAtagMCCrossActGubaoInfo
#------------------------------------------------------
# AA 86 骑宠养成跨服活动信息 #tagMCCrossActHorsePetTrainInfo
class  tagMCCrossActHorsePetTrainItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),
                  ("ItemCount", c_ushort),
                  ("IsBind", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ItemID = 0
        self.ItemCount = 0
        self.IsBind = 0
        return
    def GetLength(self):
        return sizeof(tagMCCrossActHorsePetTrainItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AA 86 骑宠养成跨服活动信息 //tagMCCrossActHorsePetTrainInfo:
                                ItemID:%d,
                                ItemCount:%d,
                                IsBind:%d
                                '''\
                                %(
                                self.ItemID,
                                self.ItemCount,
                                self.IsBind
                                )
        return DumpString
class  tagMCCrossActHorsePetTrainBillard(Structure):
    Rank = 0    #(DWORD Rank)// 名次,1-代表第一名;支持夸段,如1,3 代表第1名,第2~3名
    Count = 0    #(BYTE Count)// 奖励物品数
    AwardItemList = list()    #(vector<tagMCCrossActHorsePetTrainItem> AwardItemList)// 奖励物品列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.Rank,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temAwardItemList = tagMCCrossActHorsePetTrainItem()
            _pos = temAwardItemList.ReadData(_lpData, _pos)
            self.AwardItemList.append(temAwardItemList)
        return _pos
    def Clear(self):
        self.Rank = 0
        self.Count = 0
        self.AwardItemList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 1
        for i in range(self.Count):
            length += self.AwardItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.Rank)
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.AwardItemList[i].GetLength(), self.AwardItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Rank:%d,
                                Count:%d,
                                AwardItemList:%s
                                '''\
                                %(
                                self.Rank,
                                self.Count,
                                "..."
                                )
        return DumpString
class  tagMCCrossActHorsePetTrainInfo(Structure):
    Head = tagHead()
    ServerInfoLen = 0    #(BYTE ServerInfoLen)
    ServerIDRangeInfo = ""    #(String ServerIDRangeInfo)//开放该活动的服务器ID范围列表,json格式 [[IDA, IDB], ...], [] 为全服
    GroupValue1 = 0    #(BYTE GroupValue1)// 活动榜单分组值1,用于查询对应榜单
    StartDate = ""    #(char StartDate[10])// 开始日期 y-m-d
    EndtDate = ""    #(char EndtDate[10])// 结束日期 y-m-d
    JoinStartTime = ""    #(char JoinStartTime[5])// 参与开始时间点 mm:ss
    JoinEndTime = ""    #(char JoinEndTime[5])// 参与结束时间点 mm:ss
    RankLimitPersonal = 0    #(WORD RankLimitPersonal)// 个人榜上榜积分保底限制;
    PersonalBillCount = 0    #(BYTE PersonalBillCount)
    PersonalBillboardInfoList = list()    #(vector<tagMCCrossActHorsePetTrainBillard> PersonalBillboardInfoList)// 个人榜单奖励信息列表,如果没有代表本次活动没有该榜奖励
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x86
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ServerInfoLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ServerIDRangeInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.ServerInfoLen)
        self.GroupValue1,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
        self.JoinStartTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.JoinEndTime,_pos = CommFunc.ReadString(_lpData, _pos,5)
        self.RankLimitPersonal,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PersonalBillCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.PersonalBillCount):
            temPersonalBillboardInfoList = tagMCCrossActHorsePetTrainBillard()
            _pos = temPersonalBillboardInfoList.ReadData(_lpData, _pos)
            self.PersonalBillboardInfoList.append(temPersonalBillboardInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAA
        self.Head.SubCmd = 0x86
        self.ServerInfoLen = 0
        self.ServerIDRangeInfo = ""
        self.GroupValue1 = 0
        self.StartDate = ""
        self.EndtDate = ""
        self.JoinStartTime = ""
        self.JoinEndTime = ""
        self.RankLimitPersonal = 0
        self.PersonalBillCount = 0
        self.PersonalBillboardInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += len(self.ServerIDRangeInfo)
        length += 1
        length += 10
        length += 10
        length += 5
        length += 5
        length += 2
        length += 1
        for i in range(self.PersonalBillCount):
            length += self.PersonalBillboardInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ServerInfoLen)
        data = CommFunc.WriteString(data, self.ServerInfoLen, self.ServerIDRangeInfo)
        data = CommFunc.WriteBYTE(data, self.GroupValue1)
        data = CommFunc.WriteString(data, 10, self.StartDate)
        data = CommFunc.WriteString(data, 10, self.EndtDate)
        data = CommFunc.WriteString(data, 5, self.JoinStartTime)
        data = CommFunc.WriteString(data, 5, self.JoinEndTime)
        data = CommFunc.WriteWORD(data, self.RankLimitPersonal)
        data = CommFunc.WriteBYTE(data, self.PersonalBillCount)
        for i in range(self.PersonalBillCount):
            data = CommFunc.WriteString(data, self.PersonalBillboardInfoList[i].GetLength(), self.PersonalBillboardInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ServerInfoLen:%d,
                                ServerIDRangeInfo:%s,
                                GroupValue1:%d,
                                StartDate:%s,
                                EndtDate:%s,
                                JoinStartTime:%s,
                                JoinEndTime:%s,
                                RankLimitPersonal:%d,
                                PersonalBillCount:%d,
                                PersonalBillboardInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ServerInfoLen,
                                self.ServerIDRangeInfo,
                                self.GroupValue1,
                                self.StartDate,
                                self.EndtDate,
                                self.JoinStartTime,
                                self.JoinEndTime,
                                self.RankLimitPersonal,
                                self.PersonalBillCount,
                                "..."
                                )
        return DumpString
m_NAtagMCCrossActHorsePetTrainInfo=tagMCCrossActHorsePetTrainInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCrossActHorsePetTrainInfo.Head.Cmd,m_NAtagMCCrossActHorsePetTrainInfo.Head.SubCmd))] = m_NAtagMCCrossActHorsePetTrainInfo
#------------------------------------------------------
@@ -48982,6 +49481,114 @@
#------------------------------------------------------
# B1 12 培养功能境界信息 #tagMCTrainRealmLVInfo
class  tagMCTrainRealmLV(Structure):
    _pack_ = 1
    _fields_ = [
                  ("FuncType", c_ubyte),    # 功能类型:1-坐骑;2-灵宠;3-灵器
                  ("TrainRealmLV", c_ushort),    # 境界培养卡境界等级,实际有效境界等级取自身境界与该值中的最大值;
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.FuncType = 0
        self.TrainRealmLV = 0
        return
    def GetLength(self):
        return sizeof(tagMCTrainRealmLV)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 12 培养功能境界信息 //tagMCTrainRealmLVInfo:
                                FuncType:%d,
                                TrainRealmLV:%d
                                '''\
                                %(
                                self.FuncType,
                                self.TrainRealmLV
                                )
        return DumpString
class  tagMCTrainRealmLVInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    InfoList = list()    #(vector<tagMCTrainRealmLV> InfoList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x12
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temInfoList = tagMCTrainRealmLV()
            _pos = temInfoList.ReadData(_lpData, _pos)
            self.InfoList.append(temInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x12
        self.Count = 0
        self.InfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.InfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                InfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCTrainRealmLVInfo=tagMCTrainRealmLVInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCTrainRealmLVInfo.Head.Cmd,m_NAtagMCTrainRealmLVInfo.Head.SubCmd))] = m_NAtagMCTrainRealmLVInfo
#------------------------------------------------------
# B1 20 战令信息 #tagMCZhanlingInfo
class  tagMCZhanling(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -275,6 +275,8 @@
        shopItem = ipyDataMgr.GetStoreByIndex(i)
        if not shopItem.GetLimitCnt():
            continue
        if shopItem.GetRefreshLimit():
            continue
        if shopItem.GetRefreshType() not in resetTypeList:
            continue
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
@@ -295,6 +297,8 @@
        shopItem = ipyDataMgr.GetStoreByIndex(i)
        if not shopItem.GetLimitCnt():
            continue
        if shopItem.GetRefreshLimit():
            continue
        if shopItem.GetShopType() not in shopTypeList:
            continue
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % shopItem.GetID()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TrainRealmLV.py
New file
@@ -0,0 +1,36 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.TrainRealmLV
#
# @todo:培养境界
# @author hxp
# @date 2024-08-14
# @version 1.0
#
# 详细描述: 培养境界
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-14 16:30"""
#-------------------------------------------------------------------------------
import GameWorld
import PlayerControl
## GM命令执行入口
#  @param curPlayer 当前玩家
#  @param msgList 参数列表
#  @return None
#  @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "设置培养卡境界: TrainRealmLV 培养功能 境界")
        GameWorld.DebugAnswer(curPlayer, "培养功能: 1-坐骑,2-灵宠,3-灵器")
        return
    funcType = msgList[0]
    trainRealmLV = msgList[1] if len(msgList) > 1 else 0
    PlayerControl.SetTrainRealmLV(curPlayer, funcType, trainRealmLV)
    GameWorld.DebugAnswer(curPlayer, "设置培养卡境界: funcType:%s,境界:%s" % (funcType, trainRealmLV))
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -952,6 +952,7 @@
                        ("list", "ItemListEx", 0),
                        ("DWORD", "MainItemID", 0),
                        ("list", "JobItem", 0),
                        ("BYTE", "RefreshLimit", 0),
                        ("BYTE", "RefreshType", 0),
                        ("list", "LimitVIPLV", 0),
                        ("DWORD", "LimitLV", 0),
@@ -1504,6 +1505,23 @@
                        ("BYTE", "Rank", 0),
                        ("list", "AwardItemList", 0),
                        ("list", "MemAwardItemList", 0),
                        ),
                "ActHorsePetTrain":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("char", "JoinStartTime", 0),
                        ("char", "JoinEndTime", 0),
                        ("WORD", "LVLimit", 0),
                        ("WORD", "ActShopType", 0),
                        ("WORD", "PersonalTemplateID", 0),
                        ),
                "ActHorsePetTrainBillTemp":(
                        ("DWORD", "TemplateID", 1),
                        ("BYTE", "Rank", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "ActGubao":(
@@ -3734,17 +3752,18 @@
    def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
    def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
    def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
    def GetRefreshType(self): return self.attrTuple[9] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
    def GetLimitVIPLV(self): return self.attrTuple[10] # VIP限制 list
    def GetLimitLV(self): return self.attrTuple[11] # 等级限制 DWORD
    def GetLimitCnt(self): return self.attrTuple[12] # 个人限制数量 list
    def GetServerLimitCnt(self): return self.attrTuple[13] # 全服限制数量 DWORD
    def GetMoneyType(self): return self.attrTuple[14] # 金钱类型 BYTE
    def GetMoneyNum(self): return self.attrTuple[15] # 金钱数量 DWORD
    def GetMoneyOriginal(self): return self.attrTuple[16] # 原价 DWORD
    def GetLimitValue(self): return self.attrTuple[17] # 限制条件 DWORD
    def GetNotifyMark(self): return self.attrTuple[18] # 广播提示 char
    def GetMailKey(self): return self.attrTuple[19] # 背包不足时邮件KEY char
    def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
    def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
    def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
    def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
    def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
    def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
    def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
    def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
    def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
    def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
    def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
    def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char
# 限时特惠表
class IPY_ActSpringSale():
@@ -4576,6 +4595,33 @@
    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励 list
    def GetMemAwardItemList(self): return self.attrTuple[3] # 仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...] list
# 骑宠养成活动时间表
class IPY_ActHorsePetTrain():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
    def GetJoinStartTime(self): return self.attrTuple[3] # 参与开始时间点 char
    def GetJoinEndTime(self): return self.attrTuple[4] # 参与结束时间点 char
    def GetLVLimit(self): return self.attrTuple[5] # 限制等级 WORD
    def GetActShopType(self): return self.attrTuple[6] # 开放商店类型,为0时不开放 WORD
    def GetPersonalTemplateID(self): return self.attrTuple[7] # 个人排行模板编号 WORD
# 骑宠养成榜单模版表
class IPY_ActHorsePetTrainBillTemp():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTemplateID(self): return self.attrTuple[0] # 模板编号 DWORD
    def GetRank(self): return self.attrTuple[1] # 名次 BYTE
    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
# 古宝养成活动时间表
class IPY_ActGubao():
@@ -6207,6 +6253,8 @@
        self.__LoadFileData("ActGarbageTask", onlyCheck)
        self.__LoadFileData("ActBossTrial", onlyCheck)
        self.__LoadFileData("ActBossTrialTemplate", onlyCheck)
        self.__LoadFileData("ActHorsePetTrain", onlyCheck)
        self.__LoadFileData("ActHorsePetTrainBillTemp", onlyCheck)
        self.__LoadFileData("ActGubao", onlyCheck)
        self.__LoadFileData("ActGubaoBillTemp", onlyCheck)
        self.__LoadFileData("ActXianXiaMJ", onlyCheck)
@@ -7492,6 +7540,20 @@
        self.CheckLoadData("ActBossTrialTemplate")
        return self.ipyActBossTrialTemplateCache[index]
    def GetActHorsePetTrainCount(self):
        self.CheckLoadData("ActHorsePetTrain")
        return self.ipyActHorsePetTrainLen
    def GetActHorsePetTrainByIndex(self, index):
        self.CheckLoadData("ActHorsePetTrain")
        return self.ipyActHorsePetTrainCache[index]
    def GetActHorsePetTrainBillTempCount(self):
        self.CheckLoadData("ActHorsePetTrainBillTemp")
        return self.ipyActHorsePetTrainBillTempLen
    def GetActHorsePetTrainBillTempByIndex(self, index):
        self.CheckLoadData("ActHorsePetTrainBillTemp")
        return self.ipyActHorsePetTrainBillTempCache[index]
    def GetActGubaoCount(self):
        self.CheckLoadData("ActGubao")
        return self.ipyActGubaoLen
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -645,7 +645,7 @@
        return
    
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = curPlayer.GetOfficialRank()
    curRealmLV = PlayerControl.GetTrainRealmLVReal(curPlayer, 3)
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    境界不足,无法培养!  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -727,6 +727,7 @@
                            ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
                            ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
                            ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
                            ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_TrainRealmLV.py
New file
@@ -0,0 +1,40 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package UseItem.Item_TrainRealmLV
#
# @todo:境界培养卡
# @author hxp
# @date 2024-08-14
# @version 1.0
#
# 详细描述: 境界培养卡 值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-14 16:30"""
#-------------------------------------------------------------------------------
import ItemCommon
import PlayerControl
import GameWorld
import ChConfig
def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
    ##批量使用物品
    curEff = curRoleItem.GetEffectByIndex(0)
    funcType = curEff.GetEffectValue(0)
    effTrainRealmLV = curEff.GetEffectValue(1)
    trainRealmLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TrainRealmLV % funcType)
    if effTrainRealmLV > trainRealmLV:
        PlayerControl.SetTrainRealmLV(curPlayer, funcType, effTrainRealmLV)
    GameWorld.DebugLog("境界培养卡使用: itemID=%s,funcType=%s,effTrainRealmLV=%s,trainRealmLV=%s"
                       % (curRoleItem.GetItemTypeID(), funcType, effTrainRealmLV, trainRealmLV))
    succCnt = useCnt
    saveDataDict = {}
    ItemCommon.DelItem(curPlayer, curRoleItem, succCnt, True, ChConfig.ItemDel_Unknown, saveDataDict, True)
    return True, succCnt
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -114,6 +114,7 @@
import PlayerActGarbageSorting
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
@@ -622,6 +623,7 @@
    
    PlayerControl.SyncOnLineTimeTotal(curPlayer)
    #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
    PlayerControl.SyncTrainRealmLV(curPlayer)
    PlayerGodWeapon.OnLogin(curPlayer)
    PlayerPrestigeSys.OnLogin(curPlayer)
    #DataRecordPack.DR_PlayerLogin(curPlayer)
@@ -891,6 +893,8 @@
    PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
    # 古宝养成活动
    PlayerActGubao.OnPlayerLogin(curPlayer)
    # 骑宠养成活动
    PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
    # 天帝礼包活动
    PlayerActGodGift.OnPlayerLogin(curPlayer)
    # 多日连充活动
@@ -1083,6 +1087,8 @@
    PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
    # 古宝养成
    PlayerActGubao.OnMixFirstLogin(curPlayer)
    # 骑宠养成
    PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
    # 重置玩家改名次数
    #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActHorsePetTrain.py
New file
@@ -0,0 +1,301 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActHorsePetTrain
#
# @todo:骑宠养成活动
# @author hxp
# @date 2024-08-14
# @version 1.0
#
# 详细描述: 骑宠养成活动
#
#-------------------------------------------------------------------------------
#"""Version = 2024-08-14 16:30"""
#-------------------------------------------------------------------------------
import PyGameData
import ShareDefine
import PlayerControl
import IpyGameDataPY
import CrossRealmPlayer
import FunctionNPCCommon
import PlayerBillboard
import ChPyNetSendPack
import NetPackCommon
import PlayerActTask
import GameWorld
import ChConfig
def OnMixFirstLogin(curPlayer):
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_HorsePetTrain, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        if not actInfo.get(ShareDefine.ActKey_State):
            continue
        score = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHorsePetTrainScore % actNum)
        if not score:
            continue
        GameWorld.Log("骑宠养成合服首登同步积分榜单: actNum=%s,score=%s" % (actNum, score), curPlayer.GetPlayerID())
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_HorsePetTrainScore, score, autoSort=True)
        break
    return
def OnPlayerLogin(curPlayer):
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_HorsePetTrain, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        isReset = __CheckPlayerHorsePetTrainAction(curPlayer, actNum)
        if not isReset:
            # 活动中同步活动信息
            if actInfo.get(ShareDefine.ActKey_State):
                Sync_HorsePetTrainActionInfo(curPlayer, actNum)
                Sync_HorsePetTrainPlayerInfo(curPlayer, actNum)
    if not __CheckPlayerCrossActHorsePetTrain(curPlayer):
        Sync_CrossActHorsePetTrainActionInfo(curPlayer)
    return
def RefreshHorsePetTrainActionInfo(actNum):
    ## 收到GameServer同步的活动信息,刷新活动信息
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if curPlayer.GetID() == 0:
            continue
        __CheckPlayerHorsePetTrainAction(curPlayer, actNum)
    return
def __CheckPlayerHorsePetTrainAction(curPlayer, actNum):
    ## 检查玩家活动数据信息
    playerID = curPlayer.GetPlayerID()
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_HorsePetTrain, actNum)
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHorsePetTrainID % actNum) # 玩家身上的活动ID
    # 活动ID 相同的话不处理
    if actID == playerActID:
        GameWorld.DebugLog("骑宠养成活动ID不变,不处理!actNum=%s,actID=%s" % (actNum, actID), playerID)
        return
    GameWorld.DebugLog("骑宠养成活动重置! actNum=%s,actID=%s,playerActID=%s,state=%s,cfgID=%s"
                       % (actNum, actID, playerActID, state, cfgID), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActHorsePetTrainID % actNum, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActHorsePetTrainScore % actNum, 0)
    if state:
        cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
        ipyData = IpyGameDataPY.GetIpyGameData("ActHorsePetTrain", cfgID)
        if ipyData and ipyData.GetActShopType():
            FunctionNPCCommon.ResetShopItemBuyCountByShopType(curPlayer, [ipyData.GetActShopType()])
        Sync_HorsePetTrainActionInfo(curPlayer, actNum)
        Sync_HorsePetTrainPlayerInfo(curPlayer, actNum)
    return True
def RefreshCrossActHorsePetTrainInfo():
    ## 收到GameServer同步的活动信息,刷新活动信息
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if curPlayer.GetID() == 0:
            continue
        __CheckPlayerCrossActHorsePetTrain(curPlayer)
    return
def __CheckPlayerCrossActHorsePetTrain(curPlayer):
    playerID = curPlayer.GetPlayerID()
    actInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, ShareDefine.CrossActName_HorsePetTrain)
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_HorsePetTrainID) # 玩家身上的活动ID
    # 活动ID 相同的话不处理
    if actID == playerActID:
        GameWorld.DebugLog("跨服骑宠养成活动ID不变,不处理!cfgID=%s,dayIndex=%s,actID=%s" % (cfgID, dayIndex, actID), playerID)
        return
    GameWorld.DebugLog("跨服骑宠养成活动重置! cfgID=%s,actID=%s,playerActID=%s,state=%s" % (cfgID, actID, playerActID, state), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_HorsePetTrainID, actID)
    if not state:
        CrossRealmPlayer.NotifyCrossActEnd(curPlayer, ShareDefine.CrossActName_HorsePetTrain)
    Sync_CrossActHorsePetTrainActionInfo(curPlayer)
    return True
def OnHorsePetTrainCost(curPlayer, costItemDict):
    playerID = curPlayer.GetPlayerID()
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_HorsePetTrain, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        if not actInfo.get(ShareDefine.ActKey_State):
            continue
        crossActInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, ShareDefine.CrossActName_HorsePetTrain)
        if crossActInfo.get(ShareDefine.ActKey_State, 0):
            if crossActInfo.get(ShareDefine.ActKey_StateJoin) != ShareDefine.ActStateJoin_Start:
                GameWorld.Log("跨服骑宠养成非参与活动中: actNum=%s" % actNum, playerID)
                continue
        else:
            if actInfo.get(ShareDefine.ActKey_StateJoin) != ShareDefine.ActStateJoin_Start:
                GameWorld.Log("骑宠养成非参与活动中: actNum=%s" % actNum, playerID)
                continue
        addActScore = 0
        itemScoreDict = IpyGameDataPY.GetFuncEvalCfg("HorsePetTrainAct", 1, {})
        for itemID, costCount in costItemDict.items():
            if str(itemID) not in itemScoreDict:
                continue
            itemScore = costCount * itemScoreDict[str(itemID)]
            addActScore += itemScore
            GameWorld.DebugLog("骑宠养成活动消耗物品积分统计: actNum=%s,itemID=%s,costCount=%s,itemScore=%s, %s"
                               % (actNum, itemID, costCount, itemScore, addActScore))
        if addActScore <= 0:
            continue
        AddPlayerScore(curPlayer, actNum, addActScore)
    return
def AddPlayerScore(curPlayer, actNum, addScore):
    if addScore <= 0:
        return 0
    score = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHorsePetTrainScore % actNum)
    updScore = score + addScore
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActHorsePetTrainScore % actNum, updScore)
    GameWorld.DebugLog("骑宠养成活动增加积分: actNum=%s,addScore=%s,updScore=%s" % (actNum, addScore, updScore))
    Sync_HorsePetTrainPlayerInfo(curPlayer, actNum)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_HorsePetTrainScore, addScore, "ActHorsePetTrain")
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorsePetActScore, addScore)
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_HorsePetTrainScore, updScore, autoSort=True)
    SendToGameServer_HorsePetTrain(curPlayer, "AddHorsePetTrainScore", [addScore, updScore])
    return updScore
def SendToGameServer_HorsePetTrain(curPlayer, msgType, dataMsg=""):
    playerID = curPlayer.GetPlayerID()
    msgList = str([msgType, dataMsg])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "ActHorsePetTrain", msgList, len(msgList))
    GameWorld.Log("骑宠养成活动发送GameServer: %s, %s" % (msgType, dataMsg), playerID)
    return
def Sync_HorsePetTrainActionInfo(curPlayer, actNum):
    ## 通知活动信息
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_HorsePetTrain, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActHorsePetTrain", cfgID)
    if not ipyData:
        return
    personalTempID = ipyData.GetPersonalTemplateID()
    personalTempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", personalTempID) if personalTempID else []
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    clientPack = ChPyNetSendPack.tagMCActHorsePetTrainInfo()
    clientPack.ActNum = actNum
    clientPack.StartDate = startDateStr
    clientPack.EndtDate = endDateStr
    clientPack.JoinStartTime = ipyData.GetJoinStartTime()
    clientPack.JoinEndTime = ipyData.GetJoinEndTime()
    clientPack.LimitLV = ipyData.GetLVLimit()
    clientPack.ShopType = ipyData.GetActShopType()
    clientPack.PersonalBillboardInfoList = __GetTempRankBillPackList(personalTempIpyDataList)
    clientPack.PersonalBillCount = len(clientPack.PersonalBillboardInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_HorsePetTrainPlayerInfo(curPlayer, actNum):
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_HorsePetTrain, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    clientPack = ChPyNetSendPack.tagMCActHorsePetTrainPlayerInfo()
    clientPack.ActNum = actNum
    clientPack.Score = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActHorsePetTrainScore % actNum)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_CrossActHorsePetTrainActionInfo(curPlayer):
    ## 通知活动信息
    actInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, ShareDefine.CrossActName_HorsePetTrain)
    if not actInfo:
        return
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
    if not ipyDataDict:
        return
    personalTempID = ipyDataDict.get("PersonalTemplateID", 0)
    personalTempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActHorsePetTrainBillTemp", personalTempID) if personalTempID else []
    clientPack = ChPyNetSendPack.tagMCCrossActHorsePetTrainInfo()
    clientPack.ServerIDRangeInfo = str(actInfo.get(ShareDefine.ActKey_ServerIDRangeList, []))
    clientPack.ServerInfoLen = len(clientPack.ServerIDRangeInfo)
    clientPack.GroupValue1 = ipyDataDict.get("ZoneID", 0)
    clientPack.StartDate = ipyDataDict.get("StartDate", "")
    clientPack.EndtDate = ipyDataDict.get("EndDate", "")
    clientPack.JoinStartTime = ipyDataDict.get("JoinStartTime", "")
    clientPack.JoinEndTime = ipyDataDict.get("JoinEndTime", "")
    clientPack.RankLimitPersonal = ipyDataDict.get("RankLimitPersonal", 0)
    clientPack.PersonalBillboardInfoList = __GetTempRankBillPackList(personalTempIpyDataList)
    clientPack.PersonalBillCount = len(clientPack.PersonalBillboardInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def __GetTempRankBillPackList(ipyDataList):
    packBillList = []
    if not ipyDataList:
        return packBillList
    for tempIpyData in ipyDataList:
        rankInfo = ChPyNetSendPack.tagMCActHorsePetTrainBillard()
        rankInfo.Rank = tempIpyData.GetRank()
        rankInfo.AwardItemList = []
        awardItemList = tempIpyData.GetAwardItemList()
        for itemID, itemCount, isAuctionItem in awardItemList:
            item = ChPyNetSendPack.tagMCActHorsePetTrainItem()
            item.Clear()
            item.ItemID = itemID
            item.ItemCount = itemCount
            item.IsBind = isAuctionItem
            rankInfo.AwardItemList.append(item)
        rankInfo.Count = len(rankInfo.AwardItemList)
#        rankInfo.MemAwardItemList = []
#        memAwardItemList = tempIpyData.GetMemAwardItemList()
#        for itemID, itemCount, isAuctionItem in memAwardItemList:
#            item = ChPyNetSendPack.tagMCActHorsePetTrainItem()
#            item.Clear()
#            item.ItemID = itemID
#            item.ItemCount = itemCount
#            item.IsBind = isAuctionItem
#            rankInfo.MemAwardItemList.append(item)
#        rankInfo.MemCount = len(rankInfo.MemAwardItemList)
        packBillList.append(rankInfo)
    return packBillList
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTask.py
@@ -290,6 +290,27 @@
    Sync_ActTaskPlayerInfo(curPlayer, actNum)
    return
def GetActTaskTypeList(actNum):
    taskTypeList = []
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_ActTask, actNum)
    if not actInfo:
        return taskTypeList
    if not actInfo.get(ShareDefine.ActKey_State):
        return taskTypeList
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActTask", cfgID)
    if not ipyData:
        return taskTypeList
    templateID = ipyData.GetTemplateID()
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActTaskTemp", templateID)
    if not taskIpyDataList:
        return taskTypeList
    for taskIpyData in taskIpyDataList:
        taskType = taskIpyData.GetTaskType()
        if taskType not in taskTypeList:
            taskTypeList.append(taskType)
    return taskTypeList
def Sync_ActTaskPlayerInfo(curPlayer, actNum):
    ## 通知活动玩家信息
    templateID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActTaskTempID % actNum)
@@ -308,7 +329,7 @@
def Sync_ActTaskPlayerValueInfo(curPlayer, actNum, taskTypeList=None):
    ## 通知活动玩家信息
    if taskTypeList == None:
        taskTypeList = ChConfig.ActTaskTypeList
        taskTypeList = GetActTaskTypeList(actNum)
        
    clientPack = ChPyNetSendPack.tagMCActTaskPlayerValueInfo()
    clientPack.ActNum = actNum
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4820,6 +4820,9 @@
                           ChConfig.TYPE_Calc_BaseDefAddPer:baseAttrList,
                           ChConfig.TYPE_Calc_BaseHitAddPer:baseAttrList,
                           ChConfig.TYPE_Calc_BaseMissAddPer:baseAttrList,
                           ChConfig.TYPE_Calc_FaQiMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_FaQi],
                           ChConfig.TYPE_Calc_FaQiAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_FaQi],
                           ChConfig.TYPE_Calc_FaQiDefPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_FaQi],
                           ChConfig.TYPE_Calc_GodWeaponMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
                           ChConfig.TYPE_Calc_GodWeaponAtkPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_GodWeapon],
                           ChConfig.TYPE_Calc_StoneMaxHPPer:funcAttrInfoList[ChConfig.Def_CalcAttrFunc_Stone],
@@ -6868,6 +6871,36 @@
#    addAttrList[ChConfig.CalcAttr_BattleNoline] = {}
#    return addAttrList
#===============================================================================
## 培养境界等级
def GetTrainRealmLVReal(curPlayer, funcType):
    trainRealmLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TrainRealmLV % funcType)
    return max(trainRealmLV, curPlayer.GetOfficialRank())
def SetTrainRealmLV(curPlayer, funcType, trainRealmLV):
    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TrainRealmLV % funcType, trainRealmLV)
    SyncTrainRealmLV(curPlayer, funcType)
    return
def SyncTrainRealmLV(curPlayer, funcType=None):
    if funcType == None:
        syncFuncTypeList = range(1, 1 + 10)
    else:
        syncFuncTypeList = [funcType]
    infoList = []
    for fType in syncFuncTypeList:
        trainRealmLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TrainRealmLV % fType)
        if not trainRealmLV and funcType == None:
            continue
        lvInfo = ChPyNetSendPack.tagMCTrainRealmLV()
        lvInfo.FuncType = fType
        lvInfo.TrainRealmLV = trainRealmLV
        infoList.append(lvInfo)
    if not infoList:
        return
    clientPack = ChPyNetSendPack.tagMCTrainRealmLVInfo()
    clientPack.InfoList = infoList
    clientPack.Count = len(clientPack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
## 魅力等级
def GetCharmLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CharmLV)
def SetCharmLV(curPlayer, charmLV):
@@ -7093,6 +7126,15 @@
# 基础闪避百分比
def GetBaseMissAddPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_BaseMissAddPer)
def SetBaseMissAddPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_BaseMissAddPer, value)
# 法器生命百分比
def GetFaQiMaxHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FaQiMaxHPPer)
def SetFaQiMaxHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FaQiMaxHPPer, value)
# 法器攻击百分比
def GetFaQiAtkPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FaQiAtkPer)
def SetFaQiAtkPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FaQiAtkPer, value)
# 法器防御百分比
def GetFaQiDefPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FaQiDefPer)
def SetFaQiDefPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FaQiDefPer, value)
# 神兵生命百分比
def GetGodWeaponMaxHPPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer)
def SetGodWeaponMaxHPPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_GodWeaponMaxHPPer, value)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -83,6 +83,7 @@
import PlayerActGarbageSorting
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
@@ -1424,6 +1425,9 @@
            elif actionName == ShareDefine.OperationActionName_Gubao:
                PlayerActGubao.RefreshGubaoActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_HorsePetTrain:
                PlayerActHorsePetTrain.RefreshHorsePetTrainActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_GodGift:
                PlayerActGodGift.RefreshGodGiftActionInfo(actNum)
                
@@ -1546,6 +1550,9 @@
            elif actionName == ShareDefine.CrossActName_Gubao:
                PlayerActGubao.RefreshCrossActGubaoInfo()
                
            elif actionName == ShareDefine.CrossActName_HorsePetTrain:
                PlayerActHorsePetTrain.RefreshCrossActHorsePetTrainInfo()
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossZoneName:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -36,6 +36,8 @@
import IpyGameDataPY
import CrossPlayerData
import PlayerSuccess
import PlayerActHorsePetTrain
import PlayerActTask
import PlayerPet
import time
@@ -645,6 +647,9 @@
    Sync_HorseClassData(curPlayer)
    # 刷属性,更新排行榜
    RefreshHorseAttr(curPlayer)
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseUpItem, costItemCount)
    return
#// A5 31 坐骑培养 #tagCMHorseTrain
@@ -677,7 +682,7 @@
        return
    
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = curPlayer.GetOfficialRank()
    curRealmLV = PlayerControl.GetTrainRealmLVReal(curPlayer, 1)
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    境界不足,无法培养!  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
@@ -724,6 +729,12 @@
    Sync_HorseClassData(curPlayer)
    # 刷属性,更新排行榜
    RefreshHorseAttr(curPlayer)
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    if trainType == 2:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem2, costItemCount)
    elif trainType == 3:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem3, costItemCount)
    return
#// A5 35 坐骑升星 #tagCMHorseStarUp
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -45,6 +45,8 @@
import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerActHorsePetTrain
import PlayerActTask
import PlayerHorse
import GameObj
@@ -768,6 +770,8 @@
        
    #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
    
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {autoBuyItemID:costItemCount})
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetUpItem, costItemCount)
    return
def GetTotalPetLV(curPlayer):
@@ -1067,7 +1071,7 @@
        return
    
    needRealmLV = trainIpyData.GetNeedRealmLV()
    curRealmLV = curPlayer.GetOfficialRank()
    curRealmLV = PlayerControl.GetTrainRealmLVReal(curPlayer, 2)
    if curRealmLV < needRealmLV:
        GameWorld.DebugLog("    境界不足,无法培养!  curRealmLV(%s) < needRealmLV(%s)" % (curRealmLV, needRealmLV))
        return
@@ -1114,6 +1118,12 @@
    Sync_PetTrainData(curPlayer)
    # 刷属性,更新排行榜
    RefreshPetItemAddAttr(curPlayer, True)
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    if trainType == 2:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetTrainItem2, costItemCount)
    elif trainType == 3:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetTrainItem3, costItemCount)
    return
#// A7 06 宠物升星 #tagCMPetStarUp
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -295,6 +295,7 @@
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Gubao = "ActGubao" # 古宝养成活动
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -317,7 +318,7 @@
                           OperationActionName_BuyOne, OperationActionName_BossTrial,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           OperationActionName_Gubao,
                           OperationActionName_Gubao, OperationActionName_HorsePetTrain,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
@@ -344,7 +345,7 @@
                                   OperationActionName_BuyOne, OperationActionName_BossTrial,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   OperationActionName_Gubao,
                                   OperationActionName_Gubao, OperationActionName_HorsePetTrain,
                                   ]
#跨服运营活动表名定义
@@ -354,9 +355,11 @@
CrossActName_BossTrial = "CrossActBossTrial" # Boss历练 - 跨服
CrossActName_XianXiaMJ = "CrossActXianXiaMJ" # 仙匣秘境 - 跨服
CrossActName_Gubao = "CrossActGubao" # 古宝养成 - 跨服
CrossActName_HorsePetTrain = "CrossActHorsePetTrain" # 骑宠养成 - 跨服
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial, CrossActName_XianXiaMJ, CrossActName_Gubao]
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, CrossActName_BossTrial,
                    CrossActName_XianXiaMJ, CrossActName_Gubao, CrossActName_HorsePetTrain]
#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
@@ -722,6 +725,13 @@
Def_Effect_BossFinalHurtPer = 166   # Boss最终伤害万分率
#法器生命百分比
Def_Effect_FaQiMaxHPPer = 167
#法器攻击百分比
Def_Effect_FaQiAtkPer = 168
#法器防御百分比
Def_Effect_FaQiDefPer = 169
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
#增加%d魔法伤害值,其中a值为伤害值
@@ -830,9 +840,10 @@
    Def_BT_BossTrialSubmitFamilyBak,          #提交boss凭证仙盟榜 (boss历练活动 - 上一期)
    Def_BT_XianXiaMJScore,                    #仙匣秘境积分榜 (仙匣秘境活动)
    Def_BT_GubaoScore,                        #古宝养成积分榜 (古宝养成活动)
    Def_BT_HorsePetTrainScore,                #骑宠养成积分榜 (骑宠养成活动) 40
    
    Def_BT_Max, #排行榜最大类型
) = range(0, 39 + 2)
) = range(0, 40 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -854,7 +865,8 @@
Def_CBT_BossTrialSubmitFamilyBak, # boss凭证 - 仙盟榜 上一期  161
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜  163
) = range(150, 163 + 1)
Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜  164
) = range(150, 164 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
@@ -866,6 +878,7 @@
                               Def_CBT_BossTrialSubmitBak:1000,
                               Def_CBT_XianXiaMJScore:1000,
                               Def_CBT_GubaoScore:1000,
                               Def_CBT_HorsePetTrainScore:1000,
                               }
#职业对应战力排行榜类型
@@ -1131,7 +1144,8 @@
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
) = range(146, 265)
CDBPlayerRefresh_HorsePetTrainScore, # 骑宠养成积分 265
) = range(146, 266)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1164,6 +1178,7 @@
TYPE_Price_Lingyu = 42    # 灵玉
TYPE_Price_BossTrial = 43    # boss历练凭证积分
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_HorsePetTrainScore = 45    # 骑宠养成积分
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
@@ -1171,7 +1186,7 @@
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令", 
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘", 
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点", 
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 99:"代币"
                 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 99:"代币"
                 }
#以下是旧的金钱类型
@@ -1205,6 +1220,7 @@
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_HorsePetTrainScore:CDBPlayerRefresh_HorsePetTrainScore,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -1635,6 +1651,7 @@
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP"   # 功能队伍成员操作
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam"   # 查询功能队伍
ClientServerMsg_GubaoScore = "GubaoScore" # 古宝养成积分
ClientServerMsg_HorsePetTrainScore = "HorsePetTrainScore" # 骑宠养成积分
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -216,6 +216,9 @@
   [lambda curObj:GameObj.GetSuperHitHurtPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, 1, 0],          # 强化暴伤
   [lambda curObj:GameObj.GetSuperHitHurtDefPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, 1, 0],          # 弱化暴伤
   [lambda curObj:PlayerControl.GetBossFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetBossFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, 1, 0],        # Boss最终伤害百分比
   [lambda curObj:PlayerControl.GetFaQiMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetFaQiMaxHPPer(curObj, value), 0, 0, 0],  # 法器生命百分比
   [lambda curObj:PlayerControl.GetFaQiAtkPer(curObj), lambda curObj, value:PlayerControl.SetFaQiAtkPer(curObj, value), 0, 0, 0],  # 法器攻击百分比
   [lambda curObj:PlayerControl.GetFaQiDefPer(curObj), lambda curObj, value:PlayerControl.SetFaQiDefPer(curObj, value), 0, 0, 0],  # 法器防御百分比
]
## 通过索引获得属性值