xdh
2018-12-07 7440c8f5f003fc6de8101f5badfeea5de7345afc
5214 【后端】【1.3.100】新服前两天的盟系统自动安排两个副盟主
2个文件已修改
74 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py 72 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -1250,7 +1250,10 @@
        if tagMember.GetFamilyLV() != pack_FamilyLv: 
            #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
            NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
        if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
            #自动安排的副盟主被撤职则该盟不再自动安排
            if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
                PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
        #更改家族等级
        ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
    
@@ -1542,6 +1545,8 @@
    __OnFamilyNameChange(leavePlayerID, '')
    AddFamilyIDToFightPowerChangeList(curFamily.GetID())
    PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
    return
#//////////////////////////////////////////////////////////////
@@ -1804,7 +1809,6 @@
def PlayerForceLeaveFamily(curPlayer, tick):
    if curPlayer == None:
        return
    #设置当天加入家族
    GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
    # 通知map玩家不能参加家族活动
@@ -1820,6 +1824,7 @@
    #弹劾信息封包
    SendPackClientImpeachMsg(curPlayer, 0, 0)
    PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
    return
#---------------------------------------------------------------------
@@ -2614,7 +2619,70 @@
        family = familyManager.GetAt(i)
        #自动传位
        __AutoChangeLeader(family)
        __AutoChangeFamilyJobLV(family)
    return
def __AutoChangeFamilyJobLV(family):
    ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
    familyID = family.GetID()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
        return
    if familyID in PyGameData.g_forbidAutoViceleaderFamily:
        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
        return
    createTime = family.GetCreateTime()
    pastHour = GameWorld.GetPastHour(createTime)
    if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
        return
    if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
        GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
        return
    tofmlv = IPY_GameServer.fmlViceLeader
    viceLeaderCnt = 0 #副盟主数量
    changeMemberList = []
    for i in xrange(family.GetCount()):
        familyMember = family.GetAt(i)
        if familyMember.GetFamilyLV() == tofmlv:
            viceLeaderCnt += 1
            continue
        if familyMember.GetFamilyLV() < tofmlv:
            changeMemberList.append(familyMember)
    maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
    #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
    if viceLeaderCnt >= maxCnt or not changeMemberList:
        return
    if familyID not in PyGameData.g_autoViceleaderDict:
        PyGameData.g_autoViceleaderDict[familyID] = []
    changeMemberList.sort(cmp=CmpAutoMemberSort)
    for i, member in enumerate(changeMemberList):
        if viceLeaderCnt + i >= maxCnt:
            break
        ChangeFamilyMemberLv(member, tofmlv)
        playerID = member.GetPlayerID()
        if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
            PyGameData.g_autoViceleaderDict[familyID].append(playerID)
        GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
    return
def CmpAutoMemberSort(member1, member2):
    ## 排序规则: 等级>战力>入盟先后
    ret = -cmp(member1.GetLV(), member2.GetLV())
    if ret == 0:
        ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
        if ret == 0:
            return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
    return ret
#---------------------------------------------------------------------
##通知地图服务器, 玩家家族属性刷新
# @param curFamily 家族实例
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -83,3 +83,5 @@
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]