| | |
| | | if tagMember.GetFamilyLV() != pack_FamilyLv:
|
| | | #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - -
|
| | | NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
|
| | | |
| | | if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
|
| | | #自动安排的副盟主被撤职则该盟不再自动安排
|
| | | if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
|
| | | PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
|
| | | #更改家族等级
|
| | | ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
|
| | |
|
| | |
| | | __OnFamilyNameChange(leavePlayerID, '')
|
| | | AddFamilyIDToFightPowerChangeList(curFamily.GetID())
|
| | | PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
|
| | | if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
|
| | | PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
|
| | | return
|
| | |
|
| | | #//////////////////////////////////////////////////////////////
|
| | |
| | | def PlayerForceLeaveFamily(curPlayer, tick):
|
| | | if curPlayer == None:
|
| | | return
|
| | | |
| | | #设置当天加入家族
|
| | | GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
|
| | | # 通知map玩家不能参加家族活动
|
| | |
| | | #弹劾信息封包
|
| | | SendPackClientImpeachMsg(curPlayer, 0, 0)
|
| | | PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
|
| | | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | family = familyManager.GetAt(i)
|
| | | #自动传位
|
| | | __AutoChangeLeader(family)
|
| | | |
| | | __AutoChangeFamilyJobLV(family)
|
| | | return
|
| | |
|
| | | def __AutoChangeFamilyJobLV(family):
|
| | | ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
|
| | | familyID = family.GetID()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
|
| | | return
|
| | | |
| | | if familyID in PyGameData.g_forbidAutoViceleaderFamily:
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
|
| | | return
|
| | | createTime = family.GetCreateTime()
|
| | | pastHour = GameWorld.GetPastHour(createTime)
|
| | | if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
|
| | | return
|
| | | if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
|
| | | GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
|
| | | return
|
| | | |
| | | tofmlv = IPY_GameServer.fmlViceLeader
|
| | | viceLeaderCnt = 0 #副盟主数量
|
| | | changeMemberList = []
|
| | | for i in xrange(family.GetCount()):
|
| | | familyMember = family.GetAt(i)
|
| | | if familyMember.GetFamilyLV() == tofmlv:
|
| | | viceLeaderCnt += 1
|
| | | continue
|
| | | if familyMember.GetFamilyLV() < tofmlv:
|
| | | changeMemberList.append(familyMember)
|
| | | |
| | | maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
|
| | | #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
|
| | | if viceLeaderCnt >= maxCnt or not changeMemberList:
|
| | | return
|
| | | |
| | | if familyID not in PyGameData.g_autoViceleaderDict:
|
| | | PyGameData.g_autoViceleaderDict[familyID] = []
|
| | | |
| | | changeMemberList.sort(cmp=CmpAutoMemberSort)
|
| | | for i, member in enumerate(changeMemberList):
|
| | | if viceLeaderCnt + i >= maxCnt:
|
| | | break
|
| | | ChangeFamilyMemberLv(member, tofmlv)
|
| | | playerID = member.GetPlayerID()
|
| | | if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
|
| | | PyGameData.g_autoViceleaderDict[familyID].append(playerID)
|
| | | GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
|
| | | |
| | | return
|
| | |
|
| | | def CmpAutoMemberSort(member1, member2):
|
| | | ## 排序规则: 等级>战力>入盟先后
|
| | | ret = -cmp(member1.GetLV(), member2.GetLV())
|
| | | if ret == 0:
|
| | | ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
|
| | | if ret == 0:
|
| | | return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
|
| | | return ret
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##通知地图服务器, 玩家家族属性刷新
|
| | | # @param curFamily 家族实例
|