| | |
| | | return
|
| | | isFree = curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 4)
|
| | | if not isFree:
|
| | | needItemID = IpyGameDataPY.GetFuncCfg('LVUPAddPoint', 5)
|
| | | #优先使用剩余时间最短的时效物品
|
| | | needItemIDList = IpyGameDataPY.GetFuncEvalCfg('LVUPAddPoint', 5)
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
|
| | | if not hasEnough:
|
| | | GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
|
| | | delIndex = -1
|
| | | expireTime = 0
|
| | | for itemID in needItemIDList:
|
| | | hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(itemID, itemPack, 1)
|
| | | if not hasEnough:
|
| | | #GameWorld.DebugLog("重置加点 item(%s) isn't enough" % (needItemID))
|
| | | continue
|
| | | |
| | | for itemIndex in itemIndexList:
|
| | | curItem = itemPack.GetAt(itemIndex)
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | | continue
|
| | | isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
|
| | | if isExpireItem:
|
| | | if remainingTime <= 0:
|
| | | #过期
|
| | | continue
|
| | | if remainingTime < expireTime:
|
| | | expireTime = remainingTime
|
| | | delIndex = itemIndex
|
| | | else:
|
| | | delIndex = itemIndex
|
| | | break
|
| | | if delIndex != -1:
|
| | | break
|
| | | if delIndex is -1:
|
| | | return
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False, ChConfig.ItemDel_ResetAttrPoint)
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
|
| | |
|
| | | Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
|
| | |
|