hxp
2019-05-05 75b4c0b6bb7e82cc4b4376a39f4bb2e96239271d
3281 【1.6】【2.0】仙盟联赛开启后服务器时间回调,导致进入异常
1个文件已修改
10 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_FamilyWarStart.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_FamilyWarStart.py
@@ -17,6 +17,7 @@
#导入
import ShareDefine
import GameWorld
import IPY_GameWorld
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
@@ -36,6 +37,15 @@
        familyIDA, familyIDB = vsFamily[ShareDefine.VSFamilyInfo_FamilyIDList]
        familyNameA, familyNameB = vsFamily[ShareDefine.VSFamilyInfo_FamilyNameList]
        
        tagGameWorld = IPY_GameWorld.IPY_GameWorld(i)
        if tagGameWorld.GetOpenState() != IPY_GameWorld.fbosClosed:
            GameWorld.ErrLog("仙盟联赛线路不是关闭状态, i=%s, familyIDA=%s VS familyIDB=%s" % (i, familyIDA, familyIDB))
            continue
        if tagGameWorld.GetFBFirstOpen():
            GameWorld.ErrLog("仙盟联赛线路状态开启中, i=%s, familyIDA=%s VS familyIDB=%s" % (i, familyIDA, familyIDB))
            continue
        gameFB = gameWorld.GetGameFBByFbIndex(i)
        if not gameFB:
            GameWorld.ErrLog("仙盟联赛开启失败, i=%s, familyIDA=%s VS familyIDB=%s" % (i, familyIDA, familyIDB))